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Use C standard library utilities for booleans and fixed-width ints
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@@ -19,7 +19,7 @@ int main(void)
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return EXIT_FAILURE;
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}
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sfSprite* sprite = sfSprite_create();
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sfSprite_setTexture(sprite, texture, sfTrue);
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sfSprite_setTexture(sprite, texture, true);
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const sfVector2f spritePosition = {200, 200};
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sfSprite_setPosition(sprite, spritePosition);
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