Updated to the new graphics API

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Laurent Gomila committed 2012-01-29 11:29:09 +01:00
1 parent 06997db9e8
commit 44670984af
51 files changed
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@@ -36,7 +36,7 @@
////////////////////////////////////////////////////////////
/// Create a new sprite
/// \brief Create a new sprite
///
/// \return A new sfSprite object, or NULL if it failed
///
@@ -44,9 +44,9 @@
CSFML_API sfSprite* sfSprite_Create(void);
////////////////////////////////////////////////////////////
/// Copy an existing sprite
/// \brief Copy an existing sprite
///
/// \param sprite : Sprite to copy
/// \param sprite Sprite to copy
///
/// \return Copied object
///
@@ -54,151 +54,87 @@ CSFML_API sfSprite* sfSprite_Create(void);
CSFML_API sfSprite* sfSprite_Copy(sfSprite* sprite);
////////////////////////////////////////////////////////////
/// Destroy an existing sprite
/// \brief Destroy an existing sprite
///
/// \param sprite : Sprite to delete
/// \param sprite Sprite to delete
///
////////////////////////////////////////////////////////////
CSFML_API void sfSprite_Destroy(sfSprite* sprite);
////////////////////////////////////////////////////////////
/// Set the X position of a sprite
/// \brief Set the position of a sprite
///
/// \param sprite : Sprite to modify
/// \param x : New X coordinate
/// This function completely overwrites the previous position.
/// See sfSprite_Move to apply an offset based on the previous position instead.
/// The default position of a sprite object is (0, 0).
///
////////////////////////////////////////////////////////////
CSFML_API void sfSprite_SetX(sfSprite* sprite, float x);
////////////////////////////////////////////////////////////
/// Set the T position of a sprite
///
/// \param sprite : Sprite to modify
/// \param y : New Y coordinate
///
////////////////////////////////////////////////////////////
CSFML_API void sfSprite_SetY(sfSprite* sprite, float y);
////////////////////////////////////////////////////////////
/// Set the position of a sprite
///
/// \param sprite : Sprite to modify
/// \param x : New X coordinate
/// \param y : New Y coordinate
/// \param sprite Sprite object
/// \param x X coordinate of the new position
/// \param y Y coordinate of the new position
///
////////////////////////////////////////////////////////////
CSFML_API void sfSprite_SetPosition(sfSprite* sprite, float x, float y);
////////////////////////////////////////////////////////////
/// Set the horizontal scale of a sprite
/// \brief Set the orientation of a sprite
///
/// \param sprite : Sprite to modify
/// \param scale : New scale (must be strictly positive)
/// This function completely overwrites the previous rotation.
/// See sfSprite_Rotate to add an angle based on the previous rotation instead.
/// The default rotation of a sprite object is 0.
///
/// \param sprite Sprite object
/// \param angle New rotation, in degrees
///
////////////////////////////////////////////////////////////
CSFML_API void sfSprite_SetScaleX(sfSprite* sprite, float scale);
CSFML_API void sfSprite_SetRotation(sfSprite* sprite, float angle);
////////////////////////////////////////////////////////////
/// Set the vertical scale of a sprite
/// \brief Set the scale factors of a sprite
///
/// \param sprite : Sprite to modify
/// \param scale : New scale (must be strictly positive)
/// This function completely overwrites the previous scale.
/// See sfSprite_Scale to add a factor based on the previous scale instead.
/// The default scale of a sprite object is (1, 1).
///
/// \param sprite Sprite object
/// \param factorX New horizontal scale factor
/// \param factorY New vertical scale factor
///
////////////////////////////////////////////////////////////
CSFML_API void sfSprite_SetScaleY(sfSprite* sprite, float scale);
CSFML_API void sfSprite_SetScale(sfSprite* sprite, float factorX, float factorY);
////////////////////////////////////////////////////////////
/// Set the scale of a sprite
/// \brief Set the local origin of a sprite
///
/// \param sprite : Sprite to modify
/// \param scaleX : New horizontal scale (must be strictly positive)
/// \param scaleY : New vertical scale (must be strictly positive)
/// The origin of an object defines the center point for
/// all transformations (position, scale, rotation).
/// The coordinates of this point must be relative to the
/// top-left corner of the object, and ignore all
/// transformations (position, scale, rotation).
/// The default origin of a sprite object is (0, 0).
