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Added overloads of sfMouse_getPosition and sfMouse_setPosition for sfRenderWindow
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@@ -420,5 +420,30 @@ CSFML_GRAPHICS_API void sfRenderWindow_resetGLStates(sfRenderWindow* renderWindo
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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CSFML_GRAPHICS_API sfImage* sfRenderWindow_capture(const sfRenderWindow* renderWindow);
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CSFML_GRAPHICS_API sfImage* sfRenderWindow_capture(const sfRenderWindow* renderWindow);
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////////////////////////////////////////////////////////////
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/// \brief Get the current position of the mouse relatively to a render-window
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///
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/// This function returns the current position of the mouse
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/// cursor relative to the given render-window, or desktop if NULL is passed.
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///
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/// \param relativeTo Reference window
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///
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/// \return Position of the mouse cursor, relative to the given render-window
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///
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////////////////////////////////////////////////////////////
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CSFML_GRAPHICS_API sfVector2i sfMouse_getPositionRenderWindow(const sfRenderWindow* relativeTo);
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////////////////////////////////////////////////////////////
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/// \brief Set the current position of the mouse relatively to a render-window
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///
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/// This function sets the current position of the mouse
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/// cursor relative to the given render-window, or desktop if NULL is passed.
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///
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/// \param position New position of the mouse
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/// \param relativeTo Reference window
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///
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////////////////////////////////////////////////////////////
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CSFML_GRAPHICS_API void sfMouse_setPositionRenderWindow(sfVector2i position, const sfRenderWindow* relativeTo);
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#endif // SFML_RENDERWINDOW_H
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#endif // SFML_RENDERWINDOW_H
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@@ -443,3 +443,27 @@ sfImage* sfRenderWindow_capture(const sfRenderWindow* renderWindow)
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return image;
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return image;
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}
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}
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////////////////////////////////////////////////////////////
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sfVector2i sfMouse_getPositionRenderWindow(const sfRenderWindow* relativeTo)
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{
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sf::Vector2i sfmlPos;
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if (relativeTo)
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sfmlPos = sf::Mouse::getPosition(relativeTo->This);
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else
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sfmlPos = sf::Mouse::getPosition();
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sfVector2i position = {sfmlPos.x, sfmlPos.y};
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return position;
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}
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////////////////////////////////////////////////////////////
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void sfMouse_setPositionRenderWindow(sfVector2i position, const sfRenderWindow* relativeTo)
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{
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if (relativeTo)
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sf::Mouse::setPosition(sf::Vector2i(position.x, position.y), relativeTo->This);
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else
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sf::Mouse::setPosition(sf::Vector2i(position.x, position.y));
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}
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