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https://github.com/SFML/CSFML.git
synced 2026-10-26 21:16:13 +01:00
Improved internal macros
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0c5afa3483
commit
c40961bac3
18 files changed
+275
-190
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+12
-12
@@ -56,21 +56,21 @@ void sfSound_Destroy(sfSound* sound)
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////////////////////////////////////////////////////////////
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void sfSound_Play(sfSound* sound)
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{
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CSFML_CALL(sound, Play())
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CSFML_CALL(sound, Play());
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}
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////////////////////////////////////////////////////////////
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void sfSound_Pause(sfSound* sound)
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{
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CSFML_CALL(sound, Pause())
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CSFML_CALL(sound, Pause());
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}
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////////////////////////////////////////////////////////////
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void sfSound_Stop(sfSound* sound)
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{
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CSFML_CALL(sound, Stop())
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CSFML_CALL(sound, Stop());
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}
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@@ -79,7 +79,7 @@ void sfSound_SetBuffer(sfSound* sound, const sfSoundBuffer* buffer)
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{
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if (buffer)
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{
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CSFML_CALL(sound, SetBuffer(buffer->This))
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CSFML_CALL(sound, SetBuffer(buffer->This));
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sound->Buffer = buffer;
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}
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}
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@@ -88,7 +88,7 @@ void sfSound_SetBuffer(sfSound* sound, const sfSoundBuffer* buffer)
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////////////////////////////////////////////////////////////
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const sfSoundBuffer* sfSound_GetBuffer(const sfSound* sound)
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{
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CSFML_CHECK_RETURN(sound, NULL)
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CSFML_CHECK_RETURN(sound, NULL);
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return sound->Buffer;
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}
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@@ -97,14 +97,14 @@ const sfSoundBuffer* sfSound_GetBuffer(const sfSound* sound)
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////////////////////////////////////////////////////////////
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void sfSound_SetLoop(sfSound* sound, sfBool loop)
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{
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CSFML_CALL(sound, SetLoop(loop == sfTrue))
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CSFML_CALL(sound, SetLoop(loop == sfTrue));
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}
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////////////////////////////////////////////////////////////
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sfBool sfSound_GetLoop(const sfSound* sound)
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{
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CSFML_CALL_RETURN(sound, GetLoop(), sfFalse)
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CSFML_CALL_RETURN(sound, GetLoop(), sfFalse);
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}
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@@ -120,21 +120,21 @@ sfSoundStatus sfSound_GetStatus(const sfSound* sound)
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////////////////////////////////////////////////////////////
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void sfSound_SetPitch(sfSound* sound, float pitch)
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{
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CSFML_CALL(sound, SetPitch(pitch))
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CSFML_CALL(sound, SetPitch(pitch));
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}
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////////////////////////////////////////////////////////////
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void sfSound_SetVolume(sfSound* sound, float volume)
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{
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CSFML_CALL(sound, SetVolume(volume))
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CSFML_CALL(sound, SetVolume(volume));
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}
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////////////////////////////////////////////////////////////
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void sfSound_SetPosition(sfSound* sound, float x, float y, float z)
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{
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CSFML_CALL(sound, SetPosition(sf::Vector3f(x, y, z)))
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CSFML_CALL(sound, SetPosition(sf::Vector3f(x, y, z)));
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}
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@@ -169,14 +169,14 @@ void sfSound_SetPlayingOffset(sfSound* sound, sfTime timeOffset)
