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Switch to #pragma once
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@@ -22,8 +22,7 @@
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//
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////////////////////////////////////////////////////////////
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#ifndef SFML_VERTEX_H
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#define SFML_VERTEX_H
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#pragma once
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////////////////////////////////////////////////////////////
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// Headers
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@@ -42,6 +41,3 @@ typedef struct
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sfColor color; ///< Color of the vertex
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sfVector2f texCoords; ///< Coordinates of the texture's pixel to map to the vertex
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} sfVertex;
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#endif // SFML_VERTEX_H
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