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Use C standard library utilities for booleans and fixed-width ints
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@@ -221,7 +221,7 @@ CSFML_GRAPHICS_API void sfShader_setIntColorUniform(sfShader* shader, const char
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/// \param x Value of the bool scalar
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///
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////////////////////////////////////////////////////////////
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CSFML_GRAPHICS_API void sfShader_setBoolUniform(sfShader* shader, const char* name, sfBool x);
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CSFML_GRAPHICS_API void sfShader_setBoolUniform(sfShader* shader, const char* name, bool x);
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////////////////////////////////////////////////////////////
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/// \brief Specify value for \p bvec2 uniform
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@@ -689,10 +689,10 @@ CSFML_GRAPHICS_API void sfShader_bind(const sfShader* shader);
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/// the shader features. If it returns false, then
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/// any attempt to use sfShader will fail.
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///
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/// \return sfTrue if the system can use shaders, sfFalse otherwise
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/// \return true if the system can use shaders, false otherwise
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///
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////////////////////////////////////////////////////////////
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CSFML_GRAPHICS_API sfBool sfShader_isAvailable(void);
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CSFML_GRAPHICS_API bool sfShader_isAvailable(void);
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////////////////////////////////////////////////////////////
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/// \brief Tell whether or not the system supports geometry shaders
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@@ -711,6 +711,6 @@ CSFML_GRAPHICS_API sfBool sfShader_isAvailable(void);
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/// \return True if geometry shaders are supported, false otherwise
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///
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////////////////////////////////////////////////////////////
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CSFML_GRAPHICS_API sfBool sfShader_isGeometryAvailable(void);
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CSFML_GRAPHICS_API bool sfShader_isGeometryAvailable(void);
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#endif // SFML_SHADER_H
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