Updated sfShader_bind and sfTexture_bind

This commit is contained in:
Laurent Gomila committed 2013-01-08 22:25:05 +01:00
1 parent de75c6a122
commit 44288a186c
4 files changed
+44 -23

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+13 -7
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@@ -352,16 +352,22 @@ CSFML_GRAPHICS_API void sfShader_setCurrentTextureParameter(sfShader* shader, co
////////////////////////////////////////////////////////////
/// \brief Bind a shader for rendering (activate it)
///
/// This function is normally for internal use only, unless
/// you want to use the shader with a custom OpenGL rendering
/// instead of a SFML drawable.
/// This function is not part of the graphics API, it mustn't be
/// used when drawing SFML entities. It must be used only if you
/// mix sfShader with OpenGL code.
///
/// \code
/// sfWindow_setActive(window, sfTrue);
/// sfShader_bind(shader);
/// ... render OpenGL geometry ...
/// sfShader *s1, *s2;
/// ...
/// sfShader_bind(s1);
/// // draw OpenGL stuff that use s1...
/// sfShader_bind(s2);
/// // draw OpenGL stuff that use s2...
/// sfShader_bind(0);
/// // draw OpenGL stuff that use no shader...
/// \endcode
///
/// \param shader Shader to bind
/// \param shader Shader to bind, can be null to use no shader
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfShader_bind(const sfShader* shader);
+23 -8
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@@ -177,14 +177,6 @@ CSFML_GRAPHICS_API void sfTexture_updateFromWindow(sfTexture* texture, const sfW
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfTexture_updateFromRenderWindow(sfTexture* texture, const sfRenderWindow* renderWindow, unsigned int x, unsigned int y);
////////////////////////////////////////////////////////////
/// \brief Activate a texture for rendering
///
/// \param texture Texture to bind
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfTexture_bind(const sfTexture* texture);
////////////////////////////////////////////////////////////
/// \brief Enable or disable the smooth filter on a texture
///
@@ -237,6 +229,29 @@ CSFML_GRAPHICS_API void sfTexture_setRepeated(sfTexture* texture, sfBool repeate
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfBool sfTexture_isRepeated(const sfTexture* texture);
////////////////////////////////////////////////////////////
/// \brief Bind a texture for rendering
///
/// This function is not part of the graphics API, it mustn't be
/// used when drawing SFML entities. It must be used only if you
/// mix sfTexture with OpenGL code.
///
/// \code
/// sfTexture *t1, *t2;
/// ...
/// sfTexture_bind(t1);
/// // draw OpenGL stuff that use t1...
/// sfTexture_bind(t2);
/// // draw OpenGL stuff that use t2...
/// sfTexture_bind(NULL);
/// // draw OpenGL stuff that use no texture...
/// \endcode
///
/// \param texture Pointer to the texture to bind, can be null to use no texture
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfTexture_bind(const sfTexture* texture);
////////////////////////////////////////////////////////////
/// \brief Get the maximum texture size allowed
///