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Some functions were still using the old naming convention
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@@ -275,7 +275,7 @@ CSFML_NETWORK_API void sfHttp_setHost(sfHttp* http, const char* host, unsigned s
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////////////////////////////////////////////////////////////
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/// \brief Send a HTTP request and return the server's response.
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///
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/// You must have a valid host before sending a request (see sfHttp_SetHost).
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/// You must have a valid host before sending a request (see sfHttp_setHost).
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/// Any missing mandatory header field in the request will be added
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/// with an appropriate value.
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/// Warning: this function waits for the server's response and may
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@@ -121,7 +121,7 @@ CSFML_NETWORK_API sfBool sfSocketSelector_wait(sfSocketSelector* selector, sfTim
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/// \brief Test a socket to know if it is ready to receive data
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///
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/// This function must be used after a call to
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/// sfSocketSelector_Wait, to know which sockets are ready to
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/// sfSocketSelector_wait, to know which sockets are ready to
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/// receive data. If a socket is ready, a call to Receive will
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/// never block because we know that there is data available to read.
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/// Note that if this function returns sfTrue for a sfTcpListener,
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@@ -54,7 +54,7 @@ CSFML_NETWORK_API void sfTcpListener_destroy(sfTcpListener* listener);
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///
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/// In blocking mode, calls will not return until they have
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/// completed their task. For example, a call to
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/// sfTcpListener_Accept in blocking mode won't return until
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/// sfTcpListener_accept in blocking mode won't return until
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/// a new connection was actually received.
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/// In non-blocking mode, calls will always return immediately,
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/// using the return code to signal whether there was data
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@@ -119,7 +119,7 @@ CSFML_NETWORK_API sfSocketStatus sfUdpSocket_bind(sfUdpSocket* socket, unsigned
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/// \param socket UDP socket object
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///
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////////////////////////////////////////////////////////////
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CSFML_NETWORK_API void sfUdpSocket_Unbind(sfUdpSocket* socket);
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CSFML_NETWORK_API void sfUdpSocket_unbind(sfUdpSocket* socket);
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////////////////////////////////////////////////////////////
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/// \brief Send raw data to a remote peer with a UDP socket
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