Use size_t instead of unsigned int in Graphics

Also use sfUint64 for sampleCount in sfSoundBuffer_createFromSamples
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Alexandre Bury committed 2015-05-01 13:20:43 -07:00
1 parent 1486a30e2f
commit 4720e109b6
17 files changed
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@@ -80,7 +80,7 @@ sfSoundBuffer* sfSoundBuffer_createFromStream(sfInputStream* stream)
////////////////////////////////////////////////////////////
sfSoundBuffer* sfSoundBuffer_createFromSamples(const sfInt16* samples, size_t sampleCount, unsigned int channelCount, unsigned int sampleRate)
sfSoundBuffer* sfSoundBuffer_createFromSamples(const sfInt16* samples, sfUint64 sampleCount, unsigned int channelCount, unsigned int sampleRate)
{
sfSoundBuffer* buffer = new sfSoundBuffer;