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Minor corrections in the API documentation
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/// \brief Types of primitives that a sf::VertexArray can render
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/// \brief Types of primitives that a sf::VertexArray can render
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///
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///
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/// Points and lines have no area, therefore their thickness
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/// Points and lines have no area, therefore their thickness
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/// will always be 1 pixel, regarldess the current transform
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/// will always be 1 pixel, regardless the current transform
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/// and view.
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/// and view.
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///
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///
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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