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Updated to the new graphics API
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@@ -32,6 +32,9 @@
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#include <SFML/Graphics/Color.h>
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#include <SFML/Graphics/Rect.h>
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#include <SFML/Graphics/Types.h>
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#include <SFML/Graphics/PrimitiveType.h>
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#include <SFML/Graphics/RenderStates.h>
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#include <SFML/Graphics/Vertex.h>
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#include <SFML/Window/Event.h>
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#include <SFML/Window/VideoMode.h>
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#include <SFML/Window/WindowHandle.h>
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@@ -39,53 +42,53 @@
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////////////////////////////////////////////////////////////
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/// Construct a new renderwindow
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/// \brief Construct a new render window
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///
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/// \param mode : Video mode to use
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/// \param title : Title of the window
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/// \param style : Window style
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/// \param settings : Creation settings (pass NULL to use default values)
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/// \param mode Video mode to use
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/// \param title Title of the window
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/// \param style Window style
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/// \param settings Creation settings (pass NULL to use default values)
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///
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////////////////////////////////////////////////////////////
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CSFML_API sfRenderWindow* sfRenderWindow_Create(sfVideoMode mode, const char* title, sfUint32 style, const sfContextSettings* settings);
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////////////////////////////////////////////////////////////
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/// Construct a renderwindow from an existing control
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/// \brief Construct a render window from an existing control
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///
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/// \param handle : Platform-specific handle of the control
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/// \param settings : Creation settings (pass NULL to use default values)
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/// \param handle Platform-specific handle of the control
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/// \param settings Creation settings (pass NULL to use default values)
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///
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////////////////////////////////////////////////////////////
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CSFML_API sfRenderWindow* sfRenderWindow_CreateFromHandle(sfWindowHandle handle, const sfContextSettings* settings);
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////////////////////////////////////////////////////////////
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/// Destroy an existing renderwindow
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/// \brief Destroy an existing render window
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///
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/// \param renderWindow : Renderwindow to destroy
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/// \param renderWindow Render window to destroy
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///
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////////////////////////////////////////////////////////////
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CSFML_API void sfRenderWindow_Destroy(sfRenderWindow* renderWindow);
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////////////////////////////////////////////////////////////
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/// Close a renderwindow (but doesn't destroy the internal data)
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/// \brief Close a render window (but doesn't destroy the internal data)
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///
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/// \param renderWindow : Renderwindow to close
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/// \param renderWindow Render window to close
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///
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////////////////////////////////////////////////////////////
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CSFML_API void sfRenderWindow_Close(sfRenderWindow* renderWindow);
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////////////////////////////////////////////////////////////
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/// Tell whether or not a renderwindow is opened
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/// \brief Tell whether or not a render window is opened
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///
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/// \param renderWindow : Renderwindow object
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/// \param renderWindow Render window object
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///
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////////////////////////////////////////////////////////////
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CSFML_API sfBool sfRenderWindow_IsOpened(const sfRenderWindow* renderWindow);
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CSFML_API sfBool sfRenderWindow_IsOpen(const sfRenderWindow* renderWindow);
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////////////////////////////////////////////////////////////
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/// Get the width of the rendering region of a window
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/// \brief Get the width of the rendering region of a render window
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///
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/// \param renderWindow : Renderwindow object
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/// \param renderWindow Render window object
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///
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/// \return Width in pixels
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///
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@@ -93,9 +96,9 @@ CSFML_API sfBool sfRenderWindow_IsOpened(const sfRenderWindow* renderWindow);
