Use vectors for pairs of scalar parameters

This commit is contained in:
Chris Thrasher committed 2024-08-31 12:03:21 -06:00
1 parent 10685c7d0d
commit 86d52f4712
20 files changed
+96 -118

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+1 -1
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@@ -17,7 +17,7 @@
///
/// int main()
/// {
/// sfVideoMode mode = {800, 600, 32};
/// sfVideoMode mode = {{800, 600}, 32};
/// sfRenderWindow* window;
/// sfTexture* texture;
/// sfSprite* sprite;
+1 -1
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@@ -6,7 +6,7 @@
int main(void)
{
// Create the main window
const sfVideoMode mode = {800, 600, 32};
const sfVideoMode mode = {{800, 600}, 32};
sfRenderWindow* window = sfRenderWindow_create(mode, "SFML window", sfResize | sfClose, sfWindowed, NULL);
if (!window)
return EXIT_FAILURE;
+12 -18
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@@ -42,25 +42,23 @@
///
/// This image is filled with black pixels.
///
/// \param width Width of the image
/// \param height Height of the image
/// \param size Size of the image
///
/// \return A new sfImage object
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfImage* sfImage_create(unsigned int width, unsigned int height);
CSFML_GRAPHICS_API sfImage* sfImage_create(sfVector2u size);
////////////////////////////////////////////////////////////
/// \brief Create an image and fill it with a unique color
///
/// \param width Width of the image
/// \param height Height of the image
/// \param size Size of the image
/// \param color Fill color
///
/// \return A new sfImage object
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfImage* sfImage_createFromColor(unsigned int width, unsigned int height, sfColor color);
CSFML_GRAPHICS_API sfImage* sfImage_createFromColor(sfVector2u size, sfColor color);
////////////////////////////////////////////////////////////
/// \brief Create an image from an array of pixels
@@ -70,14 +68,13 @@ CSFML_GRAPHICS_API sfImage* sfImage_createFromColor(unsigned int width, unsigned
/// an undefined behaviour.
/// If \a pixels is null, an empty image is created.
///
/// \param width Width of the image
/// \param height Height of the image
/// \param size Size of the image
/// \param pixels Array of pixels to copy to the image
///
/// \return A new sfImage object
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfImage* sfImage_createFromPixels(unsigned int width, unsigned int height, const uint8_t* pixels);
CSFML_GRAPHICS_API sfImage* sfImage_createFromPixels(sfVector2u size, const uint8_t* pixels);
////////////////////////////////////////////////////////////
/// \brief Create an image from a file on disk
@@ -219,15 +216,14 @@ CSFML_GRAPHICS_API void sfImage_createMaskFromColor(sfImage* image, sfColor colo
///
/// \param image Image object
/// \param source Source image to copy
/// \param destX X coordinate of the destination position
/// \param destY Y coordinate of the destination position
/// \param dest Coordinates of the destination position
/// \param sourceRect Sub-rectangle of the source image to copy
/// \param applyAlpha Should the copy take in account the source transparency?
///
/// \return True if the operation was successful, false otherwise
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API bool sfImage_copyImage(sfImage* image, const sfImage* source, unsigned int destX, unsigned int destY, sfIntRect sourceRect, bool applyAlpha);
CSFML_GRAPHICS_API bool sfImage_copyImage(sfImage* image, const sfImage* source, sfVector2u dest, sfIntRect sourceRect, bool applyAlpha);
////////////////////////////////////////////////////////////
/// \brief Change the color of a pixel in an image
@@ -237,12 +233,11 @@ CSFML_GRAPHICS_API bool sfImage_copyImage(sfImage* image, const sfImage* source,
/// an undefined behaviour.
///
/// \param image Image object
/// \param x X coordinate of pixel to change
/// \param y Y coordinate of pixel to change
/// \param coords Coordinates of pixel to change
/// \param color New color of the pixel
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfImage_setPixel(sfImage* image, unsigned int x, unsigned int y, sfColor color);
CSFML_GRAPHICS_API void sfImage_setPixel(sfImage* image, sfVector2u coords, sfColor color);
////////////////////////////////////////////////////////////
/// \brief Get the color of a pixel in an image
@@ -252,13 +247,12 @@ CSFML_GRAPHICS_API void sfImage_setPixel(sfImage* image, unsigned int x, unsigne
/// an undefined behaviour.
