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Some functions were still using the old naming convention
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@@ -175,14 +175,14 @@ void sfShader_setFloat4Parameter(sfShader* shader, const char* name, float x, fl
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////////////////////////////////////////////////////////////
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void sfShader_SetVector2Parameter(sfShader* shader, const char* name, sfVector2f vector)
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void sfShader_setVector2Parameter(sfShader* shader, const char* name, sfVector2f vector)
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{
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CSFML_CALL(shader, setParameter(name, sf::Vector2f(vector.x, vector.y)));
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}
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////////////////////////////////////////////////////////////
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void sfShader_SetVector3Parameter(sfShader* shader, const char* name, sfVector3f vector)
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void sfShader_setVector3Parameter(sfShader* shader, const char* name, sfVector3f vector)
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{
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CSFML_CALL(shader, setParameter(name, sf::Vector3f(vector.x, vector.y, vector.z)));
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}
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