Some functions were still using the old naming convention

This commit is contained in:
Laurent Gomila committed 2012-05-01 20:21:00 +02:00
1 parent d1b0c2221b
commit bf614690ad
13 files changed
+79 -79

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+2 -2
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@@ -175,14 +175,14 @@ void sfShader_setFloat4Parameter(sfShader* shader, const char* name, float x, fl
////////////////////////////////////////////////////////////
void sfShader_SetVector2Parameter(sfShader* shader, const char* name, sfVector2f vector)
void sfShader_setVector2Parameter(sfShader* shader, const char* name, sfVector2f vector)
{
CSFML_CALL(shader, setParameter(name, sf::Vector2f(vector.x, vector.y)));
}
////////////////////////////////////////////////////////////
void sfShader_SetVector3Parameter(sfShader* shader, const char* name, sfVector3f vector)
void sfShader_setVector3Parameter(sfShader* shader, const char* name, sfVector3f vector)
{
CSFML_CALL(shader, setParameter(name, sf::Vector3f(vector.x, vector.y, vector.z)));
}
+1 -1
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@@ -193,7 +193,7 @@ sfVector2u sfWindow_getSize(const sfWindow* window)
////////////////////////////////////////////////////////////
void sfWindow_SetSize(sfWindow* window, sfVector2u size)
void sfWindow_setSize(sfWindow* window, sfVector2u size)
{
CSFML_CALL(window, setSize(sf::Vector2u(size.x, size.y)));
}