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////////////////////////////////////////////////////////////
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float sfSound_GetPitch(const sfSound* sound)
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{
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CSFML_CALL_RETURN(sound, GetPitch(), 0.f)
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CSFML_CALL_RETURN(sound, GetPitch(), 0.f);
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}
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////////////////////////////////////////////////////////////
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float sfSound_GetVolume(const sfSound* sound)
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{
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CSFML_CALL_RETURN(sound, GetVolume(), 0.f)
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CSFML_CALL_RETURN(sound, GetVolume(), 0.f);
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}
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@@ -113,35 +113,35 @@ void sfSoundBuffer_Destroy(sfSoundBuffer* soundBuffer)
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////////////////////////////////////////////////////////////
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sfBool sfSoundBuffer_SaveToFile(const sfSoundBuffer* soundBuffer, const char* filename)
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{
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CSFML_CALL_RETURN(soundBuffer, SaveToFile(filename), sfFalse)
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CSFML_CALL_RETURN(soundBuffer, SaveToFile(filename), sfFalse);
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}
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////////////////////////////////////////////////////////////
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const sfInt16* sfSoundBuffer_GetSamples(const sfSoundBuffer* soundBuffer)
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{
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CSFML_CALL_RETURN(soundBuffer, GetSamples(), NULL)
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CSFML_CALL_RETURN(soundBuffer, GetSamples(), NULL);
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}
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////////////////////////////////////////////////////////////
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size_t sfSoundBuffer_GetSampleCount(const sfSoundBuffer* soundBuffer)
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{
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CSFML_CALL_RETURN(soundBuffer, GetSampleCount(), 0)
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CSFML_CALL_RETURN(soundBuffer, GetSampleCount(), 0);
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}
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////////////////////////////////////////////////////////////
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unsigned int sfSoundBuffer_GetSampleRate(const sfSoundBuffer* soundBuffer)
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{
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CSFML_CALL_RETURN(soundBuffer, GetSampleRate(), 0)
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CSFML_CALL_RETURN(soundBuffer, GetSampleRate(), 0);
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}
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////////////////////////////////////////////////////////////
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unsigned int sfSoundBuffer_GetChannelCount(const sfSoundBuffer* soundBuffer)
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{
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CSFML_CALL_RETURN(soundBuffer, GetChannelCount(), 0)
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CSFML_CALL_RETURN(soundBuffer, GetChannelCount(), 0);
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}
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@@ -178,7 +178,7 @@ const sfTransform* sfCircleShape_GetInverseTransform(const sfCircleShape* shape)
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////////////////////////////////////////////////////////////
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void sfCircleShape_SetTexture(sfCircleShape* shape, const sfTexture* texture, sfBool resetRect)
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{
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CSFML_CALL(shape, SetTexture(texture ? texture->This : NULL, resetRect == sfTrue))
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CSFML_CALL(shape, SetTexture(texture ? texture->This : NULL, resetRect == sfTrue));
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shape->Texture = texture;
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}
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@@ -186,7 +186,7 @@ void sfCircleShape_SetTexture(sfCircleShape* shape, const sfTexture* texture, sf
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////////////////////////////////////////////////////////////
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void sfCircleShape_SetTextureRect(sfCircleShape* shape, sfIntRect rect)
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{
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CSFML_CALL(shape, SetTextureRect(sf::IntRect(rect.Left, rect.Top, rect.Width, rect.Height)))
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CSFML_CALL(shape, SetTextureRect(sf::IntRect(rect.Left, rect.Top, rect.Width, rect.Height)));
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}
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@@ -214,7 +214,7 @@ void sfCircleShape_SetOutlineThickness(sfCircleShape* shape, float thickness)
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////////////////////////////////////////////////////////////
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const sfTexture* sfCircleShape_GetTexture(const sfCircleShape* shape)
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{
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CSFML_CHECK_RETURN(shape, NULL)
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CSFML_CHECK_RETURN(shape, NULL);