///
////////////////////////////////////////////////////////////
CSFML_API void sfSprite_SetScale(sfSprite* sprite, float scaleX, float scaleY);
////////////////////////////////////////////////////////////
/// Set the orientation of a sprite
///
/// \param sprite : Sprite to modify
/// \param rotation : Angle of rotation, in degrees
///
////////////////////////////////////////////////////////////
CSFML_API void sfSprite_SetRotation(sfSprite* sprite, float rotation);
////////////////////////////////////////////////////////////
/// Set the local origin of a sprite, in coordinates relative to
/// its left-top corner
///
/// \param sprite : Sprite to modify
/// \param x : X coordinate of the origin
/// \param y : Y coordinate of the origin
/// \param sprite Sprite object
/// \param x X coordinate of the new origin
/// \param y Y coordinate of the new origin
///
////////////////////////////////////////////////////////////
CSFML_API void sfSprite_SetOrigin(sfSprite* sprite, float x, float y);
////////////////////////////////////////////////////////////
/// Set the color of a sprite
/// \brief Get the position of a sprite
///
/// \param sprite : Sprite to modify
/// \param color : New color
/// \param sprite Sprite object
///
/// \return Current position
///
////////////////////////////////////////////////////////////
CSFML_API void sfSprite_SetColor(sfSprite* sprite, sfColor color);
CSFML_API void sfSprite_GetPosition(const sfSprite* sprite, float* x, float* y);
////////////////////////////////////////////////////////////
/// Set the blending mode for a sprite
/// \brief Get the orientation of a sprite
///
/// \param sprite : Sprite to modify
/// \param mode : New blending mode
/// The rotation is always in the range [0, 360].
///
////////////////////////////////////////////////////////////
CSFML_API void sfSprite_SetBlendMode(sfSprite* sprite, sfBlendMode mode);
////////////////////////////////////////////////////////////
/// Get the X position of a sprite
///
/// \param sprite : Sprite to read
///
/// \return Current X position
///
////////////////////////////////////////////////////////////
CSFML_API float sfSprite_GetX(const sfSprite* sprite);
////////////////////////////////////////////////////////////
/// Get the Y position of a sprite
///
/// \param sprite : Sprite to read
///
/// \return Current Y position
///
////////////////////////////////////////////////////////////
CSFML_API float sfSprite_GetY(const sfSprite* sprite);
////////////////////////////////////////////////////////////
/// Get the horizontal scale of a sprite
///
/// \param sprite : Sprite to read
///
/// \return Current X scale factor (always positive)
///
////////////////////////////////////////////////////////////
CSFML_API float sfSprite_GetScaleX(const sfSprite* sprite);
////////////////////////////////////////////////////////////
/// Get the vertical scale of a sprite
///
/// \param sprite : Sprite to read
///
/// \return Current Y scale factor (always positive)
///
////////////////////////////////////////////////////////////
CSFML_API float sfSprite_GetScaleY(const sfSprite* sprite);
////////////////////////////////////////////////////////////
/// Get the orientation of a sprite
///
/// \param sprite : Sprite to read
/// \param sprite Sprite object
///
/// \return Current rotation, in degrees
///
@@ -206,186 +142,163 @@ CSFML_API float sfSprite_GetScaleY(const sfSprite* sprite);
CSFML_API float sfSprite_GetRotation(const sfSprite* sprite);
////////////////////////////////////////////////////////////
/// Get the X position of the origin a sprite
/// \brief Get the current scale of a sprite
///
/// \param sprite : Sprite to read
/// \param sprite Sprite object
///
/// \return Current X origin
/// \return Current scale factors
///
////////////////////////////////////////////////////////////
CSFML_API float sfSprite_GetOriginX(const sfSprite* sprite);
CSFML_API void sfSprite_GetScale(const sfSprite* sprite, float* x, float* y);
////////////////////////////////////////////////////////////
/// Get the Y position of the origin a sprite
/// \brief Get the local origin of a sprite
///
/// \param sprite : Sprite to read
/// \param sprite Sprite object
///
/// \return Current Y origin
/// \return Current origin
///
////////////////////////////////////////////////////////////
CSFML_API float sfSprite_GetOriginY(const sfSprite* sprite);
CSFML_API void sfSprite_GetOrigin(const sfSprite* sprite, float* x, float* y);
////////////////////////////////////////////////////////////
/// Get the color of a sprite
/// \brief Move a sprite by a given offset
///
/// \param sprite : Sprite to read
/// This function adds to the current position of the object,
/// unlike sfSprite_SetPosition which overwrites it.