///
/// \param image Image object
/// \param x X coordinate of pixel to get
/// \param y Y coordinate of pixel to get
/// \param coords Coordinates of pixel to get
///
/// \return Color of the pixel at coordinates (x, y)
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfColor sfImage_getPixel(const sfImage* image, unsigned int x, unsigned int y);
CSFML_GRAPHICS_API sfColor sfImage_getPixel(const sfImage* image, sfVector2u coords);
////////////////////////////////////////////////////////////
/// \brief Get a read-only pointer to the array of pixels of an image
+3 -4
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@@ -52,14 +52,13 @@ typedef struct
/// \brief Check if a point is inside a rectangle's area
///
/// \param rect Rectangle to test
/// \param x X coordinate of the point to test
/// \param y Y coordinate of the point to test
/// \param point Coordinates of the point to test
///
/// \return true if the point is inside
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API bool sfFloatRect_contains(const sfFloatRect* rect, float x, float y);
CSFML_GRAPHICS_API bool sfIntRect_contains(const sfIntRect* rect, int x, int y);
CSFML_GRAPHICS_API bool sfFloatRect_contains(const sfFloatRect* rect, sfVector2f point);
CSFML_GRAPHICS_API bool sfIntRect_contains(const sfIntRect* rect, sfVector2i point);
////////////////////////////////////////////////////////////
/// \brief Check intersection between two rectangles
+2 -3
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@@ -42,14 +42,13 @@
////////////////////////////////////////////////////////////
/// \brief Construct a new render texture
///
/// \param width Width of the render texture
/// \param height Height of the render texture
/// \param size Size of the render texture
/// \param settings Settings of the render texture
///
/// \return A new sfRenderTexture object, or NULL if it failed
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfRenderTexture* sfRenderTexture_create(unsigned int width, unsigned int height, const sfContextSettings* settings);
CSFML_GRAPHICS_API sfRenderTexture* sfRenderTexture_create(sfVector2u size, const sfContextSettings* settings);
////////////////////////////////////////////////////////////
/// \brief Destroy an existing render texture
+2 -3
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@@ -201,12 +201,11 @@ CSFML_GRAPHICS_API void sfRenderWindow_setUnicodeTitle(sfRenderWindow* renderWin
/// \brief Change a render window's icon
///
/// \param renderWindow Render window object
/// \param width Icon's width, in pixels
/// \param height Icon's height, in pixels
/// \param size Icon's size, in pixels
/// \param pixels Pointer to the pixels in memory, format must be RGBA 32 bits
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfRenderWindow_setIcon(sfRenderWindow* renderWindow, unsigned int width, unsigned int height, const uint8_t* pixels);
CSFML_GRAPHICS_API void sfRenderWindow_setIcon(sfRenderWindow* renderWindow, sfVector2u size, const uint8_t* pixels);
////////////////////////////////////////////////////////////
/// \brief Show or hide a render window
+13 -20
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@@ -48,13 +48,12 @@ typedef enum
////////////////////////////////////////////////////////////
/// \brief Create a new texture
///
/// \param width Texture width
/// \param height Texture height
/// \param size Texture size
///
/// \return A new sfTexture object, or NULL if it failed
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfTexture* sfTexture_create(unsigned int width, unsigned int height);
CSFML_GRAPHICS_API sfTexture* sfTexture_create(sfVector2u size);
////////////////////////////////////////////////////////////
/// \brief Create a new texture from a file
@@ -201,13 +200,11 @@ CSFML_GRAPHICS_API sfImage* sfTexture_copyToImage(const sfTexture* texture);
///
/// \param texture Texture to update
/// \param pixels Array of pixels to copy to the texture
/// \param width Width of the pixel region contained in \a pixels