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return shape->Texture;
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}
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@@ -224,7 +224,7 @@ const sfTexture* sfCircleShape_GetTexture(const sfCircleShape* shape)
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sfIntRect sfCircleShape_GetTextureRect(const sfCircleShape* shape)
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{
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sfIntRect rect = {0, 0, 0, 0};
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CSFML_CHECK_RETURN(sprite, rect)
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CSFML_CHECK_RETURN(shape, rect);
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sf::IntRect sfmlRect = shape->This.GetTextureRect();
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rect.Left = sfmlRect.Left;
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@@ -175,7 +175,7 @@ const sfTransform* sfConvexShape_GetInverseTransform(const sfConvexShape* shape)
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////////////////////////////////////////////////////////////
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void sfConvexShape_SetTexture(sfConvexShape* shape, const sfTexture* texture, sfBool resetRect)
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{
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CSFML_CALL(shape, SetTexture(texture ? texture->This : NULL, resetRect == sfTrue))
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CSFML_CALL(shape, SetTexture(texture ? texture->This : NULL, resetRect == sfTrue));
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shape->Texture = texture;
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}
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@@ -183,7 +183,7 @@ void sfConvexShape_SetTexture(sfConvexShape* shape, const sfTexture* texture, sf
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////////////////////////////////////////////////////////////
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void sfConvexShape_SetTextureRect(sfConvexShape* shape, sfIntRect rect)
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{
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CSFML_CALL(shape, SetTextureRect(sf::IntRect(rect.Left, rect.Top, rect.Width, rect.Height)))
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CSFML_CALL(shape, SetTextureRect(sf::IntRect(rect.Left, rect.Top, rect.Width, rect.Height)));
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}
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@@ -211,7 +211,7 @@ void sfConvexShape_SetOutlineThickness(sfConvexShape* shape, float thickness)
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////////////////////////////////////////////////////////////
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const sfTexture* sfConvexShape_GetTexture(const sfConvexShape* shape)
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{
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CSFML_CHECK_RETURN(shape, NULL)
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CSFML_CHECK_RETURN(shape, NULL);
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return shape->Texture;
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}
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@@ -221,7 +221,7 @@ const sfTexture* sfConvexShape_GetTexture(const sfConvexShape* shape)
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sfIntRect sfConvexShape_GetTextureRect(const sfConvexShape* shape)
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{
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sfIntRect rect = {0, 0, 0, 0};
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CSFML_CHECK_RETURN(sprite, rect)
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CSFML_CHECK_RETURN(shape, rect);
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sf::IntRect sfmlRect = shape->This.GetTextureRect();
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rect.Left = sfmlRect.Left;
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@@ -35,12 +35,12 @@
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////////////////////////////////////////////////////////////
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sfBool sfFloatRect_Contains(const sfFloatRect* rect, float x, float y)
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{
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CSFML_CHECK_RETURN(rect, sfFalse)
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CSFML_CHECK_RETURN(rect, sfFalse);
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return sf::FloatRect(rect->Left, rect->Top, rect->Width, rect->Height).Contains(x, y);
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}
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sfBool sfIntRect_Contains(const sfIntRect* rect, int x, int y)
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{
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CSFML_CHECK_RETURN(rect, sfFalse)
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CSFML_CHECK_RETURN(rect, sfFalse);
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return sf::IntRect(rect->Left, rect->Top, rect->Width, rect->Height).Contains(x, y);
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}
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@@ -50,8 +50,8 @@ sfBool sfIntRect_Contains(const sfIntRect* rect, int x, int y)
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////////////////////////////////////////////////////////////
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sfBool sfFloatRect_Intersects(const sfFloatRect* rect1, const sfFloatRect* rect2, sfFloatRect* intersection)
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{
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CSFML_CHECK_RETURN(rect1, sfFalse)
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CSFML_CHECK_RETURN(rect2, sfFalse)
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CSFML_CHECK_RETURN(rect1, sfFalse);
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CSFML_CHECK_RETURN(rect2, sfFalse);
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sf::FloatRect SFMLRect1(rect1->Left, rect1->Top, rect1->Width, rect1->Height);
