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Use size_t instead of unsigned int in Graphics
Also use sfUint64 for sampleCount in sfSoundBuffer_createFromSamples
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@@ -475,7 +475,7 @@ void sfRenderWindow_drawVertexArray(sfRenderWindow* renderWindow, const sfVertex
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////////////////////////////////////////////////////////////
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void sfRenderWindow_drawPrimitives(sfRenderWindow* renderWindow,
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const sfVertex* vertices, unsigned int vertexCount,
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const sfVertex* vertices, size_t vertexCount,
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sfPrimitiveType type, const sfRenderStates* states)
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{
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CSFML_CALL(renderWindow, draw(reinterpret_cast<const sf::Vertex*>(vertices), vertexCount,
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