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CSFML_API unsigned int sfRenderWindow_GetWidth(const sfRenderWindow* renderWindow);
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////////////////////////////////////////////////////////////
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/// Get the height of the rendering region of a window
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/// \brief Get the height of the rendering region of a render window
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///
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/// \param renderWindow : Renderwindow object
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/// \param renderWindow Render window object
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///
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/// \return Height in pixels
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///
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@@ -103,9 +106,9 @@ CSFML_API unsigned int sfRenderWindow_GetWidth(const sfRenderWindow* renderWindo
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CSFML_API unsigned int sfRenderWindow_GetHeight(const sfRenderWindow* renderWindow);
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////////////////////////////////////////////////////////////
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/// Get the creation settings of a window
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/// \brief Get the creation settings of a render window
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///
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/// \param renderWindow : Renderwindow object
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/// \param renderWindow Render window object
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///
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/// \return Settings used to create the window
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///
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@@ -113,10 +116,10 @@ CSFML_API unsigned int sfRenderWindow_GetHeight(const sfRenderWindow* renderWind
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CSFML_API sfContextSettings sfRenderWindow_GetSettings(const sfRenderWindow* renderWindow);
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////////////////////////////////////////////////////////////
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/// Get the event on top of events stack of a window, if any, and pop it
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/// \brief Get the event on top of events stack of a render window, if any, and pop it
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///
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/// \param renderWindow : Renderwindow object
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/// \param event : Event to fill, if any
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/// \param renderWindow Render window object
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/// \param event Event to fill, if any
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///
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/// \return sfTrue if an event was returned, sfFalse if events stack was empty
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///
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@@ -124,10 +127,10 @@ CSFML_API sfContextSettings sfRenderWindow_GetSettings(const sfRenderWindow* ren
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CSFML_API sfBool sfRenderWindow_PollEvent(sfRenderWindow* renderWindow, sfEvent* event);
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////////////////////////////////////////////////////////////
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/// Wait for an event and return it
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/// \brief Wait for an event and return it
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///
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/// \param renderWindow : Renderwindow object
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/// \param event : Event to fill
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/// \param renderWindow Render window object
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/// \param event Event to fill
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///
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/// \return sfFalse if an error occured
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///
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@@ -135,88 +138,90 @@ CSFML_API sfBool sfRenderWindow_PollEvent(sfRenderWindow* renderWindow, sfEvent*
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CSFML_API sfBool sfRenderWindow_WaitEvent(sfRenderWindow* renderWindow, sfEvent* event);
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////////////////////////////////////////////////////////////
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/// Enable / disable vertical synchronization on a window
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/// \brief Enable / disable vertical synchronization on a render window
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///
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/// \param renderWindow : Renderwindow object
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/// \param enabled : sfTrue to enable v-sync, sfFalse to deactivate
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/// \param renderWindow Render window object
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/// \param enabled sfTrue to enable v-sync, sfFalse to deactivate
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///
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////////////////////////////////////////////////////////////
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CSFML_API void sfRenderWindow_EnableVerticalSync(sfRenderWindow* renderWindow, sfBool enabled);
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////////////////////////////////////////////////////////////
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/// Show or hide the mouse cursor on a window
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/// \brief Show or hide the mouse cursor on a render window
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///
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/// \param renderWindow : RenderWindow object
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/// \param show : sfTrue to show, sfFalse to hide
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/// \param renderWindow Render window object
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/// \param show sfTrue to show, sfFalse to hide
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///
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////////////////////////////////////////////////////////////
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CSFML_API void sfRenderWindow_ShowMouseCursor(sfRenderWindow* renderWindow, sfBool show);
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////////////////////////////////////////////////////////////
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/// Change the position of a window on screen.
