Use C standard library utilities for booleans and fixed-width ints

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Chris Thrasher authored and Lukas Dürrenberger committed 2024-02-19 23:30:30 +01:00
1 parent 46bc9a7ed8
commit a51c22a7a3
97 files changed
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@@ -208,7 +208,7 @@ CSFML_GRAPHICS_API sfImage* sfTexture_copyToImage(const sfTexture* texture);
/// \param y Y offset in the texture where to copy the source pixels
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfTexture_updateFromPixels(sfTexture* texture, const sfUint8* pixels, unsigned int width, unsigned int height, unsigned int x, unsigned int y);
CSFML_GRAPHICS_API void sfTexture_updateFromPixels(sfTexture* texture, const uint8_t* pixels, unsigned int width, unsigned int height, unsigned int x, unsigned int y);
////////////////////////////////////////////////////////////
/// \brief Update a part of this texture from another texture
@@ -265,20 +265,20 @@ CSFML_GRAPHICS_API void sfTexture_updateFromRenderWindow(sfTexture* texture, con
/// \brief Enable or disable the smooth filter on a texture
///
/// \param texture The texture object
/// \param smooth sfTrue to enable smoothing, sfFalse to disable it
/// \param smooth true to enable smoothing, false to disable it
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfTexture_setSmooth(sfTexture* texture, sfBool smooth);
CSFML_GRAPHICS_API void sfTexture_setSmooth(sfTexture* texture, bool smooth);
////////////////////////////////////////////////////////////
/// \brief Tell whether the smooth filter is enabled or not for a texture
///
/// \param texture The texture object
///
/// \return sfTrue if smoothing is enabled, sfFalse if it is disabled
/// \return true if smoothing is enabled, false if it is disabled
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfBool sfTexture_isSmooth(const sfTexture* texture);
CSFML_GRAPHICS_API bool sfTexture_isSmooth(const sfTexture* texture);
////////////////////////////////////////////////////////////
/// \brief Tell whether the texture source is converted from sRGB or not
@@ -291,7 +291,7 @@ CSFML_GRAPHICS_API sfBool sfTexture_isSmooth(const sfTexture* texture);
/// \see sfTexture_createSrgbFromImage
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfBool sfTexture_isSrgb(const sfTexture* texture);
CSFML_GRAPHICS_API bool sfTexture_isSrgb(const sfTexture* texture);
////////////////////////////////////////////////////////////
/// \brief Enable or disable repeating for a texture
@@ -314,17 +314,17 @@ CSFML_GRAPHICS_API sfBool sfTexture_isSrgb(const sfTexture* texture);
/// \param repeated True to repeat the texture, false to disable repeating
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfTexture_setRepeated(sfTexture* texture, sfBool repeated);
CSFML_GRAPHICS_API void sfTexture_setRepeated(sfTexture* texture, bool repeated);
////////////////////////////////////////////////////////////
/// \brief Tell whether a texture is repeated or not
///
/// \param texture The texture object
///
/// \return sfTrue if repeat mode is enabled, sfFalse if it is disabled
/// \return true if repeat mode is enabled, false if it is disabled
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfBool sfTexture_isRepeated(const sfTexture* texture);
CSFML_GRAPHICS_API bool sfTexture_isRepeated(const sfTexture* texture);
////////////////////////////////////////////////////////////
/// \brief Generate a mipmap using the current texture data
@@ -346,10 +346,10 @@ CSFML_GRAPHICS_API sfBool sfTexture_isRepeated(const sfTexture* texture);
/// modified, at which point this function will have to be called again to
/// regenerate it.
///
/// \return sfTrue if mipmap generation was successful, sfFalse if unsuccessful
/// \return true if mipmap generation was successful, false if unsuccessful
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfBool sfTexture_generateMipmap(sfTexture* texture);
CSFML_GRAPHICS_API bool sfTexture_generateMipmap(sfTexture* texture);
////////////////////////////////////////////////////////////
/// \brief Swap the contents of a texture with those of another