Added touch API

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Zachariah Brown committed 2015-02-26 09:05:41 -05:00
1 parent fb1824b3b0
commit 4cc30a1f21
3 files changed
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@@ -18,6 +18,8 @@ set(SRC
${INCROOT}/Mouse.h
${SRCROOT}/Sensor.cpp
${INCROOT}/Sensor.h
${SRCROOT}/Touch.cpp
${INCROOT}/Touch.h
${INCROOT}/Types.h
${SRCROOT}/VideoMode.cpp
${INCROOT}/VideoMode.h
+53
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@@ -0,0 +1,53 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Window/Touch.h>
#include <SFML/Window/Touch.hpp>
#include <SFML/Window/WindowStruct.h>
#include <SFML/Internal.h>
////////////////////////////////////////////////////////////
sfBool sfTouch_isDown(unsigned int finger)
{
return sf::Touch::isDown(finger);
}
////////////////////////////////////////////////////////////
sfVector2i sfTouch_getPosition(unsigned int finger, const sfWindow* relativeTo)
{
sf::Vector2i sfmlPosition;
if (relativeTo)
sfmlPosition = sf::Touch::getPosition(finger, relativeTo->This);
else
sfmlPosition = sf::Touch::getPosition(finger);
sfVector2i position = {sfmlPosition.x, sfmlPosition.y};
return position;
}