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Added support for context creation flags and texture/shader native handles
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@@ -349,6 +349,20 @@ CSFML_GRAPHICS_API void sfShader_setTextureParameter(sfShader* shader, const cha
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////////////////////////////////////////////////////////////
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CSFML_GRAPHICS_API void sfShader_setCurrentTextureParameter(sfShader* shader, const char* name);
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////////////////////////////////////////////////////////////
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/// \brief Get the underlying OpenGL handle of the shader.
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///
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/// You shouldn't need to use this function, unless you have
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/// very specific stuff to implement that SFML doesn't support,
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/// or implement a temporary workaround until a bug is fixed.
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///
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/// \param shader Shader object
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///
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/// \return OpenGL handle of the shader or 0 if not yet loaded
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///
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////////////////////////////////////////////////////////////
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CSFML_GRAPHICS_API unsigned int sfShader_getNativeHandle(const sfShader* shader);
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////////////////////////////////////////////////////////////
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/// \brief Bind a shader for rendering (activate it)
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///
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@@ -229,6 +229,20 @@ CSFML_GRAPHICS_API void sfTexture_setRepeated(sfTexture* texture, sfBool repeate
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////////////////////////////////////////////////////////////
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CSFML_GRAPHICS_API sfBool sfTexture_isRepeated(const sfTexture* texture);
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////////////////////////////////////////////////////////////
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/// \brief Get the underlying OpenGL handle of the texture.
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///
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/// You shouldn't need to use this function, unless you have
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/// very specific stuff to implement that SFML doesn't support,
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/// or implement a temporary workaround until a bug is fixed.
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///
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/// \param texture The texture object
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///
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/// \return OpenGL handle of the texture or 0 if not yet created
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///
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////////////////////////////////////////////////////////////
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CSFML_GRAPHICS_API unsigned int sfTexture_getNativeHandle(const sfTexture* texture);
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////////////////////////////////////////////////////////////
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/// \brief Bind a texture for rendering
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///
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@@ -51,6 +51,18 @@ typedef enum
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} sfWindowStyle;
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////////////////////////////////////////////////////////////
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/// \brief Enumeration of the context attribute flags
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///
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////////////////////////////////////////////////////////////
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typedef enum
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{
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sfContextDefault = 0, ///< Non-debug, compatibility context (this and the core attribute are mutually exclusive)
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sfContextCore = 1 << 0, ///< Core attribute
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sfContextDebug = 1 << 2 ///< Debug attribute
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} sfContextAttribute;
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////////////////////////////////////////////////////////////
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/// \brief Structure defining the window's creation settings
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///
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@@ -62,6 +74,7 @@ typedef struct
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unsigned int antialiasingLevel; ///< Level of antialiasing
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unsigned int majorVersion; ///< Major number of the context version to create
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unsigned int minorVersion; ///< Minor number of the context version to create
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sfUint32 attributeFlags; ///< The attribute flags to create the context with
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} sfContextSettings;
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