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Add sfTimeoutWithPredicate
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@@ -35,6 +35,7 @@
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#include <CSFML/System/InputStream.h>
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#include <CSFML/System/InputStream.h>
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#include <CSFML/System/Sleep.h>
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#include <CSFML/System/Sleep.h>
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#include <CSFML/System/Time.h>
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#include <CSFML/System/Time.h>
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#include <CSFML/System/TimeoutWithPredicate.h>
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#include <CSFML/System/Vector2.h>
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#include <CSFML/System/Vector2.h>
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#include <CSFML/System/Vector3.h>
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#include <CSFML/System/Vector3.h>
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#include <CSFML/System/Version.h>
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#include <CSFML/System/Version.h>
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@@ -0,0 +1,66 @@
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2026 Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#pragma once
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <CSFML/System/Time.h>
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#include <stdbool.h>
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////////////////////////////////////////////////////////////
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/// \brief Predicate that returns true to continue or false to time out
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///
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/// \param userData User data stored in the sfTimeoutWithPredicate
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///
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/// \return True to continue, false to time out
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///
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////////////////////////////////////////////////////////////
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typedef bool (*sfTimeoutPredicate)(void* userData);
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////////////////////////////////////////////////////////////
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/// \brief Hybrid of a timeout and a continuation predicate
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///
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/// Functions taking a timeout parameter that is specified
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/// solely by a time cannot be easily interrupted. A predicate
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/// allows interrupting the operation at any time, e.g. when
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/// the user cancels it.
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///
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/// If \a predicate is NULL, the operation times out after
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/// \a timeout (0 meaning no timeout). If \a predicate is set,
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/// \a timeout is ignored and the operation times out once the
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/// predicate returns false. The predicate is checked every
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/// \a period, a period of 0 checks it every millisecond.
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///
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////////////////////////////////////////////////////////////
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typedef struct
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{
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sfTime timeout; ///< Time to time out after, if no predicate is set
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sfTimeoutPredicate predicate; ///< Predicate that returns true to continue or false to time out, can be NULL
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void* userData; ///< User data passed to the predicate
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sfTime period; ///< The period between checks of the predicate
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} sfTimeoutWithPredicate;
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@@ -20,6 +20,8 @@ set(SRC
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${INCROOT}/Sleep.h
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${INCROOT}/Sleep.h
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${SRCROOT}/Time.cpp
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${SRCROOT}/Time.cpp
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${INCROOT}/Time.h
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${INCROOT}/Time.h
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${SRCROOT}/ConvertTimeoutWithPredicate.hpp
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${INCROOT}/TimeoutWithPredicate.h
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${INCROOT}/Types.h
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${INCROOT}/Types.h
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${INCROOT}/Vector2.h
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${INCROOT}/Vector2.h
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${INCROOT}/Vector3.h
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${INCROOT}/Vector3.h
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@@ -0,0 +1,46 @@
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2026 Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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|
//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#pragma once
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <CSFML/System/TimeoutWithPredicate.h>
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#include <SFML/System/TimeoutWithPredicate.hpp>
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////////////////////////////////////////////////////////////
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// Convert sfTimeoutWithPredicate to sf::TimeoutWithPredicate
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////////////////////////////////////////////////////////////
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[[nodiscard]] inline sf::TimeoutWithPredicate convertTimeoutWithPredicate(const sfTimeoutWithPredicate& timeout)
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{
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if (!timeout.predicate)
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return {sf::microseconds(timeout.timeout.microseconds)};
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const auto period = timeout.period.microseconds > 0 ? sf::microseconds(timeout.period.microseconds)
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: sf::milliseconds(1);
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return {[predicate = timeout.predicate, userData = timeout.userData] { return predicate(userData); }, period};
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}
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