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/// \brief Change the position of a render window on screen
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///
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/// Only works for top-level windows
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///
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/// \param renderWindow : Renderwindow object
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/// \param left : Left position
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/// \param top : Top position
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/// \param renderWindow Render window object
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/// \param left Left position
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/// \param top Top position
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///
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////////////////////////////////////////////////////////////
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CSFML_API void sfRenderWindow_SetPosition(sfRenderWindow* renderWindow, int left, int top);
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////////////////////////////////////////////////////////////
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/// Change the size of the rendering region of a window
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/// \brief Change the size of the rendering region of a render window
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///
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/// \param renderWindow : Renderwindow object
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/// \param width : New Width
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/// \param height : New Height
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/// \param renderWindow Render window object
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/// \param width New Width
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/// \param height New Height
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///
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////////////////////////////////////////////////////////////
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CSFML_API void sfRenderWindow_SetSize(sfRenderWindow* renderWindow, unsigned int width, unsigned int height);
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////////////////////////////////////////////////////////////
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/// Change the title of a window
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/// \brief Change the title of a render window
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///
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/// \param renderWindow : Renderwindow object
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/// \param title : New title
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/// \param renderWindow Render window object
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/// \param title New title
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///
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////////////////////////////////////////////////////////////
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CSFML_API void sfRenderWindow_SetTitle(sfRenderWindow* renderWindow, const char* title);
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////////////////////////////////////////////////////////////
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/// Show or hide a window
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/// \brief Show or hide a render window
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///
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/// \param renderWindow : Renderwindow object
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/// \param show : sfTrue to show, sfFalse to hide
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/// \param renderWindow Render window object
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/// \param show sfTrue to show, sfFalse to hide
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///
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////////////////////////////////////////////////////////////
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CSFML_API void sfRenderWindow_Show(sfRenderWindow* renderWindow, sfBool show);
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////////////////////////////////////////////////////////////
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/// Enable or disable automatic key-repeat for keydown events.
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/// \brief Enable or disable automatic key-repeat for keydown events
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///
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/// Automatic key-repeat is enabled by default
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///
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/// \param renderWindow : Renderwindow object
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/// \param enabled : sfTrue to enable, sfFalse to disable
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/// \param renderWindow Render window object
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/// \param enabled sfTrue to enable, sfFalse to disable
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///
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////////////////////////////////////////////////////////////
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CSFML_API void sfRenderWindow_EnableKeyRepeat(sfRenderWindow* renderWindow, sfBool enabled);
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////////////////////////////////////////////////////////////
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/// Change the window's icon
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/// \brief Change a render window's icon
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///
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/// \param renderWindow : Renderwindow object
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/// \param width : Icon's width, in pixels
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/// \param height : Icon's height, in pixels
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/// \param pixels : Pointer to the pixels in memory, format must be RGBA 32 bits
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/// \param renderWindow Renderw indow object
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/// \param width Icon's width, in pixels
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/// \param height Icon's height, in pixels
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/// \param pixels Pointer to the pixels in memory, format must be RGBA 32 bits
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///
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////////////////////////////////////////////////////////////
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CSFML_API void sfRenderWindow_SetIcon(sfRenderWindow* renderWindow, unsigned int width, unsigned int height, const sfUint8* pixels);
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////////////////////////////////////////////////////////////
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/// Activate or deactivate a window as the current target for rendering
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/// \brief Activate or deactivate a render window as the current target for rendering
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///