/// \param height Height of the pixel region contained in \a pixels
/// \param x X offset in the texture where to copy the source pixels
/// \param y Y offset in the texture where to copy the source pixels
/// \param size size of the pixel region contained in \a pixels
/// \param offset Offset in the texture where to copy the source pixels
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfTexture_updateFromPixels(sfTexture* texture, const uint8_t* pixels, unsigned int width, unsigned int height, unsigned int x, unsigned int y);
CSFML_GRAPHICS_API void sfTexture_updateFromPixels(sfTexture* texture, const uint8_t* pixels, sfVector2u size, sfVector2u offset);
////////////////////////////////////////////////////////////
/// \brief Update a part of this texture from another texture
@@ -221,44 +218,40 @@ CSFML_GRAPHICS_API void sfTexture_updateFromPixels(sfTexture* texture, const uin
///
/// \param destination Destination texture to copy source texture to
/// \param source Source texture to copy to destination texture
/// \param x X offset in this texture where to copy the source texture
/// \param y Y offset in this texture where to copy the source texture
/// \param offset Offset in this texture where to copy the source texture
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfTexture_updateFromTexture(sfTexture* destination, const sfTexture* source, unsigned int x, unsigned int y);
CSFML_GRAPHICS_API void sfTexture_updateFromTexture(sfTexture* destination, const sfTexture* source, sfVector2u offset);
////////////////////////////////////////////////////////////
/// \brief Update a texture from an image
///
/// \param texture Texture to update
/// \param image Image to copy to the texture
/// \param x X offset in the texture where to copy the source pixels
/// \param y Y offset in the texture where to copy the source pixels
/// \param offset Offset in the texture where to copy the source pixels
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfTexture_updateFromImage(sfTexture* texture, const sfImage* image, unsigned int x, unsigned int y);
CSFML_GRAPHICS_API void sfTexture_updateFromImage(sfTexture* texture, const sfImage* image, sfVector2u offset);
////////////////////////////////////////////////////////////
/// \brief Update a texture from the contents of a window
///
/// \param texture Texture to update
/// \param window Window to copy to the texture
/// \param x X offset in the texture where to copy the source pixels
/// \param y Y offset in the texture where to copy the source pixels
/// \param offset Offset in the texture where to copy the source pixels
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfTexture_updateFromWindow(sfTexture* texture, const sfWindow* window, unsigned int x, unsigned int y);
CSFML_GRAPHICS_API void sfTexture_updateFromWindow(sfTexture* texture, const sfWindow* window, sfVector2u offset);
////////////////////////////////////////////////////////////
/// \brief Update a texture from the contents of a render-window
///
/// \param texture Texture to update
/// \param renderWindow Render-window to copy to the texture
/// \param x X offset in the texture where to copy the source pixels
/// \param y Y offset in the texture where to copy the source pixels
/// \param offset Offset in the texture where to copy the source pixels
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfTexture_updateFromRenderWindow(sfTexture* texture, const sfRenderWindow* renderWindow, unsigned int x, unsigned int y);
CSFML_GRAPHICS_API void sfTexture_updateFromRenderWindow(sfTexture* texture, const sfRenderWindow* renderWindow, sfVector2u offset);
////////////////////////////////////////////////////////////
/// \brief Enable or disable the smooth filter on a texture
+9 -14
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@@ -147,11 +147,10 @@ CSFML_GRAPHICS_API void sfTransform_combine(sfTransform* transform, const sfTran
/// \brief Combine a transform with a translation
///
/// \param transform Transform object
/// \param x Offset to apply on X axis
/// \param y Offset to apply on Y axis