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sf::FloatRect SFMLRect2(rect2->Left, rect2->Top, rect2->Width, rect2->Height);
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@@ -75,8 +75,8 @@ sfBool sfFloatRect_Intersects(const sfFloatRect* rect1, const sfFloatRect* rect2
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}
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sfBool sfIntRect_Intersects(const sfIntRect* rect1, const sfIntRect* rect2, sfIntRect* intersection)
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{
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CSFML_CHECK_RETURN(rect1, sfFalse)
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CSFML_CHECK_RETURN(rect2, sfFalse)
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CSFML_CHECK_RETURN(rect1, sfFalse);
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CSFML_CHECK_RETURN(rect2, sfFalse);
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sf::IntRect SFMLRect1(rect1->Left, rect1->Top, rect1->Width, rect1->Height);
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sf::IntRect SFMLRect2(rect2->Left, rect2->Top, rect2->Width, rect2->Height);
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@@ -175,7 +175,7 @@ const sfTransform* sfRectangleShape_GetInverseTransform(const sfRectangleShape*
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////////////////////////////////////////////////////////////
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void sfRectangleShape_SetTexture(sfRectangleShape* shape, const sfTexture* texture, sfBool resetRect)
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{
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CSFML_CALL(shape, SetTexture(texture ? texture->This : NULL, resetRect == sfTrue))
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CSFML_CALL(shape, SetTexture(texture ? texture->This : NULL, resetRect == sfTrue));
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shape->Texture = texture;
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}
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@@ -183,7 +183,7 @@ void sfRectangleShape_SetTexture(sfRectangleShape* shape, const sfTexture* textu
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////////////////////////////////////////////////////////////
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void sfRectangleShape_SetTextureRect(sfRectangleShape* shape, sfIntRect rect)
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{
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CSFML_CALL(shape, SetTextureRect(sf::IntRect(rect.Left, rect.Top, rect.Width, rect.Height)))
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CSFML_CALL(shape, SetTextureRect(sf::IntRect(rect.Left, rect.Top, rect.Width, rect.Height)));
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}
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@@ -211,7 +211,7 @@ void sfRectangleShape_SetOutlineThickness(sfRectangleShape* shape, float thickne
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////////////////////////////////////////////////////////////
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const sfTexture* sfRectangleShape_GetTexture(const sfRectangleShape* shape)
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{
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CSFML_CHECK_RETURN(shape, NULL)
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CSFML_CHECK_RETURN(shape, NULL);
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return shape->Texture;
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}
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@@ -221,7 +221,7 @@ const sfTexture* sfRectangleShape_GetTexture(const sfRectangleShape* shape)
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sfIntRect sfRectangleShape_GetTextureRect(const sfRectangleShape* shape)
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{
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sfIntRect rect = {0, 0, 0, 0};
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CSFML_CHECK_RETURN(sprite, rect)
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CSFML_CHECK_RETURN(shape, rect);
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sf::IntRect sfmlRect = shape->This.GetTextureRect();
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rect.Left = sfmlRect.Left;
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@@ -75,14 +75,14 @@ unsigned int sfRenderTexture_GetHeight(const sfRenderTexture* renderTexture)
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////////////////////////////////////////////////////////////
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sfBool sfRenderTexture_SetActive(sfRenderTexture* renderTexture, sfBool active)
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{
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CSFML_CALL_RETURN(renderTexture, SetActive(active == sfTrue), sfFalse)
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CSFML_CALL_RETURN(renderTexture, SetActive(active == sfTrue), sfFalse);
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}
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////////////////////////////////////////////////////////////
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void sfRenderTexture_Display(sfRenderTexture* renderTexture)
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{
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CSFML_CALL(renderTexture, Display())
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CSFML_CALL(renderTexture, Display());
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}
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@@ -206,14 +206,14 @@ void sfRenderWindow_SetPosition(sfRenderWindow* renderWindow, int left, int top)
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////////////////////////////////////////////////////////////
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void sfRenderWindow_SetSize(sfRenderWindow* renderWindow, unsigned int width, unsigned int height)
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{
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CSFML_CALL(renderWindow, SetSize(width, height))
