Updated RenderTarget::convertCoords

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Laurent Gomila committed 2012-03-27 17:26:18 +02:00
1 parent bdaa4974ac
commit 228a06ba64
4 files changed
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@@ -140,14 +140,13 @@ CSFML_GRAPHICS_API sfIntRect sfRenderTexture_getViewport(const sfRenderTexture*
/// \brief Convert a point in texture coordinates into view coordinates
///
/// \param renderTexture Render texture object
/// \param windowX X coordinate of the point to convert, relative to the texture
/// \param windowY Y coordinate of the point to convert, relative to the texture
/// \param viewX Pointer to fill with the X coordinate of the converted point
/// \param viewY Pointer to fill with the Y coordinate of the converted point
/// \param point Point to convert, relative to the texture
/// \param targetView Target view to convert the point to (pass NULL to use the current view)
///
/// \return The converted point, in "world" units
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfRenderTexture_convertCoords(const sfRenderTexture* renderTexture, unsigned int windowX, unsigned int windowY, float* viewX, float* viewY, const sfView* targetView);
CSFML_GRAPHICS_API sfVector2f sfRenderTexture_convertCoords(const sfRenderTexture* renderTexture, sfVector2i point, const sfView* targetView);
////////////////////////////////////////////////////////////
/// \brief Draw a drawable object to the render-target