Use size_t instead of unsigned int in Graphics

Also use sfUint64 for sampleCount in sfSoundBuffer_createFromSamples
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Alexandre Bury committed 2015-05-01 13:20:43 -07:00
1 parent 1486a30e2f
commit 4720e109b6
17 files changed
+46 -39

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@@ -33,6 +33,7 @@
#include <SFML/Graphics/Rect.h>
#include <SFML/Graphics/Types.h>
#include <SFML/Graphics/Vertex.h>
#include <stddef.h>
////////////////////////////////////////////////////////////
@@ -69,7 +70,7 @@ CSFML_GRAPHICS_API void sfVertexArray_destroy(sfVertexArray* vertexArray);
/// \return Number of vertices in the array
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API unsigned int sfVertexArray_getVertexCount(const sfVertexArray* vertexArray);
CSFML_GRAPHICS_API size_t sfVertexArray_getVertexCount(const sfVertexArray* vertexArray);
////////////////////////////////////////////////////////////
/// \brief Get access to a vertex by its index
@@ -84,7 +85,7 @@ CSFML_GRAPHICS_API unsigned int sfVertexArray_getVertexCount(const sfVertexArray
/// \return Pointer to the index-th vertex
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfVertex* sfVertexArray_getVertex(sfVertexArray* vertexArray, unsigned int index);
CSFML_GRAPHICS_API sfVertex* sfVertexArray_getVertex(sfVertexArray* vertexArray, size_t index);
////////////////////////////////////////////////////////////
/// \brief Clear a vertex array
@@ -112,7 +113,7 @@ CSFML_GRAPHICS_API void sfVertexArray_clear(sfVertexArray* vertexArray);
/// \param vertexCount New size of the array (number of vertices)
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfVertexArray_resize(sfVertexArray* vertexArray, unsigned int vertexCount);
CSFML_GRAPHICS_API void sfVertexArray_resize(sfVertexArray* vertexArray, size_t vertexCount);
////////////////////////////////////////////////////////////
/// \brief Add a vertex to a vertex array array