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@@ -0,0 +1,61 @@
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#ifndef SFML_TOUCH_H
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#define SFML_TOUCH_H
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Window/Export.h>
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#include <SFML/Window/Types.h>
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#include <SFML/System/Vector2.h>
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////////////////////////////////////////////////////////////
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/// \brief Check if a touch event is currently down
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///
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/// \param finger Finger index
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///
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/// \return sfTrue if \a finger is currently touching the screen, sfFalse otherwise
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///
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////////////////////////////////////////////////////////////
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CSFML_WINDOW_API sfBool sfTouch_isDown(unsigned int finger);
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////////////////////////////////////////////////////////////
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/// \brief Get the current position of a touch in window coordinates
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///
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/// This function returns the current touch position
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/// relative to the given window, or desktop if NULL is passed.
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///
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/// \param finger Finger index
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/// \param relativeTo Reference window
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///
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/// \return Current position of \a finger, or undefined if it's not down
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///
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////////////////////////////////////////////////////////////
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CSFML_WINDOW_API sfVector2i sfTouch_getPosition(unsigned int finger, const sfWindow* relativeTo);
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#endif // SFML_TOUCH_H
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@@ -18,6 +18,8 @@ set(SRC
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${INCROOT}/Mouse.h
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${INCROOT}/Mouse.h
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${SRCROOT}/Sensor.cpp
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${SRCROOT}/Sensor.cpp
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${INCROOT}/Sensor.h
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${INCROOT}/Sensor.h
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${SRCROOT}/Touch.cpp
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${INCROOT}/Touch.h
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${INCROOT}/Types.h
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${INCROOT}/Types.h
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${SRCROOT}/VideoMode.cpp
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${SRCROOT}/VideoMode.cpp
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${INCROOT}/VideoMode.h
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${INCROOT}/VideoMode.h
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@@ -0,0 +1,53 @@
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Window/Touch.h>
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#include <SFML/Window/Touch.hpp>
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#include <SFML/Window/WindowStruct.h>
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#include <SFML/Internal.h>
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////////////////////////////////////////////////////////////
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sfBool sfTouch_isDown(unsigned int finger)
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{
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return sf::Touch::isDown(finger);
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}
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////////////////////////////////////////////////////////////
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sfVector2i sfTouch_getPosition(unsigned int finger, const sfWindow* relativeTo)
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{
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sf::Vector2i sfmlPosition;
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if (relativeTo)
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sfmlPosition = sf::Touch::getPosition(finger, relativeTo->This);
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else
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sfmlPosition = sf::Touch::getPosition(finger);
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sfVector2i position = {sfmlPosition.x, sfmlPosition.y};
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return position;
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}
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