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Initial commit -- moved from https://github.com/LaurentGomila/SFML (bindings/c)
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#ifndef SFML_SOUNDRECORDER_H
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#define SFML_SOUNDRECORDER_H
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Config.h>
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#include <SFML/Audio/Types.h>
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typedef sfBool (*sfSoundRecorderStartCallback)(void*); ///< Type of the callback used when starting a capture
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typedef sfBool (*sfSoundRecorderProcessCallback)(const sfInt16*, size_t, void*); ///< Type of the callback used to process audio data
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typedef void (*sfSoundRecorderStopCallback)(void*); ///< Type of the callback used when stopping a capture
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////////////////////////////////////////////////////////////
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/// Construct a new sound recorder with callback functions
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/// for processing captured samples
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///
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/// \param onStart : Callback function which will be called when a new capture starts (can be NULL)
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/// \param onProcess : Callback function which will be called each time there's audio data to process
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/// \param onStop : Callback function which will be called when the current capture stops (can be NULL)
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/// \param userData : Data to pass to the callback function (can be NULL)
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///
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/// \return A new sfSoundRecorder object (NULL if failed)
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///
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////////////////////////////////////////////////////////////
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CSFML_API sfSoundRecorder* sfSoundRecorder_Create(sfSoundRecorderStartCallback onStart,
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sfSoundRecorderProcessCallback onProcess,
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sfSoundRecorderStopCallback onStop,
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void* userData);
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////////////////////////////////////////////////////////////
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/// Destroy an existing sound recorder
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///
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/// \param soundRecorder : Sound recorder to delete
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///
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////////////////////////////////////////////////////////////
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CSFML_API void sfSoundRecorder_Destroy(sfSoundRecorder* soundRecorder);
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////////////////////////////////////////////////////////////
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/// Start the capture.
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/// Warning : only one capture can happen at the same time
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///
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/// \param soundRecorder : Sound recorder to start
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/// \param sampleRate : Sound frequency (the more samples, the higher the quality)
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///
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////////////////////////////////////////////////////////////
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CSFML_API void sfSoundRecorder_Start(sfSoundRecorder* soundRecorder, unsigned int sampleRate);
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////////////////////////////////////////////////////////////
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/// Stop the capture
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///
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/// \param soundRecorder : Sound recorder to stop
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///
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////////////////////////////////////////////////////////////
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CSFML_API void sfSoundRecorder_Stop(sfSoundRecorder* soundRecorder);
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////////////////////////////////////////////////////////////
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/// Get the sample rate of a sound recorder
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///
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/// \param soundRecorder : Sound recorder to get sample rate from
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///
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/// \return Frequency, in samples per second
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///
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////////////////////////////////////////////////////////////
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CSFML_API unsigned int sfSoundRecorder_GetSampleRate(const sfSoundRecorder* soundRecorder);
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////////////////////////////////////////////////////////////
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/// Tell if the system supports sound capture.
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/// If not, this class won't be usable
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///
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/// \return sfTrue if audio capture is supported
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///
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////////////////////////////////////////////////////////////
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CSFML_API sfBool sfSoundRecorder_IsAvailable(void);
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#endif // SFML_SOUNDRECORDER_H
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