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/// \param renderWindow : Renderwindow object
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/// \param active : sfTrue to activate, sfFalse to deactivate
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/// \param renderWindow Render window object
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/// \param active sfTrue to activate, sfFalse to deactivate
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///
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/// \return True if operation was successful, false otherwise
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///
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@@ -224,62 +229,35 @@ CSFML_API void sfRenderWindow_SetIcon(sfRenderWindow* renderWindow, unsigned int
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CSFML_API sfBool sfRenderWindow_SetActive(sfRenderWindow* renderWindow, sfBool active);
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////////////////////////////////////////////////////////////
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/// Save the current OpenGL render states and matrices
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/// \brief Display a render window on screen
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///
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/// \param renderWindow : Renderwindow object
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///
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////////////////////////////////////////////////////////////
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CSFML_API void sfRenderWindow_SaveGLStates(sfRenderWindow* renderWindow);
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////////////////////////////////////////////////////////////
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/// Restore the previously saved OpenGL render states and matrices
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///
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/// \param renderWindow : Renderwindow object
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///
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////////////////////////////////////////////////////////////
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CSFML_API void sfRenderWindow_RestoreGLStates(sfRenderWindow* renderWindow);
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////////////////////////////////////////////////////////////
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/// Display a window on screen
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///
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/// \param renderWindow : Renderwindow object
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/// \param renderWindow Render window object
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///
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////////////////////////////////////////////////////////////
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CSFML_API void sfRenderWindow_Display(sfRenderWindow* renderWindow);
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////////////////////////////////////////////////////////////
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/// Limit the framerate to a maximum fixed frequency for a window
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/// \brief Limit the framerate to a maximum fixed frequency for a render window
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///
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/// \param renderWindow : Renderwindow object
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/// \param limit : Framerate limit, in frames per seconds (use 0 to disable limit)
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/// \param renderWindow Render window object
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/// \param limit Framerate limit, in frames per seconds (use 0 to disable limit)
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///
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////////////////////////////////////////////////////////////
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CSFML_API void sfRenderWindow_SetFramerateLimit(sfRenderWindow* renderWindow, unsigned int limit);
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////////////////////////////////////////////////////////////
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/// Get time elapsed since last frame of a window
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/// \brief Change the joystick threshold, ie. the value below which no move event will be generated
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///
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/// \param renderWindow : Renderwindow object
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///
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/// \return Time elapsed, in milliseconds
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///
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////////////////////////////////////////////////////////////
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CSFML_API sfUint32 sfRenderWindow_GetFrameTime(const sfRenderWindow* renderWindow);
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////////////////////////////////////////////////////////////
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/// Change the joystick threshold, ie. the value below which
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/// no move event will be generated
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///
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/// \param renderWindow : Renderwindow object
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/// \param threshold : New threshold, in range [0, 100]
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/// \param renderWindow Render window object
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/// \param threshold New threshold, in range [0, 100]
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///
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////////////////////////////////////////////////////////////
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CSFML_API void sfRenderWindow_SetJoystickThreshold(sfRenderWindow* renderWindow, float threshold);
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////////////////////////////////////////////////////////////
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/// Retrieve the Os-specific handle of a window
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/// \brief Retrieve the OS-specific handle of a render window
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///
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/// \param renderWindow : Renderwindow object
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/// \param renderWindow Render window object
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///
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/// \return Window handle
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///
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@@ -287,50 +265,27 @@ CSFML_API void sfRenderWindow_SetJoystickThreshold(sfRenderWindow* renderWindow,
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CSFML_API sfWindowHandle sfRenderWindow_GetSystemHandle(const sfRenderWindow* renderWindow);
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////////////////////////////////////////////////////////////
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/// Draw something on a renderwindow
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/// \brief Clear a render window with the given color