/// \param offset Offset to apply
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfTransform_translate(sfTransform* transform, float x, float y);
CSFML_GRAPHICS_API void sfTransform_translate(sfTransform* transform, sfVector2f offset);
////////////////////////////////////////////////////////////
/// \brief Combine the current transform with a rotation
@@ -172,21 +171,19 @@ CSFML_GRAPHICS_API void sfTransform_rotate(sfTransform* transform, float angle);
///
/// \param transform Transform object
/// \param angle Rotation angle, in degrees
/// \param centerX X coordinate of the center of rotation
/// \param centerY Y coordinate of the center of rotation
/// \param center Coordinates of the center of rotation
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfTransform_rotateWithCenter(sfTransform* transform, float angle, float centerX, float centerY);
CSFML_GRAPHICS_API void sfTransform_rotateWithCenter(sfTransform* transform, float angle, sfVector2f center);
////////////////////////////////////////////////////////////
/// \brief Combine the current transform with a scaling
///
/// \param transform Transform object
/// \param scaleX Scaling factor on the X axis
/// \param scaleY Scaling factor on the Y axis
/// \param scale Scaling factor
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfTransform_scale(sfTransform* transform, float scaleX, float scaleY);
CSFML_GRAPHICS_API void sfTransform_scale(sfTransform* transform, sfVector2f scale);
////////////////////////////////////////////////////////////
/// \brief Combine the current transform with a scaling
@@ -197,13 +194,11 @@ CSFML_GRAPHICS_API void sfTransform_scale(sfTransform* transform, float scaleX,
/// [translate(-center), scale(factors), translate(center)]
///
/// \param transform Transform object
/// \param scaleX Scaling factor on X axis
/// \param scaleY Scaling factor on Y axis
/// \param centerX X coordinate of the center of scaling
/// \param centerY Y coordinate of the center of scaling
/// \param scale Scaling factor
/// \param center Coordinates of the center of scaling
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfTransform_scaleWithCenter(sfTransform* transform, float scaleX, float scaleY, float centerX, float centerY);
CSFML_GRAPHICS_API void sfTransform_scaleWithCenter(sfTransform* transform, sfVector2f scale, sfVector2f center);
////////////////////////////////////////////////////////////
/// \brief Compare two transforms for equality
+2 -2
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@@ -28,6 +28,7 @@
// Headers
////////////////////////////////////////////////////////////
#include <CSFML/Window/Export.h>
#include <CSFML/System/Vector2.h>
#include <stddef.h>
@@ -39,8 +40,7 @@
////////////////////////////////////////////////////////////
typedef struct
{
unsigned int width; ///< Video mode width, in pixels
unsigned int height; ///< Video mode height, in pixels
sfVector2u size; ///< Video mode size, in pixels
unsigned int bitsPerPixel; ///< Video mode pixel depth, in bits per pixels
} sfVideoMode;
+2 -3
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@@ -287,12 +287,11 @@ CSFML_WINDOW_API void sfWindow_setUnicodeTitle(sfWindow* window, const sfChar32*
/// in 32-bits RGBA format.
///
/// \param window Window object
/// \param width Icon's width, in pixels
/// \param height Icon's height, in pixels
/// \param size Icon's size, in pixels
/// \param pixels Pointer to the array of pixels in memory
///
////////////////////////////////////////////////////////////
CSFML_WINDOW_API void sfWindow_setIcon(sfWindow* window, unsigned int width, unsigned int height, const uint8_t* pixels);
CSFML_WINDOW_API void sfWindow_setIcon(sfWindow* window, sfVector2u size, const uint8_t* pixels);
////////////////////////////////////////////////////////////
/// \brief Show or hide a window
+2 -3
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@@ -250,12 +250,11 @@ CSFML_WINDOW_API void sfWindowBase_setUnicodeTitle(sfWindowBase* windowBase, con
/// in 32-bits RGBA format.
