diff --git a/include/CSFML/Audio/Music.h b/include/CSFML/Audio/Music.h index 5a90142..b0b5e49 100644 --- a/include/CSFML/Audio/Music.h +++ b/include/CSFML/Audio/Music.h @@ -175,7 +175,7 @@ CSFML_AUDIO_API sfTime sfMusic_getDuration(const sfMusic* music); CSFML_AUDIO_API sfTimeSpan sfMusic_getLoopPoints(const sfMusic* music); //////////////////////////////////////////////////////////// -/// \brief Sets the beginning and end of the sound's looping sequence using sf::Time +/// \brief Sets the beginning and end of the sound's looping sequence using sfTime /// /// Loop points allow one to specify a pair of positions such that, when the music /// is enabled for looping, it will seamlessly seek to the beginning whenever it diff --git a/include/CSFML/Graphics/PrimitiveType.h b/include/CSFML/Graphics/PrimitiveType.h index 2562d64..a9c01e9 100644 --- a/include/CSFML/Graphics/PrimitiveType.h +++ b/include/CSFML/Graphics/PrimitiveType.h @@ -31,7 +31,7 @@ //////////////////////////////////////////////////////////// -/// \brief Types of primitives that a sf::VertexArray can render +/// \brief Types of primitives that an sfVertexArray can render /// /// Points and lines have no area, therefore their thickness /// will always be 1 pixel, regardless the current transform diff --git a/include/CSFML/Graphics/VertexBuffer.h b/include/CSFML/Graphics/VertexBuffer.h index cc84763..39c69e0 100644 --- a/include/CSFML/Graphics/VertexBuffer.h +++ b/include/CSFML/Graphics/VertexBuffer.h @@ -174,7 +174,7 @@ CSFML_GRAPHICS_API unsigned int sfVertexBuffer_getNativeHandle(sfVertexBuffer* v /// This function defines how the vertices must be interpreted /// when it's time to draw them. /// -/// The default primitive type is sf::Points. +/// The default primitive type is sfPoints. /// /// \param vertexBuffer Vertex buffer object /// \param type Type of primitive @@ -248,7 +248,7 @@ CSFML_GRAPHICS_API void sfVertexBuffer_bind(const sfVertexBuffer* vertexBuffer); /// /// This function should always be called before using /// the vertex buffer features. If it returns false, then -/// any attempt to use sf::VertexBuffer will fail. +/// any attempt to use sfVertexBuffer will fail. /// /// \return True if vertex buffers are supported, false otherwise ///