Use size_t instead of unsigned int in Graphics

Also use sfUint64 for sampleCount in sfSoundBuffer_createFromSamples
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Alexandre Bury committed 2015-05-01 13:20:43 -07:00
1 parent 1486a30e2f
commit 4720e109b6
17 files changed
+46 -39

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@@ -40,6 +40,7 @@
#include <SFML/Window/WindowHandle.h>
#include <SFML/Window/Window.h>
#include <SFML/System/Vector2.h>
#include <stddef.h>
////////////////////////////////////////////////////////////
@@ -441,7 +442,7 @@ CSFML_GRAPHICS_API void sfRenderWindow_drawVertexArray(sfRenderWindow* renderWin
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfRenderWindow_drawPrimitives(sfRenderWindow* renderWindow,
const sfVertex* vertices, unsigned int vertexCount,
const sfVertex* vertices, size_t vertexCount,
sfPrimitiveType type, const sfRenderStates* states);
////////////////////////////////////////////////////////////