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CSFML_CALL(renderWindow, SetSize(width, height));
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}
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////////////////////////////////////////////////////////////
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void sfRenderWindow_SetTitle(sfRenderWindow* renderWindow, const char* title)
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{
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CSFML_CALL(renderWindow, SetTitle(title))
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CSFML_CALL(renderWindow, SetTitle(title));
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}
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@@ -234,14 +234,14 @@ void sfRenderWindow_EnableKeyRepeat(sfRenderWindow* renderWindow, sfBool enabled
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////////////////////////////////////////////////////////////
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void sfRenderWindow_SetIcon(sfRenderWindow* renderWindow, unsigned int width, unsigned int height, const sfUint8* pixels)
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{
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CSFML_CALL(renderWindow, SetIcon(width, height, pixels))
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CSFML_CALL(renderWindow, SetIcon(width, height, pixels));
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}
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////////////////////////////////////////////////////////////
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sfBool sfRenderWindow_SetActive(sfRenderWindow* renderWindow, sfBool active)
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{
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CSFML_CALL_RETURN(renderWindow, SetActive(active == sfTrue), sfFalse)
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CSFML_CALL_RETURN(renderWindow, SetActive(active == sfTrue), sfFalse);
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}
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@@ -149,42 +149,42 @@ void sfShader_Destroy(sfShader* shader)
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////////////////////////////////////////////////////////////
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void sfShader_SetFloatParameter(sfShader* shader, const char* name, float x)
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{
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CSFML_CALL(shader, SetParameter(name, x))
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CSFML_CALL(shader, SetParameter(name, x));
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}
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////////////////////////////////////////////////////////////
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void sfShader_SetFloat2Parameter(sfShader* shader, const char* name, float x, float y)
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{
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CSFML_CALL(shader, SetParameter(name, x, y))
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CSFML_CALL(shader, SetParameter(name, x, y));
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}
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////////////////////////////////////////////////////////////
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void sfShader_SetFloat3Parameter(sfShader* shader, const char* name, float x, float y, float z)
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{
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CSFML_CALL(shader, SetParameter(name, x, y, z))
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CSFML_CALL(shader, SetParameter(name, x, y, z));
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}
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////////////////////////////////////////////////////////////
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void sfShader_SetFloat4Parameter(sfShader* shader, const char* name, float x, float y, float z, float w)
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{
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CSFML_CALL(shader, SetParameter(name, x, y, z, w))
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CSFML_CALL(shader, SetParameter(name, x, y, z, w));
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}
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////////////////////////////////////////////////////////////
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void sfShader_SetColorParameter(sfShader* shader, const char* name, sfColor color)
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{
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CSFML_CALL(shader, SetParameter(name, sf::Color(color.r, color.g, color.b, color.a)))
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CSFML_CALL(shader, SetParameter(name, sf::Color(color.r, color.g, color.b, color.a)));
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}
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////////////////////////////////////////////////////////////
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void sfShader_SetTransformParameter(sfShader* shader, const char* name, const sfTransform* transform)
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{
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CSFML_CALL(shader, SetParameter(name, transform ? transform->This : sf::Transform::Identity))
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CSFML_CALL(shader, SetParameter(name, transform ? transform->This : sf::Transform::Identity));
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}
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@@ -192,28 +192,28 @@ void sfShader_SetTransformParameter(sfShader* shader, const char* name, const sf
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void sfShader_SetTextureParameter(sfShader* shader, const char* name, const sfTexture* texture)
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{
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CSFML_CHECK(texture);
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CSFML_CALL(shader, SetParameter(name, *texture->This))
