Updated to the new graphics API

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Laurent Gomila committed 2012-01-29 11:29:09 +01:00
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////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#ifndef SFML_VERTEX_H
#define SFML_VERTEX_H
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Graphics/Color.h>
////////////////////////////////////////////////////////////
/// Define a point with color and texture coordinates
////////////////////////////////////////////////////////////
typedef struct
{
float X; ///< X coordinate of the position of the vertex
float Y; ///< Y coordinate of the position of the vertex
sfColor Color; ///< Color of the vertex
float TexCoordX; ///< X coordinate of the texture's pixel to map to the vertex
float TexCoordY; ///< Y coordinate of the texture's pixel to map to the vertex
} sfVertex;
#endif // SFML_VERTEX_H