///
/// \return Current color
///
////////////////////////////////////////////////////////////
CSFML_API sfColor sfSprite_GetColor(const sfSprite* sprite);
////////////////////////////////////////////////////////////
/// Get the current blending mode of a sprite
///
/// \param sprite : Sprite to read
///
/// \return Current blending mode
///
////////////////////////////////////////////////////////////
CSFML_API sfBlendMode sfSprite_GetBlendMode(const sfSprite* sprite);
////////////////////////////////////////////////////////////
/// Move a sprite
///
/// \param sprite : Sprite to modify
/// \param offsetX : Offset on the X axis
/// \param offsetY : Offset on the Y axis
/// \param sprite Sprite object
/// \param offsetX X offset
/// \param offsetY Y offset
///
////////////////////////////////////////////////////////////
CSFML_API void sfSprite_Move(sfSprite* sprite, float offsetX, float offsetY);
////////////////////////////////////////////////////////////
/// Scale a sprite
/// \brief Rotate a sprite
///
/// \param sprite : Sprite to modify
/// \param factorX : Horizontal scaling factor (must be strictly positive)
/// \param factorY : Vertical scaling factor (must be strictly positive)
/// This function adds to the current rotation of the object,
/// unlike sfSprite_SetRotation which overwrites it.
///
////////////////////////////////////////////////////////////
CSFML_API void sfSprite_Scale(sfSprite* sprite, float factorX, float factorY);
////////////////////////////////////////////////////////////
/// Rotate a sprite
///
/// \param sprite : Sprite to modify
/// \param angle : Angle of rotation, in degrees
/// \param sprite Sprite object
/// \param angle Angle of rotation, in degrees
///
////////////////////////////////////////////////////////////
CSFML_API void sfSprite_Rotate(sfSprite* sprite, float angle);
////////////////////////////////////////////////////////////
/// Transform a point from global coordinates into the sprite's local coordinates
/// (ie it applies the inverse of object's origin, translation, rotation and scale to the point)
/// \brief Scale a sprite
///
/// \param sprite : Sprite object
/// \param pointX : X coordinate of the point to transform
/// \param pointY : Y coordinate of the point to transform
/// \param x : Value to fill with the X coordinate of the converted point
/// \param y : Value to fill with the y coordinate of the converted point
/// This function multiplies the current scale of the object,
/// unlike sfSprite_SetScale which overwrites it.
///
/// \param sprite Sprite object
/// \param factorX Horizontal scale factor
/// \param factorY Vertical scale factor
///
////////////////////////////////////////////////////////////
CSFML_API void sfSprite_TransformToLocal(const sfSprite* sprite, float pointX, float pointY, float* x, float* y);
CSFML_API void sfSprite_Scale(sfSprite* sprite, float factorX, float factorY);
////////////////////////////////////////////////////////////
/// Transform a point from the sprite's local coordinates into global coordinates
/// (ie it applies the object's origin, translation, rotation and scale to the point)
/// \brief Get the combined transform of a sprite
///
/// \param sprite : Sprite object
/// \param pointX : X coordinate of the point to transform
/// \param pointY : Y coordinate of the point to transform
/// \param x : Value to fill with the X coordinate of the converted point
/// \param y : Value to fill with the y coordinate of the converted point
/// \param sprite Sprite object
///
/// \return Transform combining the position/rotation/scale/origin of the object
///
////////////////////////////////////////////////////////////
CSFML_API void sfSprite_TransformToGlobal(const sfSprite* sprite, float pointX, float pointY, float* x, float* y);
CSFML_API const sfTransform* sfSprite_GetTransform(const sfSprite* sprite);
////////////////////////////////////////////////////////////
/// Change the texture of a sprite
/// \brief Get the inverse of the combined transform of a sprite
///
/// \param sprite : Sprite to modify
/// \param texture : New texture
/// \param adjustToNewSize : If true, the SubRect of the sprite will be adjusted to the size of the new texture
/// \param sprite Sprite object
///
/// \return Inverse of the combined transformations applied to the object
///
////////////////////////////////////////////////////////////
CSFML_API void sfSprite_SetTexture(sfSprite* sprite, const sfTexture* texture, sfBool adjustToNewSize);
CSFML_API const sfTransform* sfSprite_GetInverseTransform(const sfSprite* sprite);
////////////////////////////////////////////////////////////
/// Set the sub-rectangle of a sprite inside the source image
/// \brief Change the source texture of a sprite
///
/// \param sprite : Sprite to modify
/// \param rectangle : New sub-rectangle
/// The \a texture argument refers to a texture that must
/// exist as long as the sprite uses it. Indeed, the sprite
/// doesn't store its own copy of the texture, but rather keeps
/// a pointer to the one that you passed to this function.
