Initial commit -- moved from https://github.com/LaurentGomila/SFML (bindings/c)

This commit is contained in:
Laurent Gomila committed 2011-07-06 22:39:55 +02:00
commit 45d3b05d65
141 files changed
+19124

No files matched your search

+74
View File
@@ -0,0 +1,74 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#ifndef SFML_MOUSE_H
#define SFML_MOUSE_H
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Config.h>
////////////////////////////////////////////////////////////
/// \brief Mouse buttons
///
////////////////////////////////////////////////////////////
typedef enum
{
sfMouseLeft, ///< The left mouse button
sfMouseRight, ///< The right mouse button
sfMouseMiddle, ///< The middle (wheel) mouse button
sfMouseXButton1, ///< The first extra mouse button
sfMouseXButton2, ///< The second extra mouse button
sfMouseButtonCount ///< Keep last -- the total number of mouse buttons
} sfMouseButton;
////////////////////////////////////////////////////////////
/// \brief Check if a mouse button is pressed
///
/// \param button Button to check
///
/// \return sfTrue if the button is pressed, sfFalse otherwise
///
////////////////////////////////////////////////////////////
CSFML_API sfBool sfMouse_IsButtonPressed(sfMouseButton button);
////////////////////////////////////////////////////////////
/// \brief Get the current position of the mouse
///
/// This function returns the current position of the mouse
/// cursor.
/// If the cursor is over a SFML window, the returned position
/// is relative to this window. Otherwise, the returned position
/// is in desktop coordinates.
///
/// \return Current position of the mouse
///
////////////////////////////////////////////////////////////
CSFML_API void sfMouse_GetPosition(int* x, int* y);
#endif // SFML_MOUSE_H