///
/// \param windowBase Window object
/// \param width Icon's width, in pixels
/// \param height Icon's height, in pixels
/// \param size Icon's size, in pixels
/// \param pixels Pointer to the array of pixels in memory
///
////////////////////////////////////////////////////////////
CSFML_WINDOW_API void sfWindowBase_setIcon(sfWindowBase* windowBase, unsigned int width, unsigned int height, const uint8_t* pixels);
CSFML_WINDOW_API void sfWindowBase_setIcon(sfWindowBase* windowBase, sfVector2u size, const uint8_t* pixels);
////////////////////////////////////////////////////////////
/// \brief Show or hide a window
+12 -12
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@@ -36,23 +36,23 @@
////////////////////////////////////////////////////////////
sfImage* sfImage_create(unsigned int width, unsigned int height)
sfImage* sfImage_create(sfVector2u size)
{
return new sfImage{sf::Image(sf::Vector2u(width, height))};
return new sfImage{sf::Image(convertVector2(size))};
}
////////////////////////////////////////////////////////////
sfImage* sfImage_createFromColor(unsigned int width, unsigned int height, sfColor color)
sfImage* sfImage_createFromColor(sfVector2u size, sfColor color)
{
return new sfImage{sf::Image({ width, height }, convertColor(color))};
return new sfImage{sf::Image(convertVector2(size), convertColor(color))};
}
////////////////////////////////////////////////////////////
sfImage* sfImage_createFromPixels(unsigned int width, unsigned int height, const uint8_t* data)
sfImage* sfImage_createFromPixels(sfVector2u size, const uint8_t* data)
{
return new sfImage{sf::Image({ width, height }, data)};
return new sfImage{sf::Image(convertVector2(size), data)};
}
@@ -141,28 +141,28 @@ void sfImage_createMaskFromColor(sfImage* image, sfColor colorKey, uint8_t alpha
////////////////////////////////////////////////////////////
bool sfImage_copyImage(sfImage* image, const sfImage* source, unsigned int destX, unsigned int destY, sfIntRect sourceRect, bool applyAlpha)
bool sfImage_copyImage(sfImage* image, const sfImage* source, sfVector2u dest, sfIntRect sourceRect, bool applyAlpha)
{
CSFML_CHECK_RETURN(image, false);
CSFML_CHECK_RETURN(source, false);
return image->This.copy(source->This, { destX, destY }, convertRect(sourceRect), applyAlpha);
return image->This.copy(source->This, convertVector2(dest), convertRect(sourceRect), applyAlpha);
}
////////////////////////////////////////////////////////////
void sfImage_setPixel(sfImage* image, unsigned int x, unsigned int y, sfColor color)
void sfImage_setPixel(sfImage* image, sfVector2u coords, sfColor color)
{
CSFML_CALL(image, setPixel({ x, y }, convertColor(color)));
CSFML_CALL(image, setPixel(convertVector2(coords), convertColor(color)));
}
////////////////////////////////////////////////////////////
sfColor sfImage_getPixel(const sfImage* image, unsigned int x, unsigned int y)
sfColor sfImage_getPixel(const sfImage* image, sfVector2u coords)
{
CSFML_CHECK_RETURN(image, {});
return convertColor(image->This.getPixel({ x, y }));
return convertColor(image->This.getPixel(convertVector2(coords)));
}
+5 -4
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@@ -28,21 +28,22 @@
#include <CSFML/Graphics/Rect.h>
#include <SFML/Graphics/Rect.hpp>
#include <CSFML/Graphics/ConvertRect.hpp>
#include <CSFML/System/ConvertVector2.hpp>
#include <CSFML/Internal.hpp>
////////////////////////////////////////////////////////////
/// Check if a point is inside a rectangle's area
////////////////////////////////////////////////////////////
bool sfFloatRect_contains(const sfFloatRect* rect, float x, float y)
bool sfFloatRect_contains(const sfFloatRect* rect, sfVector2f point)
{
CSFML_CHECK_RETURN(rect, false);
return convertRect(*rect).contains({ x, y });
return convertRect(*rect).contains(convertVector2(point));
}
bool sfIntRect_contains(const sfIntRect* rect, int x, int y)
bool sfIntRect_contains(const sfIntRect* rect, sfVector2i point)
{
CSFML_CHECK_RETURN(rect, false);
