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Use size_t instead of unsigned int in Graphics
Also use sfUint64 for sampleCount in sfSoundBuffer_createFromSamples
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@@ -33,6 +33,7 @@
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#include <SFML/Graphics/Rect.h>
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#include <SFML/Graphics/Types.h>
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#include <SFML/Graphics/Vertex.h>
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#include <stddef.h>
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////////////////////////////////////////////////////////////
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@@ -69,7 +70,7 @@ CSFML_GRAPHICS_API void sfVertexArray_destroy(sfVertexArray* vertexArray);
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/// \return Number of vertices in the array
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///
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////////////////////////////////////////////////////////////
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CSFML_GRAPHICS_API unsigned int sfVertexArray_getVertexCount(const sfVertexArray* vertexArray);
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CSFML_GRAPHICS_API size_t sfVertexArray_getVertexCount(const sfVertexArray* vertexArray);
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////////////////////////////////////////////////////////////
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/// \brief Get access to a vertex by its index
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@@ -84,7 +85,7 @@ CSFML_GRAPHICS_API unsigned int sfVertexArray_getVertexCount(const sfVertexArray
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/// \return Pointer to the index-th vertex
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///
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////////////////////////////////////////////////////////////
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CSFML_GRAPHICS_API sfVertex* sfVertexArray_getVertex(sfVertexArray* vertexArray, unsigned int index);
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CSFML_GRAPHICS_API sfVertex* sfVertexArray_getVertex(sfVertexArray* vertexArray, size_t index);
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////////////////////////////////////////////////////////////
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/// \brief Clear a vertex array
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@@ -112,7 +113,7 @@ CSFML_GRAPHICS_API void sfVertexArray_clear(sfVertexArray* vertexArray);
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/// \param vertexCount New size of the array (number of vertices)
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///
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////////////////////////////////////////////////////////////
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CSFML_GRAPHICS_API void sfVertexArray_resize(sfVertexArray* vertexArray, unsigned int vertexCount);
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CSFML_GRAPHICS_API void sfVertexArray_resize(sfVertexArray* vertexArray, size_t vertexCount);
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////////////////////////////////////////////////////////////
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/// \brief Add a vertex to a vertex array array
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