Merge pull request #77 from Gyscos/master

Use size_t instead of unsigned int to follow SFML change
This commit is contained in:
Laurent Gomila committed 2015-05-02 10:12:59 +02:00
commit 9f4c4abaca
17 files changed
+46 -39

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+3 -3
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@@ -277,14 +277,14 @@ float sfCircleShape_getOutlineThickness(const sfCircleShape* shape)
////////////////////////////////////////////////////////////
unsigned int sfCircleShape_getPointCount(const sfCircleShape* shape)
size_t sfCircleShape_getPointCount(const sfCircleShape* shape)
{
CSFML_CALL_RETURN(shape, getPointCount(), 0);
}
////////////////////////////////////////////////////////////
sfVector2f sfCircleShape_getPoint(const sfCircleShape* shape, unsigned int index)
sfVector2f sfCircleShape_getPoint(const sfCircleShape* shape, size_t index)
{
sfVector2f point = {0, 0};
CSFML_CHECK_RETURN(shape, point);
@@ -312,7 +312,7 @@ float sfCircleShape_getRadius(const sfCircleShape* shape)
////////////////////////////////////////////////////////////
void sfCircleShape_setPointCount(sfCircleShape* shape, unsigned int count)
void sfCircleShape_setPointCount(sfCircleShape* shape, size_t count)
{
CSFML_CALL(shape, setPointCount(count));
}
+4 -4
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@@ -274,14 +274,14 @@ float sfConvexShape_getOutlineThickness(const sfConvexShape* shape)
////////////////////////////////////////////////////////////
unsigned int sfConvexShape_getPointCount(const sfConvexShape* shape)
size_t sfConvexShape_getPointCount(const sfConvexShape* shape)
{
CSFML_CALL_RETURN(shape, getPointCount(), 0);
}
////////////////////////////////////////////////////////////
sfVector2f sfConvexShape_getPoint(const sfConvexShape* shape, unsigned int index)
sfVector2f sfConvexShape_getPoint(const sfConvexShape* shape, size_t index)
{
sfVector2f point = {0, 0};
CSFML_CHECK_RETURN(shape, point);
@@ -295,14 +295,14 @@ sfVector2f sfConvexShape_getPoint(const sfConvexShape* shape, unsigned int index
////////////////////////////////////////////////////////////
void sfConvexShape_setPointCount(sfConvexShape* shape, unsigned int count)
void sfConvexShape_setPointCount(sfConvexShape* shape, size_t count)
{
CSFML_CALL(shape, setPointCount(count));
}
////////////////////////////////////////////////////////////
void sfConvexShape_setPoint(sfConvexShape* shape, unsigned int index, sfVector2f point)
void sfConvexShape_setPoint(sfConvexShape* shape, size_t index, sfVector2f point)
{
CSFML_CALL(shape, setPoint(index, sf::Vector2f(point.x, point.y)));
}
+2 -2
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@@ -274,14 +274,14 @@ float sfRectangleShape_getOutlineThickness(const sfRectangleShape* shape)
////////////////////////////////////////////////////////////
unsigned int sfRectangleShape_getPointCount(const sfRectangleShape* shape)
size_t sfRectangleShape_getPointCount(const sfRectangleShape* shape)
{
CSFML_CALL_RETURN(shape, getPointCount(), 0);
}
////////////////////////////////////////////////////////////
sfVector2f sfRectangleShape_getPoint(const sfRectangleShape* shape, unsigned int index)
sfVector2f sfRectangleShape_getPoint(const sfRectangleShape* shape, size_t index)
{
sfVector2f point = {0, 0};
CSFML_CHECK_RETURN(shape, point);
+2 -2
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@@ -218,7 +218,7 @@ void sfRenderTexture_drawVertexArray(sfRenderTexture* renderTexture, const sfVer
////////////////////////////////////////////////////////////
void sfRenderTexture_drawPrimitives(sfRenderTexture* renderTexture,
const sfVertex* vertices, unsigned int vertexCount,
const sfVertex* vertices, size_t vertexCount,
sfPrimitiveType type, const sfRenderStates* states)
{
CSFML_CALL(renderTexture, draw(reinterpret_cast<const sf::Vertex*>(vertices), vertexCount,
@@ -280,4 +280,4 @@ void sfRenderTexture_setRepeated(sfRenderTexture* renderTexture, sfBool repeated
sfBool sfRenderTexture_isRepeated(const sfRenderTexture* renderTexture)
{
CSFML_CALL_RETURN(renderTexture, isRepeated(), sfFalse);
}
}
+1 -1
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@@ -475,7 +475,7 @@ void sfRenderWindow_drawVertexArray(sfRenderWindow* renderWindow, const sfVertex
////////////////////////////////////////////////////////////
void sfRenderWindow_drawPrimitives(sfRenderWindow* renderWindow,
const sfVertex* vertices, unsigned int vertexCount,
const sfVertex* vertices, size_t vertexCount,
sfPrimitiveType type, const sfRenderStates* states)
{
CSFML_CALL(renderWindow, draw(reinterpret_cast<const sf::Vertex*>(vertices), vertexCount,
+2 -2
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@@ -267,14 +267,14 @@ float sfShape_getOutlineThickness(const sfShape* shape)
////////////////////////////////////////////////////////////
unsigned int sfShape_getPointCount(const sfShape* shape)
size_t sfShape_getPointCount(const sfShape* shape)
{
CSFML_CALL_RETURN(shape, getPointCount(), 0);
}
////////////////////////////////////////////////////////////
sfVector2f sfShape_getPoint(const sfShape* shape, unsigned int index)
sfVector2f sfShape_getPoint(const sfShape* shape, size_t index)
{
sfVector2f point = {0, 0};
CSFML_CHECK_RETURN(shape, point);
+2 -2
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@@ -51,12 +51,12 @@ public :
{
}
virtual unsigned int getPointCount() const
virtual std::size_t getPointCount() const
{
return myGetPointCountCallback(myUserData);
}
virtual sf::Vector2f getPoint(unsigned int index) const
virtual sf::Vector2f getPoint(std::size_t index) const
{
sfVector2f point = myGetPointCallback(index, myUserData);
return sf::Vector2f(point.x, point.y);
+3 -3
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@@ -54,14 +54,14 @@ void sfVertexArray_destroy(sfVertexArray* vertexArray)
////////////////////////////////////////////////////////////
unsigned int sfVertexArray_getVertexCount(const sfVertexArray* vertexArray)
size_t sfVertexArray_getVertexCount(const sfVertexArray* vertexArray)
{
CSFML_CALL_RETURN(vertexArray, getVertexCount(), 0);
}
////////////////////////////////////////////////////////////
sfVertex* sfVertexArray_getVertex(sfVertexArray* vertexArray, unsigned int index)
sfVertex* sfVertexArray_getVertex(sfVertexArray* vertexArray, size_t index)
{
CSFML_CHECK_RETURN(vertexArray, NULL);
@@ -78,7 +78,7 @@ void sfVertexArray_clear(sfVertexArray* vertexArray)
////////////////////////////////////////////////////////////
void sfVertexArray_resize(sfVertexArray* vertexArray, unsigned int vertexCount)
void sfVertexArray_resize(sfVertexArray* vertexArray, size_t vertexCount)
{
CSFML_CALL(vertexArray, resize(vertexCount));
}