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CSFML_CALL(shader, SetParameter(name, *texture->This));
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}
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////////////////////////////////////////////////////////////
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void sfShader_SetCurrentTextureParameter(sfShader* shader, const char* name)
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{
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CSFML_CALL(shader, SetParameter(name, sf::Shader::CurrentTexture))
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CSFML_CALL(shader, SetParameter(name, sf::Shader::CurrentTexture));
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}
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////////////////////////////////////////////////////////////
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void sfShader_Bind(const sfShader* shader)
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{
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CSFML_CALL(shader, Bind())
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CSFML_CALL(shader, Bind());
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}
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////////////////////////////////////////////////////////////
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void sfShader_Unbind(const sfShader* shader)
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{
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CSFML_CALL(shader, Unbind())
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CSFML_CALL(shader, Unbind());
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}
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@@ -181,7 +181,7 @@ void sfSprite_SetTexture(sfSprite* sprite, const sfTexture* texture, sfBool rese
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{
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if (texture && texture->This)
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{
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CSFML_CALL(sprite, SetTexture(*texture->This, resetRect == sfTrue))
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CSFML_CALL(sprite, SetTexture(*texture->This, resetRect == sfTrue));
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sprite->Texture = texture;
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}
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}
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@@ -190,7 +190,7 @@ void sfSprite_SetTexture(sfSprite* sprite, const sfTexture* texture, sfBool rese
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////////////////////////////////////////////////////////////
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void sfSprite_SetTextureRect(sfSprite* sprite, sfIntRect rectangle)
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{
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CSFML_CALL(sprite, SetTextureRect(sf::IntRect(rectangle.Left, rectangle.Top, rectangle.Width, rectangle.Height)))
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||||
CSFML_CALL(sprite, SetTextureRect(sf::IntRect(rectangle.Left, rectangle.Top, rectangle.Width, rectangle.Height)));
|
||||
}
|
||||
|
||||
|
||||
@@ -204,7 +204,7 @@ void sfSprite_SetColor(sfSprite* sprite, sfColor color)
|
||||
////////////////////////////////////////////////////////////
|
||||
const sfTexture* sfSprite_GetTexture(const sfSprite* sprite)
|
||||
{
|
||||
CSFML_CHECK_RETURN(sprite, NULL)
|
||||
CSFML_CHECK_RETURN(sprite, NULL);
|
||||
|
||||
return sprite->Texture;
|
||||
}
|
||||
@@ -214,7 +214,7 @@ const sfTexture* sfSprite_GetTexture(const sfSprite* sprite)
|
||||
sfIntRect sfSprite_GetTextureRect(const sfSprite* sprite)
|
||||
{
|
||||
sfIntRect rect = {0, 0, 0, 0};
|
||||
CSFML_CHECK_RETURN(sprite, rect)
|
||||
CSFML_CHECK_RETURN(sprite, rect);
|
||||
|
||||
sf::IntRect sfmlRect = sprite->This.GetTextureRect();
|
||||
rect.Left = sfmlRect.Left;
|
||||
|
||||
+10
-10
@@ -179,7 +179,7 @@ const sfTransform* sfText_GetInverseTransform(const sfText* text)
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfText_SetString(sfText* text, const char* string)
|
||||
{
|
||||
CSFML_CALL(text, SetString(string))
|
||||
CSFML_CALL(text, SetString(string));
|
||||
}
|
||||
|
||||
|
||||
@@ -187,7 +187,7 @@ void sfText_SetString(sfText* text, const char* string)
|
||||
void sfText_SetUnicodeString(sfText* text, const sfUint32* string)
|
||||
{
|
||||
sf::String UTF32Text = string;
|
||||
CSFML_CALL(text, SetString(UTF32Text))
|
||||
CSFML_CALL(text, SetString(UTF32Text));
|
||||
}
|
||||
|
||||
|
||||
@@ -196,7 +196,7 @@ void sfText_SetFont(sfText* text, const sfFont* font)
|
||||
{
|
||||
CSFML_CHECK(font);
|
||||
|
||||
CSFML_CALL(text, SetFont(font->This))
|
||||
CSFML_CALL(text, SetFont(font->This));
|
||||
text->Font = font;
|
||||
}
|
||||
|
||||
@@ -204,21 +204,21 @@ void sfText_SetFont(sfText* text, const sfFont* font)
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfText_SetCharacterSize(sfText* text, unsigned int size)
|
||||
{
|
||||
CSFML_CALL(text, SetCharacterSize(size))
|
||||
CSFML_CALL(text, SetCharacterSize(size));
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfText_SetStyle(sfText* text, sfUint32 style)
|
||||
{
|
||||
CSFML_CALL(text, SetStyle(style))
|
||||
CSFML_CALL(text, SetStyle(style));
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
const char* sfText_GetString(const sfText* text)
|
||||
{
|
||||
CSFML_CHECK_RETURN(text, NULL)
|
||||
CSFML_CHECK_RETURN(text, NULL);
|
||||
|
||||
text->String = text->This.GetString().ToAnsiString();
|
||||
|
||||
@@ -229,7 +229,7 @@ const char* sfText_GetString(const sfText* text)
|
||||
////////////////////////////////////////////////////////////
|
||||
const sfUint32* sfText_GetUnicodeString(const sfText* text)
|
||||
{
|
||||
CSFML_CHECK_RETURN(text, NULL)
|
||||
CSFML_CHECK_RETURN(text, NULL);
|
||||
|
||||
return text->This.GetString().GetData();
|
||||
}
|
||||
@@ -238,7 +238,7 @@ const sfUint32* sfText_GetUnicodeString(const sfText* text)
|
||||
////////////////////////////////////////////////////////////
|
||||
const sfFont* sfText_GetFont(const sfText* text)