/// If the source texture is destroyed and the sprite tries to
/// use it, the behaviour is undefined.
/// If \a resetRect is true, the TextureRect property of
/// the sprite is automatically adjusted to the size of the new
/// texture. If it is false, the texture rect is left unchanged.
///
/// \param sprite Sprite object
/// \param texture New texture
/// \param resetRect Should the texture rect be reset to the size of the new texture?
///
////////////////////////////////////////////////////////////
CSFML_API void sfSprite_SetSubRect(sfSprite* sprite, sfIntRect rectangle);
CSFML_API void sfSprite_SetTexture(sfSprite* sprite, const sfTexture* texture, sfBool resetRect);
////////////////////////////////////////////////////////////
/// Resize a sprite (by changing its scale factors)
/// \brief Set the sub-rectangle of the texture that a sprite will display
///
/// \param sprite : Sprite to modify
/// \param width : New width (must be strictly positive)
/// \param height : New height (must be strictly positive)
/// The texture rect is useful when you don't want to display
/// the whole texture, but rather a part of it.
/// By default, the texture rect covers the entire texture.
///
/// \param sprite Sprite object
/// \param rectangle Rectangle defining the region of the texture to display
///
////////////////////////////////////////////////////////////
CSFML_API void sfSprite_Resize(sfSprite* sprite, float width, float height);
CSFML_API void sfSprite_SetTextureRect(sfSprite* sprite, sfIntRect rectangle);
////////////////////////////////////////////////////////////
/// Flip a sprite horizontally
/// \brief Set the global color of a sprite
///
/// \param sprite : Sprite to modify
/// \param flipped : sfTrue to flip the sprite
/// This color is modulated (multiplied) with the sprite's
/// texture. It can be used to colorize the sprite, or change
/// its global opacity.
/// By default, the sprite's color is opaque white.
///
/// \param sprite Sprite object
/// \param color New color of the sprite
///
////////////////////////////////////////////////////////////
CSFML_API void sfSprite_FlipX(sfSprite* sprite, sfBool flipped);
CSFML_API void sfSprite_SetColor(sfSprite* sprite, sfColor color);
////////////////////////////////////////////////////////////
/// Flip a sprite vertically
/// \brief Get the source texture of a sprite
///
/// \param sprite : Sprite to modify
/// \param flipped : sfTrue to flip the sprite
/// If the sprite has no source texture, a NULL pointer is returned.
/// The returned pointer is const, which means that you can't
/// modify the texture when you retrieve it with this function.
///
////////////////////////////////////////////////////////////
CSFML_API void sfSprite_FlipY(sfSprite* sprite, sfBool flipped);
////////////////////////////////////////////////////////////
/// Get the source texture of a sprite
/// \param sprite Sprite object
///
/// \param sprite : Sprite to read
///
/// \return Pointer to the texture (can be NULL)
/// \return Pointer to the sprite's texture
///
////////////////////////////////////////////////////////////
CSFML_API const sfTexture* sfSprite_GetTexture(const sfSprite* sprite);
////////////////////////////////////////////////////////////
/// Get the sub-rectangle of a sprite inside the source image
/// \brief Get the sub-rectangle of the texture displayed by a sprite
///
/// \param sprite : Sprite to read
/// \param sprite Sprite object
///
/// \return Sub-rectangle
/// \return Texture rectangle of the sprite
///
////////////////////////////////////////////////////////////
CSFML_API sfIntRect sfSprite_GetSubRect(const sfSprite* sprite);
CSFML_API sfIntRect sfSprite_GetTextureRect(const sfSprite* sprite);
////////////////////////////////////////////////////////////
/// Get a sprite width
/// \brief Get the global color of a sprite
///
/// \param sprite : Sprite to read
/// \param sprite Sprite object
///
/// \return Width of the sprite
/// \return Global color of the sprite
///
////////////////////////////////////////////////////////////
CSFML_API float sfSprite_GetWidth(const sfSprite* sprite);
////////////////////////////////////////////////////////////
/// Get a sprite height
///
/// \param sprite : Sprite to read
///
/// \return Height of the sprite
///
////////////////////////////////////////////////////////////
CSFML_API float sfSprite_GetHeight(const sfSprite* sprite);
CSFML_API sfColor sfSprite_GetColor(const sfSprite* sprite);
#endif // SFML_SPRITE_H