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Initial commit -- moved from https://github.com/LaurentGomila/SFML (bindings/c)
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#ifndef SFML_JOYSTICK_H
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#define SFML_JOYSTICK_H
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Config.h>
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////////////////////////////////////////////////////////////
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/// \brief Global joysticks capabilities
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///
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////////////////////////////////////////////////////////////
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enum
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{
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sfJoystickCount = 8, ///< Maximum number of supported joysticks
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sfJoystickButtonCount = 32, ///< Maximum number of supported buttons
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sfJoystickAxisCount = 8 ///< Maximum number of supported axes
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};
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////////////////////////////////////////////////////////////
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/// \brief Axes supported by SFML joysticks
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///
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////////////////////////////////////////////////////////////
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typedef enum
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{
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sfJoystickX, ///< The X axis
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sfJoystickY, ///< The Y axis
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sfJoystickZ, ///< The Z axis
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sfJoystickR, ///< The R axis
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sfJoystickU, ///< The U axis
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sfJoystickV, ///< The V axis
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sfJoystickPovX, ///< The X axis of the point-of-view hat
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sfJoystickPovY ///< The Y axis of the point-of-view hat
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} sfJoystickAxis;
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////////////////////////////////////////////////////////////
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/// \brief Check if a joystick is connected
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///
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/// \param joystick Index of the joystick to check
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///
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/// \return sfTrue if the joystick is connected, sfFalse otherwise
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///
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////////////////////////////////////////////////////////////
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CSFML_API sfBool sfJoystick_IsConnected(unsigned int joystick);
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////////////////////////////////////////////////////////////
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/// \brief Return the number of buttons supported by a joystick
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///
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/// If the joystick is not connected, this function returns 0.
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///
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/// \param joystick Index of the joystick
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///
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/// \return Number of buttons supported by the joystick
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///
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////////////////////////////////////////////////////////////
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CSFML_API unsigned int sfJoystick_GetButtonCount(unsigned int joystick);
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////////////////////////////////////////////////////////////
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/// \brief Check if a joystick supports a given axis
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///
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/// If the joystick is not connected, this function returns false.
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///
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/// \param joystick Index of the joystick
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/// \param axis Axis to check
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///
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/// \return sfTrue if the joystick supports the axis, sfFalse otherwise
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///
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////////////////////////////////////////////////////////////
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CSFML_API sfBool sfJoystick_HasAxis(unsigned int joystick, sfJoystickAxis axis);
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////////////////////////////////////////////////////////////
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/// \brief Check if a joystick button is pressed
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///
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/// If the joystick is not connected, this function returns false.
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///
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/// \param joystick Index of the joystick
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/// \param button Button to check
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///
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/// \return sfTrue if the button is pressed, sfFalse otherwise
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///
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////////////////////////////////////////////////////////////
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CSFML_API sfBool sfJoystick_IsButtonPressed(unsigned int joystick, unsigned int button);
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////////////////////////////////////////////////////////////
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/// \brief Get the current position of a joystick axis
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///
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/// If the joystick is not connected, this function returns 0.
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///
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/// \param joystick Index of the joystick
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/// \param axis Axis to check
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///
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/// \return Current position of the axis, in range [-100 .. 100]
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///
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////////////////////////////////////////////////////////////
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CSFML_API float sfJoystick_GetAxisPosition(unsigned int joystick, sfJoystickAxis axis);
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////////////////////////////////////////////////////////////
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/// \brief Update the states of all joysticks
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///
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/// This function is used internally by SFML, so you normally
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/// don't have to call it explicitely. However, you may need to
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/// call it if you have no window yet (or no window at all):
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/// in this case the joysticks states are not updated automatically.
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///
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////////////////////////////////////////////////////////////
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CSFML_API void sfJoystick_Update(void);
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#endif // SFML_JOYSTICK_H
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