diff --git a/doc/mainpage.hpp b/doc/mainpage.hpp index 9bf9147..c58565a 100644 --- a/doc/mainpage.hpp +++ b/doc/mainpage.hpp @@ -28,65 +28,65 @@ /// sfEvent event; /// /// /* Create the main window */ -/// window = sfRenderWindow_Create(mode, "SFML window", sfResize | sfClose, NULL); +/// window = sfRenderWindow_create(mode, "SFML window", sfResize | sfClose, NULL); /// if (!window) /// return EXIT_FAILURE; /// /// /* Load a sprite to display */ -/// texture = sfTexture_CreateFromFile("cute_image.jpg"); +/// texture = sfTexture_createFromFile("cute_image.jpg"); /// if (!texture) /// return EXIT_FAILURE; -/// sprite = sfSprite_Create(); -/// sfSprite_SetTexture(sprite, texture, sfTrue); +/// sprite = sfSprite_create(); +/// sfSprite_setTexture(sprite, texture, sfTrue); /// /// /* Create a graphical text to display */ -/// font = sfFont_CreateFromFile("arial.ttf"); +/// font = sfFont_createFromFile("arial.ttf"); /// if (!font) /// return EXIT_FAILURE; -/// text = sfText_Create(); -/// sfText_SetString(text, "Hello SFML"); -/// sfText_SetFont(text, font); -/// sfText_SetCharacterSize(text, 50); +/// text = sfText_create(); +/// sfText_setString(text, "Hello SFML"); +/// sfText_setFont(text, font); +/// sfText_setCharacterSize(text, 50); /// /// /* Load a music to play */ -/// music = sfMusic_CreateFromFile("nice_music.ogg"); +/// music = sfMusic_createFromFile("nice_music.ogg"); /// if (!music) /// return EXIT_FAILURE; /// /// /* Play the music */ -/// sfMusic_Play(music); +/// sfMusic_play(music); /// /// /* Start the game loop */ -/// while (sfRenderWindow_IsOpen(window)) +/// while (sfRenderWindow_isOpen(window)) /// { /// /* Process events */ -/// while (sfRenderWindow_PollEvent(window, &event)) +/// while (sfRenderWindow_pollEvent(window, &event)) /// { /// /* Close window : exit */ -/// if (event.Type == sfEvtClosed) -/// sfRenderWindow_Close(window); +/// if (event.type == sfEvtClosed) +/// sfRenderWindow_close(window); /// } /// /// /* Clear the screen */ -/// sfRenderWindow_Clear(window, sfBlack); +/// sfRenderWindow_clear(window, sfBlack); /// /// /* Draw the sprite */ -/// sfRenderWindow_DrawSprite(window, sprite, NULL); +/// sfRenderWindow_drawSprite(window, sprite, NULL); /// /// /* Draw the text */ -/// sfRenderWindow_DrawText(window, text, NULL); +/// sfRenderWindow_drawText(window, text, NULL); /// /// /* Update the window */ -/// sfRenderWindow_Display(window); +/// sfRenderWindow_display(window); /// } /// /// /* Cleanup resources */ -/// sfMusic_Destroy(music); -/// sfText_Destroy(text); -/// sfFont_Destroy(font); -/// sfSprite_Destroy(sprite); -/// sfTexture_Destroy(texture); -/// sfRenderWindow_Destroy(window); +/// sfMusic_destroy(music); +/// sfText_destroy(text); +/// sfFont_destroy(font); +/// sfSprite_destroy(sprite); +/// sfTexture_destroy(texture); +/// sfRenderWindow_destroy(window); /// /// return EXIT_SUCCESS; /// }