diff --git a/include/SFML/Graphics/Shader.h b/include/SFML/Graphics/Shader.h index c5f5f39..003b44e 100644 --- a/include/SFML/Graphics/Shader.h +++ b/include/SFML/Graphics/Shader.h @@ -140,7 +140,7 @@ CSFML_GRAPHICS_API void sfShader_setVec3Uniform(sfShader* shader, const char* na //////////////////////////////////////////////////////////// /// \brief Specify value for \p vec4 uniform /// -/// sfColor objects can be passed to this function via +/// sfColor objects can be passed to this function via /// the use of sfGlslVec4_fromsfColor(sfColor); /// /// \param shader Shader object @@ -193,7 +193,7 @@ CSFML_GRAPHICS_API void sfShader_setIvec3Uniform(sfShader* shader, const char* n //////////////////////////////////////////////////////////// /// \brief Specify value for \p ivec4 uniform /// -/// sfColor objects can be passed to this function via +/// sfColor objects can be passed to this function via /// the use of sfGlslIvec4_fromsfColor(sfColor); /// /// \param shader Shader object @@ -246,7 +246,7 @@ CSFML_GRAPHICS_API void sfShader_setBvec3Uniform(sfShader* shader, const char* n //////////////////////////////////////////////////////////// /// \brief Specify value for \p bvec4 uniform /// -/// sfColor objects can be passed to this function via +/// sfColor objects can be passed to this function via /// the use of sfGlslIvec4_fromsfColor(sfColor); /// /// \param shader Shader object