Use nullptr

This commit is contained in:
Chris Thrasher authored and Lukas Dürrenberger committed 2024-02-19 23:30:30 +01:00
1 parent 2273672415
commit 7676dfd95e
36 files changed
+128 -130

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+7 -7
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@@ -39,7 +39,7 @@ sfSoundBuffer* sfSoundBuffer_createFromFile(const char* filename)
if (!buffer->This.loadFromFile(filename))
{
delete buffer;
buffer = NULL;
buffer = nullptr;
}
return buffer;
@@ -54,7 +54,7 @@ sfSoundBuffer* sfSoundBuffer_createFromMemory(const void* data, size_t sizeInByt
if (!buffer->This.loadFromMemory(data, sizeInBytes))
{
delete buffer;
buffer = NULL;
buffer = nullptr;
}
return buffer;
@@ -65,14 +65,14 @@ sfSoundBuffer* sfSoundBuffer_createFromMemory(const void* data, size_t sizeInByt
////////////////////////////////////////////////////////////
sfSoundBuffer* sfSoundBuffer_createFromStream(sfInputStream* stream)
{
CSFML_CHECK_RETURN(stream, NULL);
CSFML_CHECK_RETURN(stream, nullptr);
sfSoundBuffer* buffer = new sfSoundBuffer;
CallbackStream sfmlStream(stream);
if (!buffer->This.loadFromStream(sfmlStream))
{
delete buffer;
buffer = NULL;
buffer = nullptr;
}
return buffer;
@@ -87,7 +87,7 @@ sfSoundBuffer* sfSoundBuffer_createFromSamples(const sfInt16* samples, sfUint64
if (!buffer->This.loadFromSamples(samples, sampleCount, channelCount, sampleRate))
{
delete buffer;
buffer = NULL;
buffer = nullptr;
}
return buffer;
@@ -97,7 +97,7 @@ sfSoundBuffer* sfSoundBuffer_createFromSamples(const sfInt16* samples, sfUint64
////////////////////////////////////////////////////////////
sfSoundBuffer* sfSoundBuffer_copy(const sfSoundBuffer* soundBuffer)
{
CSFML_CHECK_RETURN(soundBuffer, NULL);
CSFML_CHECK_RETURN(soundBuffer, nullptr);
return new sfSoundBuffer(*soundBuffer);
}
@@ -120,7 +120,7 @@ sfBool sfSoundBuffer_saveToFile(const sfSoundBuffer* soundBuffer, const char* fi
////////////////////////////////////////////////////////////
const sfInt16* sfSoundBuffer_getSamples(const sfSoundBuffer* soundBuffer)
{
CSFML_CALL_RETURN(soundBuffer, getSamples(), NULL);
CSFML_CALL_RETURN(soundBuffer, getSamples(), nullptr);
}