|
||||
{
|
||||
CSFML_CHECK_RETURN(text, NULL)
|
||||
CSFML_CHECK_RETURN(text, NULL);
|
||||
|
||||
return text->Font;
|
||||
}
|
||||
@@ -247,14 +247,14 @@ const sfFont* sfText_GetFont(const sfText* text)
|
||||
////////////////////////////////////////////////////////////
|
||||
unsigned int sfText_GetCharacterSize(const sfText* text)
|
||||
{
|
||||
CSFML_CALL_RETURN(text, GetCharacterSize(), 0)
|
||||
CSFML_CALL_RETURN(text, GetCharacterSize(), 0);
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
sfUint32 sfText_GetStyle(const sfText* text)
|
||||
{
|
||||
CSFML_CALL_RETURN(text, GetStyle(), 0)
|
||||
CSFML_CALL_RETURN(text, GetStyle(), 0);
|
||||
}
|
||||
|
||||
|
||||
|
||||
+87
-58
@@ -26,82 +26,111 @@
|
||||
#define SFML_INTERNAL_H
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Define macros to check the validity of CSFML objects
|
||||
// in debug run
|
||||
// Define macros to check the validity of CSFML objects in debug run
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <stdio.h>
|
||||
|
||||
// this macro avoids the C4127 warning on VC++ ("conditional expression is constant")
|
||||
#define ASSERT_FALSE (__LINE__ == -1)
|
||||
|
||||
#ifndef NDEBUG
|
||||
|
||||
#define CSFML_CHECK(Object) \
|
||||
if (Object == NULL) \
|
||||
{ \
|
||||
fprintf(stderr, "SFML warning : trying to use a null " #Object " object\n"); \
|
||||
return; \
|
||||
}
|
||||
#define CSFML_CHECK(object_) \
|
||||
do \
|
||||
{ \
|
||||
if (object_ == NULL) \
|
||||
{ \
|
||||
fprintf(stderr, "SFML warning: trying to use a null " #object_ " object\n"); \
|
||||
return; \
|
||||
} \
|
||||
} \
|
||||
while (ASSERT_FALSE)
|
||||
|
||||
#define CSFML_CALL(Object, Function) \
|
||||
if (Object) \
|
||||
{ \
|
||||
(Object->This.Function); \
|
||||
} \
|
||||
else \
|
||||
{ \
|
||||
fprintf(stderr, "SFML warning : trying to use a null " #Object " object\n"); \
|
||||
} \
|
||||
#define CSFML_CALL(object_, function_) \
|
||||
do \
|
||||
{ \
|
||||
if (object_) \
|
||||
{ \
|
||||
(object_->This.function_); \
|
||||
} \
|
||||
else \
|
||||
{ \
|
||||
fprintf(stderr, "SFML warning: trying to use a null " #object_ " object\n"); \
|
||||
} \
|
||||
} \
|
||||
while (ASSERT_FALSE)
|
||||
|
||||
#define CSFML_CALL_PTR(Object, Function) \
|
||||
if (Object) \
|
||||
{ \
|
||||
(Object->This->Function); \
|
||||
} \
|
||||
else \
|
||||
{ \
|
||||
fprintf(stderr, "SFML warning : trying to use a null " #Object " object\n"); \
|
||||
} \
|
||||
#define CSFML_CALL_PTR(object_, function_) \
|
||||
do \
|
||||
{ \
|
||||
if (object_) \
|
||||
{ \
|
||||
(object_->This->function_); \
|
||||
} \
|
||||
else \
|
||||
{ \
|
||||
fprintf(stderr, "SFML warning: trying to use a null " #object_ " object\n"); \
|
||||
} \
|
||||
} \
|
||||
while (ASSERT_FALSE)
|
||||
|
||||
#define CSFML_CHECK_RETURN(Object, Default) \
|
||||
if (Object == NULL) \
|
||||
{ \
|
||||
fprintf(stderr, "SFML warning : trying to use a null " #Object " object\n"); \
|
||||
return Default; \
|
||||
}
|
||||
#define CSFML_CHECK_RETURN(object_, default_) \
|
||||
do \
|
||||
{ \
|
||||
if (object_ == NULL) \
|
||||
{ \
|
||||
fprintf(stderr, "SFML warning: trying to use a null " #object_ " object\n"); \
|
||||
return default_; \
|
||||
} \
|
||||
} \
|
||||
while (ASSERT_FALSE)
|
||||
|
||||
#define CSFML_CALL_RETURN(Object, Function, Default) \
|
||||
if (Object) \
|
||||
{ \
|
||||
return (Object->This.Function); \
|
||||
} \
|
||||
else \
|
||||
{ \
|
||||
fprintf(stderr, "SFML warning : trying to use a null " #Object " object\n"); \
|
||||
return Default; \
|
||||
} \
|
||||
#define CSFML_CALL_RETURN(object_, function_, default_) \
|
||||
if (object_) \
|
||||
{ \
|
||||
return (object_->This.function_); \
|
||||
} \
|
||||
else \
|
||||
{ \
|
||||
fprintf(stderr, "SFML warning: trying to use a null " #object_ " object\n"); \
|
||||
return default_; \
|
||||
}
|
||||
|
||||
#define CSFML_CALL_PTR_RETURN(Object, Function, Default) \
|
||||
if (Object) \
|
||||
{ \
|
||||
return (Object->This->Function); \
|
||||
} \
|
||||
else \
|
||||
{ \
|
||||
fprintf(stderr, "SFML warning : trying to use a null " #Object " object\n"); \
|
||||
return Default; \
|
||||
} \
|
||||
#define CSFML_CALL_PTR_RETURN(object_, function_, default_) \
|
||||
if (object_) \
|
||||
{ \
|
||||
return (object_->This->function_); \
|
||||
} \
|
||||
else \
|
||||
{ \
|
||||
fprintf(stderr, "SFML warning: trying to use a null " #object_ " object\n"); \
|
||||
return default_; \
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
#define CSFML_CHECK(Object)
|
||||
#define CSFML_CHECK(object_)
|
||||
|
||||
#define CSFML_CALL(Object, Function) (Object->This.Function);
|
||||
#define CSFML_CALL(object_, function_) \
|
||||
(object_->This.function_)
|
||||
|
||||
#define CSFML_CALL_PTR(Object, Function) (Object->This->Function);
|
||||
#define CSFML_CALL_PTR(object_, function_) \
|
||||
(object_->This->function_)
|
||||
|
||||
#define CSFML_CHECK_RETURN(Object, Default) (void)Default;
|
||||
#define CSFML_CHECK_RETURN(object_, default_) \
|
||||
(void)default_;
|
||||
|
||||
#define CSFML_CALL_RETURN(Object, Function, Default) (void)Default; return (Object->This.Function);
|
||||
#define CSFML_CALL_RETURN(object_, function_, default_) \
|
||||
{ \
|
||||
(void)default_; \
|
||||
return (object_->This.function_); \
|
||||
}
|
||||
|
||||
#define CSFML_CALL_PTR_RETURN(Object, Function, Default) (void)Default; return (Object->This->Function);
|
||||
#define CSFML_CALL_PTR_RETURN(object_, function_, default_) \
|
||||
{ \
|
||||
(void)default_; \
|
||||
return (object_->This->function_); \
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
+104
-48
@@ -30,30 +30,6 @@
|
||||
#include <SFML/Internal.h>
|
||||
|
||||
|
||||
namespace
|
||||
{
|
||||
// Helper function to read a variable from a packet
|
||||
template <typename T>
|
||||
T PacketRead(sfPacket* packet)
|
||||
{
|
||||
CSFML_CHECK_RETURN(packet, 0);
|
||||
|
||||
T value;
|
||||
packet->This >> value;
|
||||
return value;
|
||||
}
|
||||
|
||||
// Helper function to write a variable to a packet
|
||||
template <typename T>
|
||||
void PacketWrite(sfPacket* packet, T value)
|
||||
{
|
||||
CSFML_CHECK(packet);
|
||||
|
||||