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///
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/// \param renderWindow : Renderwindow to draw in
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/// \param sprite / text / shape : Object to draw
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///
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////////////////////////////////////////////////////////////
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CSFML_API void sfRenderWindow_DrawSprite(sfRenderWindow* renderWindow, const sfSprite* sprite);
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CSFML_API void sfRenderWindow_DrawShape (sfRenderWindow* renderWindow, const sfShape* shape);
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CSFML_API void sfRenderWindow_DrawText (sfRenderWindow* renderWindow, const sfText* text);
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////////////////////////////////////////////////////////////
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/// Draw something on a renderwindow with a shader
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///
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/// \param renderWindow : Renderwindow to draw in
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/// \param sprite / text / shape : Object to draw
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/// \param shader : Shader to use
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///
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////////////////////////////////////////////////////////////
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CSFML_API void sfRenderWindow_DrawSpriteWithShader(sfRenderWindow* renderWindow, const sfSprite* sprite, const sfShader* shader);
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CSFML_API void sfRenderWindow_DrawShapeWithShader (sfRenderWindow* renderWindow, const sfShape* shape, const sfShader* shader);
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CSFML_API void sfRenderWindow_DrawTextWithShader (sfRenderWindow* renderWindow, const sfText* text, const sfShader* shader);
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////////////////////////////////////////////////////////////
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/// Clear the screen with the given color
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///
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/// \param renderWindow : Renderwindow to modify
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/// \param color : Fill color
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/// \param renderWindow Render window object
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/// \param color Fill color
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///
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////////////////////////////////////////////////////////////
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CSFML_API void sfRenderWindow_Clear(sfRenderWindow* renderWindow, sfColor color);
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////////////////////////////////////////////////////////////
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/// Change the current active view of a renderwindow
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/// \brief Change the current active view of a render window
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///
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/// \param renderWindow : Renderwindow to modify
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/// \param view : Pointer to the new view
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/// \param renderWindow Render window object
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/// \param view Pointer to the new view
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///
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////////////////////////////////////////////////////////////
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CSFML_API void sfRenderWindow_SetView(sfRenderWindow* renderWindow, const sfView* view);
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////////////////////////////////////////////////////////////
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/// Get the current active view of a renderwindow
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/// \brief Get the current active view of a render window
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///
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/// \param renderWindow : Renderwindow
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/// \param renderWindow Render window object
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///
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/// \return Current active view
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///
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@@ -338,9 +293,9 @@ CSFML_API void sfRenderWindow_SetView(sfRenderWindow* renderWindow, const sfView
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CSFML_API const sfView* sfRenderWindow_GetView(const sfRenderWindow* renderWindow);
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////////////////////////////////////////////////////////////
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/// Get the default view of a renderwindow
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/// \brief Get the default view of a render window
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///
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/// \param renderWindow : Renderwindow
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/// \param renderWindow Render window object
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///
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/// \return Default view of the render window
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///
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@@ -348,10 +303,10 @@ CSFML_API const sfView* sfRenderWindow_GetView(const sfRenderWindow* renderWindo
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CSFML_API const sfView* sfRenderWindow_GetDefaultView(const sfRenderWindow* renderWindow);
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////////////////////////////////////////////////////////////
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/// Get the viewport of a view applied to this target
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/// \brief Get the viewport of a view applied to this target
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///
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/// \param renderWindow : Renderwindow
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/// \param view : Target view
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/// \param renderWindow Render window object
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/// \param view Target view
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///
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/// \return Viewport rectangle, expressed in pixels in the current target
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///
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@@ -359,20 +314,97 @@ CSFML_API const sfView* sfRenderWindow_GetDefaultView(const sfRenderWindow* rend
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CSFML_API sfIntRect sfRenderWindow_GetViewport(const sfRenderWindow* renderWindow, const sfView* view);
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////////////////////////////////////////////////////////////
