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Initial commit -- moved from https://github.com/LaurentGomila/SFML (bindings/c)
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#ifndef SFML_SOUNDBUFFER_H
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#define SFML_SOUNDBUFFER_H
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Config.h>
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#include <SFML/Audio/Types.h>
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////////////////////////////////////////////////////////////
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/// Create a new sound buffer and load it from a file
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///
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/// \param filename : Path of the music file to open
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///
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/// \return A new sfSoundBuffer object (NULL if failed)
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///
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////////////////////////////////////////////////////////////
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CSFML_API sfSoundBuffer* sfSoundBuffer_CreateFromFile(const char* filename);
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////////////////////////////////////////////////////////////
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/// Create a new sound buffer and load it from a file in memory
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///
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/// \param data : Pointer to the file data in memory
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/// \param sizeInBytes : Size of the data to load, in bytes
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///
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/// \return A new sfSoundBuffer object (NULL if failed)
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///
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////////////////////////////////////////////////////////////
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CSFML_API sfSoundBuffer* sfSoundBuffer_CreateFromMemory(const void* data, size_t sizeInBytes);
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////////////////////////////////////////////////////////////
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/// Create a new sound buffer and load it from an array of
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/// samples in memory - assumed format for samples is
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/// 16 bits signed integer
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///
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/// \param samples : Pointer to the samples in memory
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/// \param samplesCount : Number of samples pointed by Samples
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/// \param channelsCount : Number of channels (1 = mono, 2 = stereo, ...)
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/// \param sampleRate : Frequency (number of samples to play per second)
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///
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/// \return A new sfSoundBuffer object (NULL if failed)
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///
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////////////////////////////////////////////////////////////
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CSFML_API sfSoundBuffer* sfSoundBuffer_CreateFromSamples(const sfInt16* samples, size_t samplesCount, unsigned int channelsCount, unsigned int sampleRate);
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////////////////////////////////////////////////////////////
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/// Copy an existing sound buffer
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///
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/// \param soundBuffer : Sound buffer to copy
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///
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/// \return Copied object
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///
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////////////////////////////////////////////////////////////
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CSFML_API sfSoundBuffer* sfSoundBuffer_Copy(sfSoundBuffer* soundBuffer);
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////////////////////////////////////////////////////////////
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/// Destroy an existing sound buffer
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///
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/// \param soundBuffer : Sound buffer to delete
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///
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////////////////////////////////////////////////////////////
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CSFML_API void sfSoundBuffer_Destroy(sfSoundBuffer* soundBuffer);
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////////////////////////////////////////////////////////////
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/// Save a sound buffer to a file
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///
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/// \param soundBuffer : Sound buffer to save
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/// \param filename : Path of the sound file to write
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///
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/// \return sfTrue if saving has been successful
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///
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////////////////////////////////////////////////////////////
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CSFML_API sfBool sfSoundBuffer_SaveToFile(const sfSoundBuffer* soundBuffer, const char* filename);
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////////////////////////////////////////////////////////////
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/// Return the samples contained in a sound buffer
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///
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/// \param soundBuffer : Sound buffer to get samples from
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///
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/// \return Pointer to the array of sound samples, in 16 bits signed integer format
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///
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////////////////////////////////////////////////////////////
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CSFML_API const sfInt16* sfSoundBuffer_GetSamples(const sfSoundBuffer* soundBuffer);
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////////////////////////////////////////////////////////////
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/// Return the number of samples contained in a sound buffer
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///
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/// \param soundBuffer : Sound buffer to get samples count from
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///
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/// \return Number of samples
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///
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////////////////////////////////////////////////////////////
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CSFML_API size_t sfSoundBuffer_GetSamplesCount(const sfSoundBuffer* soundBuffer);
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////////////////////////////////////////////////////////////
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/// Get the sample rate of a sound buffer
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///
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/// \param soundBuffer : Sound buffer to get sample rate from
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///
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/// \return Sound frequency (number of samples per second)
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///
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////////////////////////////////////////////////////////////
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CSFML_API unsigned int sfSoundBuffer_GetSampleRate(const sfSoundBuffer* soundBuffer);
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////////////////////////////////////////////////////////////
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/// Return the number of channels of a sound buffer (1 = mono, 2 = stereo, ...)
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///
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/// \param soundBuffer : Sound buffer to get channels count from
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///
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/// \return Number of channels
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///
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////////////////////////////////////////////////////////////
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CSFML_API unsigned int sfSoundBuffer_GetChannelsCount(const sfSoundBuffer* soundBuffer);
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////////////////////////////////////////////////////////////
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/// Get the duration of a sound buffer
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///
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/// \param soundBuffer : Sound buffer to get duration from
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///
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/// \return Sound duration, in milliseconds
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///
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////////////////////////////////////////////////////////////
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CSFML_API sfUint32 sfSoundBuffer_GetDuration(const sfSoundBuffer* soundBuffer);
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#endif // SFML_SOUNDBUFFER_H
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