return convertRect(*rect).contains({ x, y });
return convertRect(*rect).contains(convertVector2(point));
}
+2 -2
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@@ -44,14 +44,14 @@
////////////////////////////////////////////////////////////
sfRenderTexture* sfRenderTexture_create(unsigned int width, unsigned int height, const sfContextSettings* settings)
sfRenderTexture* sfRenderTexture_create(sfVector2u size, const sfContextSettings* settings)
{
// Convert context settings
const sf::ContextSettings params = settings ? convertContextSettings(*settings) : sf::ContextSettings();
// Create the render texture
sf::RenderTexture renderTexture;
if (!renderTexture.resize({ width, height }, params))
if (!renderTexture.resize(convertVector2(size), params))
return nullptr;
auto* texture = new sfTexture(const_cast<sf::Texture*>(&renderTexture.getTexture()));
+2 -2
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@@ -220,9 +220,9 @@ void sfRenderWindow_setUnicodeTitle(sfRenderWindow* renderWindow, const sfChar32
////////////////////////////////////////////////////////////
void sfRenderWindow_setIcon(sfRenderWindow* renderWindow, unsigned int width, unsigned int height, const uint8_t* pixels)
void sfRenderWindow_setIcon(sfRenderWindow* renderWindow, sfVector2u size, const uint8_t* pixels)
{
CSFML_CALL(renderWindow, setIcon({ width, height }, pixels));
CSFML_CALL(renderWindow, setIcon(convertVector2(size), pixels));
}
+12 -12
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@@ -37,11 +37,11 @@
////////////////////////////////////////////////////////////
sfTexture* sfTexture_create(unsigned int width, unsigned int height)
sfTexture* sfTexture_create(sfVector2u size)
{
sfTexture* texture = new sfTexture;
if (!texture->This->resize({ width, height }))
if (!texture->This->resize(convertVector2(size)))
{
delete texture;
texture = nullptr;
@@ -227,46 +227,46 @@ sfImage* sfTexture_copyToImage(const sfTexture* texture)
////////////////////////////////////////////////////////////
void sfTexture_updateFromPixels(sfTexture* texture, const uint8_t* pixels, unsigned int width, unsigned int height, unsigned int x, unsigned int y)
void sfTexture_updateFromPixels(sfTexture* texture, const uint8_t* pixels, sfVector2u size, sfVector2u offset)
{
CSFML_CALL_PTR(texture, update(pixels, { width, height }, { x, y }));
CSFML_CALL_PTR(texture, update(pixels, convertVector2(size), convertVector2(offset)));
}
////////////////////////////////////////////////////////////
void sfTexture_updateFromTexture(sfTexture* destination, const sfTexture* texture, unsigned int x, unsigned int y)
void sfTexture_updateFromTexture(sfTexture* destination, const sfTexture* texture, sfVector2u offset)
{
CSFML_CHECK(texture);
CSFML_CHECK(texture->This);
CSFML_CALL_PTR(destination, update(*texture->This, { x, y }));
CSFML_CALL_PTR(destination, update(*texture->This, convertVector2(offset)));
}
////////////////////////////////////////////////////////////
void sfTexture_updateFromImage(sfTexture* texture, const sfImage* image, unsigned int x, unsigned int y)
void sfTexture_updateFromImage(sfTexture* texture, const sfImage* image, sfVector2u offset)
{
CSFML_CHECK(image);
CSFML_CALL_PTR(texture, update(image->This, { x, y }));
CSFML_CALL_PTR(texture, update(image->This, convertVector2(offset)));
}
////////////////////////////////////////////////////////////
void sfTexture_updateFromWindow(sfTexture* texture, const sfWindow* window, unsigned int x, unsigned int y)
void sfTexture_updateFromWindow(sfTexture* texture, const sfWindow* window, sfVector2u offset)
{
CSFML_CHECK(window);
CSFML_CALL_PTR(texture, update(window->This, { x, y }));
CSFML_CALL_PTR(texture, update(window->This, convertVector2(offset)));
}
////////////////////////////////////////////////////////////
void sfTexture_updateFromRenderWindow(sfTexture* texture, const sfRenderWindow* renderWindow, unsigned int x, unsigned int y)
void sfTexture_updateFromRenderWindow(sfTexture* texture, const sfRenderWindow* renderWindow, sfVector2u offset)
{