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/// Convert a point in window coordinates into view coordinates
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/// \brief Convert a point in window coordinates into view coordinates
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///
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/// \param renderWindow : Target Renderwindow
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/// \param windowX : X coordinate of the point to convert, relative to the window
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/// \param windowY : Y coordinate of the point to convert, relative to the window
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/// \param viewX : Pointer to fill with the X coordinate of the converted point
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/// \param viewY : Pointer to fill with the Y coordinate of the converted point
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/// \param targetView : Target view to convert the point to (pass NULL to use the current view)
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/// \param renderWindow Render window object
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/// \param windowX X coordinate of the point to convert, relative to the window
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/// \param windowY Y coordinate of the point to convert, relative to the window
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/// \param viewX Pointer to fill with the X coordinate of the converted point
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/// \param viewY Pointer to fill with the Y coordinate of the converted point
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/// \param targetView Target view to convert the point to (pass NULL to use the current view)
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///
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////////////////////////////////////////////////////////////
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CSFML_API void sfRenderWindow_ConvertCoords(const sfRenderWindow* renderWindow, unsigned int windowX, unsigned int windowY, float* viewX, float* viewY, const sfView* targetView);
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////////////////////////////////////////////////////////////
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/// Copy the current contents of a window to an image
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/// \brief Draw a drawable object to the render-target
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///
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/// \param renderWindow render window object
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/// \param object Object to draw
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/// \param states Render states to use for drawing (NULL to use the default states)
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///
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////////////////////////////////////////////////////////////
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CSFML_API void sfRenderWindow_DrawSprite(sfRenderWindow* renderWindow, const sfSprite* object, const sfRenderStates* states);
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CSFML_API void sfRenderWindow_DrawText(sfRenderWindow* renderWindow, const sfText* object, const sfRenderStates* states);
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CSFML_API void sfRenderWindow_DrawCircleShape(sfRenderWindow* renderWindow, const sfCircleShape* object, const sfRenderStates* states);
|
||||
CSFML_API void sfRenderWindow_DrawConvexShape(sfRenderWindow* renderWindow, const sfConvexShape* object, const sfRenderStates* states);
|
||||
CSFML_API void sfRenderWindow_DrawRectangleShape(sfRenderWindow* renderWindow, const sfRectangleShape* object, const sfRenderStates* states);
|
||||
CSFML_API void sfRenderWindow_DrawVertexArray(sfRenderWindow* renderWindow, const sfVertexArray* object, const sfRenderStates* states);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Draw primitives defined by an array of vertices to a render window
|
||||
///
|
||||
/// \param renderWindow render window object
|
||||
/// \param vertices Pointer to the vertices
|
||||
/// \param vertexCount Number of vertices in the array
|
||||
/// \param type Type of primitives to draw
|
||||
/// \param states Render states to use for drawing (NULL to use the default states)
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_API void sfRenderWindow_DrawPrimitives(sfRenderWindow* renderWindow,
|
||||
const sfVertex* vertices, unsigned int vertexCount,
|
||||
sfPrimitiveType type, const sfRenderStates* states);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Save the current OpenGL render states and matrices
|
||||
///
|
||||
/// This function can be used when you mix SFML drawing
|
||||
/// and direct OpenGL rendering. Combined with PopGLStates,
|
||||
/// it ensures that:
|
||||
/// \li SFML's internal states are not messed up by your OpenGL code
|
||||
/// \li your OpenGL states are not modified by a call to a SFML function
|
||||
///
|
||||
/// Note that this function is quite expensive: it saves all the
|
||||
/// possible OpenGL states and matrices, even the ones you
|
||||
/// don't care about. Therefore it should be used wisely.
|
||||
/// It is provided for convenience, but the best results will
|
||||
/// be achieved if you handle OpenGL states yourself (because
|
||||
/// you know which states have really changed, and need to be
|
||||
/// saved and restored). Take a look at the ResetGLStates
|
||||
/// function if you do so.
|
||||
///
|
||||
/// \param renderWindow render window object
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_API void sfRenderWindow_PushGLStates(sfRenderWindow* renderWindow);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Restore the previously saved OpenGL render states and matrices
|
||||
///
|
||||
/// See the description of PushGLStates to get a detailed
|
||||
/// description of these functions.
|
||||
///
|
||||
/// \param renderWindow render window object
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_API void sfRenderWindow_PopGLStates(sfRenderWindow* renderWindow);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Reset the internal OpenGL states so that the target is ready for drawing
|
||||
///
|
||||
/// This function can be used when you mix SFML drawing
|
||||
/// and direct OpenGL rendering, if you choose not to use
|
||||
/// PushGLStates/PopGLStates. It makes sure that all OpenGL
|
||||
/// states needed by SFML are set, so that subsequent sfRenderWindow_Draw*()
|
||||
/// calls will work as expected.
|
||||
///
|
||||
/// \param renderWindow render window object
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_API void sfRenderWindow_ResetGLStates(sfRenderWindow* renderWindow);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Copy the current contents of a render window to an image
|
||||
///
|
||||
/// This is a slow operation, whose main purpose is to make
|
||||
/// screenshots of the application. If you want to update an
|
||||
@@ -380,9 +412,9 @@ CSFML_API void sfRenderWindow_ConvertCoords(const sfRenderWindow* renderWindow,
|
||||
/// drawing, you should rather use a sfTexture and its
|
||||
/// Update(sfWindow*) function.
|
||||
/// You can also draw things directly to a texture with the
|
||||
/// sfRenderTexture class.
|
||||
/// sfRenderWindow class.
|
||||
///
|
||||
/// \param renderWindow : Render window to capture
|
||||
/// \param renderWindow Render window object
|
||||
///
|
||||
/// \return New image containing the captured contents
|
||||
///
|
||||
|
||||
Reference in new issue
Block a user