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Update for 2.5.0
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@@ -241,6 +241,25 @@ CSFML_GRAPHICS_API void sfRenderWindow_setMouseCursorVisible(sfRenderWindow* ren
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////////////////////////////////////////////////////////////
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CSFML_GRAPHICS_API void sfRenderWindow_setMouseCursorGrabbed(sfRenderWindow* renderWindow, sfBool grabbed);
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////////////////////////////////////////////////////////////
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/// \brief Set the displayed cursor to a native system cursor
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///
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/// Upon window creation, the arrow cursor is used by default.
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///
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/// \warning The cursor must not be destroyed while in use by
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/// the window.
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///
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/// \warning Features related to Cursor are not supported on
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/// iOS and Android.
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///
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/// \param cursor Native system cursor type to display
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///
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/// \see sfCursor_createFromSystem
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/// \see sfCursor_createFromPixels
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///
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////////////////////////////////////////////////////////////
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CSFML_GRAPHICS_API void sfRenderWindow_setMouseCursor(sfRenderWindow* window, const sfCursor* cursor);
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////////////////////////////////////////////////////////////
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/// \brief Enable or disable automatic key-repeat for keydown events
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///
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@@ -445,6 +464,7 @@ CSFML_GRAPHICS_API void sfRenderWindow_drawCircleShape(sfRenderWindow* renderWin
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CSFML_GRAPHICS_API void sfRenderWindow_drawConvexShape(sfRenderWindow* renderWindow, const sfConvexShape* object, const sfRenderStates* states);
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CSFML_GRAPHICS_API void sfRenderWindow_drawRectangleShape(sfRenderWindow* renderWindow, const sfRectangleShape* object, const sfRenderStates* states);
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CSFML_GRAPHICS_API void sfRenderWindow_drawVertexArray(sfRenderWindow* renderWindow, const sfVertexArray* object, const sfRenderStates* states);
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CSFML_GRAPHICS_API void sfRenderWindow_drawVertexBuffer(sfRenderWindow* renderWindow, const sfVertexBuffer* object, const sfRenderStates* states);
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////////////////////////////////////////////////////////////
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/// \brief Draw primitives defined by an array of vertices to a render window
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