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Bumped version number to 2.3 and updated readme.txt
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@@ -1,5 +1,5 @@
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cmake_minimum_required(VERSION 2.8)
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cmake_minimum_required(VERSION 2.8.3)
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# define a macro that helps defining an option
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# define a macro that helps defining an option
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macro(csfml_set_option var default type docstring)
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macro(csfml_set_option var default type docstring)
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@@ -21,7 +21,7 @@ include(${CMAKE_SOURCE_DIR}/cmake/Config.cmake)
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# setup version numbers
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# setup version numbers
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set(VERSION_MAJOR 2)
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set(VERSION_MAJOR 2)
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set(VERSION_MINOR 2)
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set(VERSION_MINOR 3)
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set(VERSION_PATCH 0)
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set(VERSION_PATCH 0)
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# add the CSFML header path
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# add the CSFML header path
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@@ -30,7 +30,7 @@
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// Define the CSFML version
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// Define the CSFML version
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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#define CSFML_VERSION_MAJOR 2
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#define CSFML_VERSION_MAJOR 2
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#define CSFML_VERSION_MINOR 2
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#define CSFML_VERSION_MINOR 3
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#define CSFML_VERSION_PATCH 0
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#define CSFML_VERSION_PATCH 0
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@@ -1,20 +1,21 @@
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CSFML - Simple and Fast Multimedia Library for C
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CSFML - Simple and Fast Multimedia Library for C
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================================================
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================================================
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SFML is a simple, fast, cross-platform and object-oriented multimedia API. It provides access to windowing, graphics,
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SFML is a simple, fast, cross-platform and object-oriented multimedia API. It provides access to windowing,
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audio and network.
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graphics, audio and network.
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It is originally written in C++, and this project is its official binding for the C language.
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It is originally written in C++, and this project is its official binding for the C language.
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Authors
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Authors
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-------
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-------
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Laurent Gomila - main developer (laurent@sfml-dev.org)
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Laurent Gomila - main developer (laurent@sfml-dev.org)
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Zachariah Brown - active maintainer (crazyzprogrammer@hotmail.com)
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Download
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Download
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--------
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--------
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You can get the latest official release on SFML website (http://www.sfml-dev.org/download/csfml).
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You can get the latest official release on SFML website (http://www.sfml-dev.org/download/csfml).
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You can also get the current development version from the git repository (https://github.com/LaurentGomila/CSFML).
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You can also get the current development version from the git repository (https://github.com/SFML/CSFML).
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Learn
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Learn
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-----
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-----
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@@ -22,8 +23,8 @@ Learn
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There is no tutorial for CSFML, but since it's a binding you can use the C++ resources:
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There is no tutorial for CSFML, but since it's a binding you can use the C++ resources:
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* The official tutorials (http://www.sfml-dev.org/tutorials/)
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* The official tutorials (http://www.sfml-dev.org/tutorials/)
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* The online API documentation (http://www.sfml-dev.org/documentation/)
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* The online API documentation (http://www.sfml-dev.org/documentation/)
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* The community wiki (https://github.com/LaurentGomila/SFML/wiki/)
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* The community wiki (https://github.com/SFML/SFML/wiki/)
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* The community forum (http://en.sfml-dev.org/forums/) (or http://fr.sfml-dev.org/forums/ for french people)
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* The community forum (http://en.sfml-dev.org/forums/) (or http://fr.sfml-dev.org/forums/ for French people)
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Of course, you can also find the CSFM API documentation in the SDK.
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Of course, you can also find the CSFM API documentation in the SDK.
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@@ -37,5 +38,5 @@ Contribute
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SFML and CSFML are open-source projects, and they need your help to go on growing and improving.
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SFML and CSFML are open-source projects, and they need your help to go on growing and improving.
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Don't hesitate to post suggestions or bug reports on the forum (http://en.sfml-dev.org/forums/),
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Don't hesitate to post suggestions or bug reports on the forum (http://en.sfml-dev.org/forums/),
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submit patches by e-mail, or post new bugs/features requests on the task tracker (https://github.com/LaurentGomila/CSFML/issues/).
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or post new bugs/features requests on the task tracker (https://github.com/SFML/CSFML/issues/).
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You can even fork the project on GitHub, maintain your own version and send us pull requests periodically to merge your work.
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You can even fork the project on GitHub, maintain your own version and send us pull requests periodically to merge your work.
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