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Changed getSampleCount return type to sfUint64 to better match SFML
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@@ -125,7 +125,7 @@ const sfInt16* sfSoundBuffer_getSamples(const sfSoundBuffer* soundBuffer)
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////////////////////////////////////////////////////////////
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size_t sfSoundBuffer_getSampleCount(const sfSoundBuffer* soundBuffer)
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sfUint64 sfSoundBuffer_getSampleCount(const sfSoundBuffer* soundBuffer)
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{
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CSFML_CALL_RETURN(soundBuffer, getSampleCount(), 0);
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}
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