Update to new anti-aliasing naming

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Chris Thrasher committed 2024-09-09 23:42:05 -06:00
1 parent b05b1f1997
commit 53bd3517db
4 files changed
+9 -9

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+1 -1
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@@ -335,7 +335,7 @@ CSFML_GRAPHICS_API const sfTexture* sfRenderTexture_getTexture(const sfRenderTex
/// \return The maximum anti-aliasing level supported by the system /// \return The maximum anti-aliasing level supported by the system
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API unsigned int sfRenderTexture_getMaximumAntialiasingLevel(void); CSFML_GRAPHICS_API unsigned int sfRenderTexture_getMaximumAntiAliasingLevel(void);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Enable or disable the smooth filter on a render texture /// \brief Enable or disable the smooth filter on a render texture
+4 -4
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@@ -57,7 +57,7 @@ typedef struct
{ {
unsigned int depthBits; ///< Bits of the depth buffer unsigned int depthBits; ///< Bits of the depth buffer
unsigned int stencilBits; ///< Bits of the stencil buffer unsigned int stencilBits; ///< Bits of the stencil buffer
unsigned int antialiasingLevel; ///< Level of antialiasing unsigned int antiAliasingLevel; ///< Level of anti-aliasing
unsigned int majorVersion; ///< Major number of the context version to create unsigned int majorVersion; ///< Major number of the context version to create
unsigned int minorVersion; ///< Minor number of the context version to create unsigned int minorVersion; ///< Minor number of the context version to create
uint32_t attributeFlags; ///< The attribute flags to create the context with uint32_t attributeFlags; ///< The attribute flags to create the context with
@@ -75,7 +75,7 @@ typedef struct
/// sfFullscreen, then \a mode must be a valid video mode. /// sfFullscreen, then \a mode must be a valid video mode.
/// ///
/// The fourth parameter is a pointer to a structure specifying /// The fourth parameter is a pointer to a structure specifying
/// advanced OpenGL context settings such as antialiasing, /// advanced OpenGL context settings such as anti-aliasing,
/// depth-buffer bits, etc. /// depth-buffer bits, etc.
/// ///
/// \param mode Video mode to use (defines the width, height and depth of the rendering area of the window) /// \param mode Video mode to use (defines the width, height and depth of the rendering area of the window)
@@ -103,7 +103,7 @@ CSFML_WINDOW_API sfWindow* sfWindow_create(sfVideoMode mode,
/// sfFullscreen, then \a mode must be a valid video mode. /// sfFullscreen, then \a mode must be a valid video mode.
/// ///
/// The fourth parameter is a pointer to a structure specifying /// The fourth parameter is a pointer to a structure specifying
/// advanced OpenGL context settings such as antialiasing, /// advanced OpenGL context settings such as anti-aliasing,
/// depth-buffer bits, etc. /// depth-buffer bits, etc.
/// ///
/// \param mode Video mode to use (defines the width, height and depth of the rendering area of the window) /// \param mode Video mode to use (defines the width, height and depth of the rendering area of the window)
@@ -129,7 +129,7 @@ CSFML_WINDOW_API sfWindow* sfWindow_createUnicode(
/// rendering area into an already existing control. /// rendering area into an already existing control.
/// ///
/// The second parameter is a pointer to a structure specifying /// The second parameter is a pointer to a structure specifying
/// advanced OpenGL context settings such as antialiasing, /// advanced OpenGL context settings such as anti-aliasing,
/// depth-buffer bits, etc. /// depth-buffer bits, etc.
/// ///
/// \param handle Platform-specific handle of the control /// \param handle Platform-specific handle of the control
+2 -2
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@@ -288,9 +288,9 @@ void sfRenderTexture_setSmooth(sfRenderTexture* renderTexture, bool smooth)
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
unsigned int sfRenderTexture_getMaximumAntialiasingLevel() unsigned int sfRenderTexture_getMaximumAntiAliasingLevel()
{ {
return sf::RenderTexture::getMaximumAntialiasingLevel(); return sf::RenderTexture::getMaximumAntiAliasingLevel();
} }
+2 -2
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@@ -39,7 +39,7 @@
{ {
return {settings.depthBits, return {settings.depthBits,
settings.stencilBits, settings.stencilBits,
settings.antialiasingLevel, settings.antiAliasingLevel,
settings.majorVersion, settings.majorVersion,
settings.minorVersion, settings.minorVersion,
settings.attributeFlags, settings.attributeFlags,
@@ -53,7 +53,7 @@
{ {
return {settings.depthBits, return {settings.depthBits,
settings.stencilBits, settings.stencilBits,
settings.antialiasingLevel, settings.antiAliasingLevel,
settings.majorVersion, settings.majorVersion,
settings.minorVersion, settings.minorVersion,
settings.attributeFlags, settings.attributeFlags,