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Merge pull request #59 from zsbzsb/feature/joystick_identification
Added support for joystick identification
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@@ -29,6 +29,7 @@
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Window/Export.h>
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#include <SFML/Window/JoystickIdentification.h>
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////////////////////////////////////////////////////////////
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@@ -121,6 +122,19 @@ CSFML_WINDOW_API sfBool sfJoystick_isButtonPressed(unsigned int joystick, unsign
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////////////////////////////////////////////////////////////
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CSFML_WINDOW_API float sfJoystick_getAxisPosition(unsigned int joystick, sfJoystickAxis axis);
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////////////////////////////////////////////////////////////
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/// \brief Get the joystick information
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///
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/// The result of this function will only remain valid until
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/// the next time the function is called.
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///
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/// \param joystick Index of the joystick
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///
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/// \return Structure containing joystick information.
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///
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////////////////////////////////////////////////////////////
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CSFML_WINDOW_API sfJoystickIdentification sfJoystick_getIdentification(unsigned int joystick);
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////////////////////////////////////////////////////////////
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/// \brief Update the states of all joysticks
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///
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@@ -0,0 +1,45 @@
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2014 Laurent Gomila (laurent.gom@gmail.com)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#ifndef SFML_JOYSTICKIDENDIFICATION_H
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#define SFML_JOYSTICKIDENDIFICATION_H
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Window/Export.h>
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////////////////////////////////////////////////////////////
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/// sfJoystickIdentification holds a joystick's identification
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////////////////////////////////////////////////////////////
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typedef struct
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{
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const char* name;
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unsigned int vendorId;
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unsigned int productId;
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} sfJoystickIdentification;
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#endif // SFML_JOYSTICKIDENDIFICATION_H
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