Some functions were still using the old naming convention

This commit is contained in:
Laurent Gomila committed 2012-05-01 20:21:00 +02:00
1 parent d1b0c2221b
commit bf614690ad
13 files changed
+79 -79

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@@ -275,7 +275,7 @@ CSFML_NETWORK_API void sfHttp_setHost(sfHttp* http, const char* host, unsigned s
////////////////////////////////////////////////////////////
/// \brief Send a HTTP request and return the server's response.
///
/// You must have a valid host before sending a request (see sfHttp_SetHost).
/// You must have a valid host before sending a request (see sfHttp_setHost).
/// Any missing mandatory header field in the request will be added
/// with an appropriate value.
/// Warning: this function waits for the server's response and may
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@@ -121,7 +121,7 @@ CSFML_NETWORK_API sfBool sfSocketSelector_wait(sfSocketSelector* selector, sfTim
/// \brief Test a socket to know if it is ready to receive data
///
/// This function must be used after a call to
/// sfSocketSelector_Wait, to know which sockets are ready to
/// sfSocketSelector_wait, to know which sockets are ready to
/// receive data. If a socket is ready, a call to Receive will
/// never block because we know that there is data available to read.
/// Note that if this function returns sfTrue for a sfTcpListener,
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@@ -54,7 +54,7 @@ CSFML_NETWORK_API void sfTcpListener_destroy(sfTcpListener* listener);
///
/// In blocking mode, calls will not return until they have
/// completed their task. For example, a call to
/// sfTcpListener_Accept in blocking mode won't return until
/// sfTcpListener_accept in blocking mode won't return until
/// a new connection was actually received.
/// In non-blocking mode, calls will always return immediately,
/// using the return code to signal whether there was data
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@@ -119,7 +119,7 @@ CSFML_NETWORK_API sfSocketStatus sfUdpSocket_bind(sfUdpSocket* socket, unsigned
/// \param socket UDP socket object
///
////////////////////////////////////////////////////////////
CSFML_NETWORK_API void sfUdpSocket_Unbind(sfUdpSocket* socket);
CSFML_NETWORK_API void sfUdpSocket_unbind(sfUdpSocket* socket);
////////////////////////////////////////////////////////////
/// \brief Send raw data to a remote peer with a UDP socket