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Compile CSFML with SFML 3.0
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@@ -1,68 +0,0 @@
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#ifndef SFML_MUTEX_H
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#define SFML_MUTEX_H
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/System/Export.h>
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#include <SFML/System/Types.h>
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////////////////////////////////////////////////////////////
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/// \brief Create a new mutex
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///
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/// \return A new sfMutex object
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///
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////////////////////////////////////////////////////////////
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CSFML_SYSTEM_API sfMutex* sfMutex_create(void);
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////////////////////////////////////////////////////////////
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/// \brief Destroy a mutex
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///
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/// \param mutex Mutex to destroy
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///
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////////////////////////////////////////////////////////////
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CSFML_SYSTEM_API void sfMutex_destroy(sfMutex* mutex);
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////////////////////////////////////////////////////////////
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/// \brief Lock a mutex
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///
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/// \param mutex Mutex object
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///
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////////////////////////////////////////////////////////////
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CSFML_SYSTEM_API void sfMutex_lock(sfMutex* mutex);
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////////////////////////////////////////////////////////////
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/// \brief Unlock a mutex
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///
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/// \param mutex Mutex object
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///
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////////////////////////////////////////////////////////////
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CSFML_SYSTEM_API void sfMutex_unlock(sfMutex* mutex);
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#endif // SFML_MUTEX_H
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@@ -1,103 +0,0 @@
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#ifndef SFML_THREAD_H
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#define SFML_THREAD_H
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/System/Export.h>
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#include <SFML/System/Types.h>
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////////////////////////////////////////////////////////////
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/// \brief Create a new thread from a function pointer
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///
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/// Note: this does *not* run the thread, use sfThread_launch.
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///
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/// \param function Entry point of the thread
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/// \param userData Custom data to pass to the thread function
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///
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/// \return A new sfThread object
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///
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////////////////////////////////////////////////////////////
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CSFML_SYSTEM_API sfThread* sfThread_create(void (*function)(void*), void* userData);
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////////////////////////////////////////////////////////////
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/// \brief Destroy a thread
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///
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/// This function calls sfThread_wait, so that the internal thread
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/// cannot survive after the sfThread object is destroyed.
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///
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/// \param thread Thread to destroy
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///
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////////////////////////////////////////////////////////////
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CSFML_SYSTEM_API void sfThread_destroy(sfThread* thread);
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////////////////////////////////////////////////////////////
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/// \brief Run a thread
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///
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/// This function starts the entry point passed to the
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/// thread's constructor, and returns immediately.
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/// After this function returns, the thread's function is
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/// running in parallel to the calling code.
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///
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/// \param thread Thread object
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///
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////////////////////////////////////////////////////////////
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CSFML_SYSTEM_API void sfThread_launch(sfThread* thread);
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////////////////////////////////////////////////////////////
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/// \brief Wait until a thread finishes
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///
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/// This function will block the execution until the
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/// thread's function ends.
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/// Warning: if the thread function never ends, the calling
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/// thread will block forever.
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/// If this function is called from its owner thread, it
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/// returns without doing anything.
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///
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/// \param thread Thread object
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///
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////////////////////////////////////////////////////////////
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CSFML_SYSTEM_API void sfThread_wait(sfThread* thread);
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////////////////////////////////////////////////////////////
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/// \brief Terminate a thread
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///
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/// This function immediately stops the thread, without waiting
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/// for its function to finish.
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/// Terminating a thread with this function is not safe,
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/// and can lead to local variables not being destroyed
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/// on some operating systems. You should rather try to make
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/// the thread function terminate by itself.
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///
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/// \param thread Thread object
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///
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////////////////////////////////////////////////////////////
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CSFML_SYSTEM_API void sfThread_terminate(sfThread* thread);
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#endif // SFML_THREAD_H
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