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Use size_t instead of unsigned int in Graphics
Also use sfUint64 for sampleCount in sfSoundBuffer_createFromSamples
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@@ -40,6 +40,7 @@
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#include <SFML/Window/WindowHandle.h>
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#include <SFML/Window/Window.h>
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#include <SFML/System/Vector2.h>
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#include <stddef.h>
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////////////////////////////////////////////////////////////
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@@ -441,7 +442,7 @@ CSFML_GRAPHICS_API void sfRenderWindow_drawVertexArray(sfRenderWindow* renderWin
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///
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////////////////////////////////////////////////////////////
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CSFML_GRAPHICS_API void sfRenderWindow_drawPrimitives(sfRenderWindow* renderWindow,
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const sfVertex* vertices, unsigned int vertexCount,
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const sfVertex* vertices, size_t vertexCount,
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sfPrimitiveType type, const sfRenderStates* states);
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////////////////////////////////////////////////////////////
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