CSFML_CHECK(renderWindow);
CSFML_CALL_PTR(texture, update(renderWindow->This, { x, y }));
CSFML_CALL_PTR(texture, update(renderWindow->This, convertVector2(offset)));
}
+8 -8
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@@ -102,11 +102,11 @@ void sfTransform_combine(sfTransform* transform, const sfTransform* other)
////////////////////////////////////////////////////////////
void sfTransform_translate(sfTransform* transform, float x, float y)
void sfTransform_translate(sfTransform* transform, sfVector2f offset)
{
CSFML_CHECK(transform);
*transform = convertTransform(convertTransform(*transform).translate({ x, y }));
*transform = convertTransform(convertTransform(*transform).translate(convertVector2(offset)));
}
@@ -120,29 +120,29 @@ void sfTransform_rotate(sfTransform* transform, float angle)
////////////////////////////////////////////////////////////
void sfTransform_rotateWithCenter(sfTransform* transform, float angle, float centerX, float centerY)
void sfTransform_rotateWithCenter(sfTransform* transform, float angle, sfVector2f center)
{
CSFML_CHECK(transform);
*transform = convertTransform(convertTransform(*transform).rotate(sf::degrees(angle), { centerX, centerY }));
*transform = convertTransform(convertTransform(*transform).rotate(sf::degrees(angle), convertVector2(center)));
}
////////////////////////////////////////////////////////////
void sfTransform_scale(sfTransform* transform, float scaleX, float scaleY)
void sfTransform_scale(sfTransform* transform, sfVector2f scale)
{
CSFML_CHECK(transform);
*transform = convertTransform(convertTransform(*transform).scale({ scaleX, scaleY }));
*transform = convertTransform(convertTransform(*transform).scale(convertVector2(scale)));
}
////////////////////////////////////////////////////////////
void sfTransform_scaleWithCenter(sfTransform* transform, float scaleX, float scaleY, float centerX, float centerY)
void sfTransform_scaleWithCenter(sfTransform* transform, sfVector2f scale, sfVector2f center)
{
CSFML_CHECK(transform);
*transform = convertTransform(convertTransform(*transform).scale({ scaleX, scaleY }, { centerX, centerY }));
*transform = convertTransform(convertTransform(*transform).scale(convertVector2(scale), convertVector2(center)));
}
+2 -2
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@@ -36,7 +36,7 @@
////////////////////////////////////////////////////////////
[[nodiscard]] inline sfVideoMode convertVideoMode(const sf::VideoMode& videoMode)
{
return {videoMode.size.x, videoMode.size.y, videoMode.bitsPerPixel};
return {{videoMode.size.x, videoMode.size.y}, videoMode.bitsPerPixel};
}
@@ -45,5 +45,5 @@
////////////////////////////////////////////////////////////
[[nodiscard]] inline sf::VideoMode convertVideoMode(const sfVideoMode& videoMode)
{
return sf::VideoMode({videoMode.width, videoMode.height}, videoMode.bitsPerPixel);
return sf::VideoMode({videoMode.size.x, videoMode.size.y}, videoMode.bitsPerPixel);
}
+2 -2
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@@ -192,9 +192,9 @@ void sfWindow_setUnicodeTitle(sfWindow* window, const sfChar32* title)
////////////////////////////////////////////////////////////
void sfWindow_setIcon(sfWindow* window, unsigned int width, unsigned int height, const uint8_t* pixels)
void sfWindow_setIcon(sfWindow* window, sfVector2u size, const uint8_t* pixels)
{
CSFML_CALL(window, setIcon({ width, height }, pixels));
CSFML_CALL(window, setIcon(convertVector2(size), pixels));
}
+2 -2
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@@ -176,9 +176,9 @@ void sfWindowBase_setUnicodeTitle(sfWindowBase* windowBase, const sfChar32* titl
////////////////////////////////////////////////////////////
void sfWindowBase_setIcon(sfWindowBase* windowBase, unsigned int width, unsigned int height, const uint8_t* pixels)
void sfWindowBase_setIcon(sfWindowBase* windowBase, sfVector2u size, const uint8_t* pixels)
{
CSFML_CALL(windowBase, setIcon({ width, height }, pixels));
CSFML_CALL(windowBase, setIcon(convertVector2(size), pixels));
}