packet->This << value;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
sfPacket* sfPacket_Create(void)
|
||||
{
|
||||
@@ -121,44 +97,125 @@ sfBool sfPacket_CanRead(const sfPacket* packet)
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
sfBool sfPacket_ReadBool(sfPacket* packet) {return PacketRead<sfUint8>(packet);}
|
||||
sfInt8 sfPacket_ReadInt8(sfPacket* packet) {return PacketRead<sfInt8>(packet);}
|
||||
sfUint8 sfPacket_ReadUint8(sfPacket* packet) {return PacketRead<sfUint8>(packet);}
|
||||
sfInt16 sfPacket_ReadInt16(sfPacket* packet) {return PacketRead<sfInt16>(packet);}
|
||||
sfUint16 sfPacket_ReadUint16(sfPacket* packet) {return PacketRead<sfUint16>(packet);}
|
||||
sfInt32 sfPacket_ReadInt32(sfPacket* packet) {return PacketRead<sfInt32>(packet);}
|
||||
sfUint32 sfPacket_ReadUint32(sfPacket* packet) {return PacketRead<sfUint32>(packet);}
|
||||
float sfPacket_ReadFloat(sfPacket* packet) {return PacketRead<float>(packet);}
|
||||
double sfPacket_ReadDouble(sfPacket* packet) {return PacketRead<double>(packet);}
|
||||
|
||||
sfBool sfPacket_ReadBool(sfPacket* packet)
|
||||
{
|
||||
return sfPacket_ReadUint8(packet);
|
||||
}
|
||||
sfInt8 sfPacket_ReadInt8(sfPacket* packet)
|
||||
{
|
||||
CSFML_CHECK_RETURN(packet, sfFalse);
|
||||
sfInt8 value;
|
||||
packet->This >> value;
|
||||
return value;
|
||||
}
|
||||
sfUint8 sfPacket_ReadUint8(sfPacket* packet)
|
||||
{
|
||||
CSFML_CHECK_RETURN(packet, sfFalse);
|
||||
sfUint8 value;
|
||||
packet->This >> value;
|
||||
return value;
|
||||
}
|
||||
sfInt16 sfPacket_ReadInt16(sfPacket* packet)
|
||||
{
|
||||
CSFML_CHECK_RETURN(packet, sfFalse);
|
||||
sfInt16 value;
|
||||
packet->This >> value;
|
||||
return value;
|
||||
}
|
||||
sfUint16 sfPacket_ReadUint16(sfPacket* packet)
|
||||
{
|
||||
CSFML_CHECK_RETURN(packet, sfFalse);
|
||||
sfUint16 value;
|
||||
packet->This >> value;
|
||||
return value;
|
||||
}
|
||||
sfInt32 sfPacket_ReadInt32(sfPacket* packet)
|
||||
{
|
||||
CSFML_CHECK_RETURN(packet, sfFalse);
|
||||
sfInt32 value;
|
||||
packet->This >> value;
|
||||
return value;
|
||||
}
|
||||
sfUint32 sfPacket_ReadUint32(sfPacket* packet)
|
||||
{
|
||||
CSFML_CHECK_RETURN(packet, sfFalse);
|
||||
sfUint32 value;
|
||||
packet->This >> value;
|
||||
return value;
|
||||
}
|
||||
float sfPacket_ReadFloat(sfPacket* packet)
|
||||
{
|
||||
CSFML_CHECK_RETURN(packet, sfFalse);
|
||||
float value;
|
||||
packet->This >> value;
|
||||
return value;
|
||||
}
|
||||
double sfPacket_ReadDouble(sfPacket* packet)
|
||||
{
|
||||
CSFML_CHECK_RETURN(packet, sfFalse);
|
||||
double value;
|
||||
packet->This >> value;
|
||||
return value;
|
||||
}
|
||||
void sfPacket_ReadString(sfPacket* packet, char* string)
|
||||
{
|
||||
CSFML_CHECK(packet);
|
||||
|
||||
if (string)
|
||||
packet->This >> string;
|
||||
}
|
||||
|
||||
void sfPacket_ReadWideString(sfPacket* packet, wchar_t* string)
|
||||
{
|
||||
CSFML_CHECK(packet);
|
||||
|
||||
if (string)
|
||||
packet->This >> string;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfPacket_WriteBool(sfPacket* packet, sfBool value) {PacketWrite(packet, static_cast<sfUint8>(value));}
|
||||
void sfPacket_WriteInt8(sfPacket* packet, sfInt8 value) {PacketWrite(packet, value);}
|
||||
void sfPacket_WriteUint8(sfPacket* packet, sfUint8 value) {PacketWrite(packet, value);}
|
||||
void sfPacket_WriteInt16(sfPacket* packet, sfInt16 value) {PacketWrite(packet, value);}
|
||||
void sfPacket_WriteUint16(sfPacket* packet, sfUint16 value) {PacketWrite(packet, value);}
|
||||
void sfPacket_WriteInt32(sfPacket* packet, sfInt32 value) {PacketWrite(packet, value);}
|
||||
void sfPacket_WriteUint32(sfPacket* packet, sfUint32 value) {PacketWrite(packet, value);}
|
||||
void sfPacket_WriteFloat(sfPacket* packet, float value) {PacketWrite(packet, value);}
|
||||
void sfPacket_WriteDouble(sfPacket* packet, double value) {PacketWrite(packet, value);}
|
||||
|
||||
void sfPacket_WriteBool(sfPacket* packet, sfBool value)
|
||||
{
|
||||
sfPacket_WriteUint8(packet, value ? 1 : 0);
|
||||
}
|
||||
void sfPacket_WriteInt8(sfPacket* packet, sfInt8 value)
|
||||
{
|
||||
CSFML_CHECK(packet);
|
||||
packet->This << value;
|
||||
}
|
||||
void sfPacket_WriteUint8(sfPacket* packet, sfUint8 value)
|
||||
{
|
||||
CSFML_CHECK(packet);
|
||||
packet->This << value;
|
||||
}
|
||||
void sfPacket_WriteInt16(sfPacket* packet, sfInt16 value)
|
||||
{
|
||||
CSFML_CHECK(packet);
|
||||
packet->This << value;
|
||||
}
|
||||
void sfPacket_WriteUint16(sfPacket* packet, sfUint16 value)
|
||||
{
|
||||
CSFML_CHECK(packet);
|
||||
packet->This << value;
|
||||
}
|
||||
void sfPacket_WriteInt32(sfPacket* packet, sfInt32 value)
|
||||
{
|
||||
CSFML_CHECK(packet);
|
||||
packet->This << value;
|
||||
}
|
||||
void sfPacket_WriteUint32(sfPacket* packet, sfUint32 value)
|
||||
{
|
||||
CSFML_CHECK(packet);
|
||||
packet->This << value;
|
||||
}
|
||||
void sfPacket_WriteFloat(sfPacket* packet, float value)
|
||||
{
|
||||
CSFML_CHECK(packet);
|
||||
packet->This << value;
|
||||
}
|
||||
void sfPacket_WriteDouble(sfPacket* packet, double value)
|
||||
{
|
||||
CSFML_CHECK(packet);
|
||||
packet->This << value;
|
||||
}
|
||||
void sfPacket_WriteString(sfPacket* packet, const char* string)
|
||||
{
|
||||
CSFML_CHECK(packet);
|
||||
@@ -166,7 +223,6 @@ void sfPacket_WriteString(sfPacket* packet, const char* string)
|
||||
if (string)
|
||||
packet->This << string;
|
||||
}
|
||||
|
||||
void sfPacket_WriteWideString(sfPacket* packet, const wchar_t* string)
|
||||
{
|
||||
CSFML_CHECK(packet);
|
||||
|
||||
@@ -71,7 +71,7 @@ unsigned short sfTcpSocket_GetLocalPort(const sfTcpSocket* socket)
|
||||
////////////////////////////////////////////////////////////
|
||||
sfIpAddress sfTcpSocket_GetRemoteAddress(const sfTcpSocket* socket)
|
||||
{
|
||||
sfIpAddress result;
|
||||
sfIpAddress result = sfIpAddress_None();
|
||||
CSFML_CHECK_RETURN(socket, result);
|
||||
|
||||
sf::IpAddress address = socket->This.GetRemoteAddress();
|
||||
|
||||
@@ -86,7 +86,7 @@ void sfUdpSocket_Unbind(sfUdpSocket* socket)
|
||||
////////////////////////////////////////////////////////////
|
||||
sfSocketStatus sfUdpSocket_Send(sfUdpSocket* socket, const char* data, size_t size, sfIpAddress address, unsigned short port)
|
||||
{
|
||||
CSFML_CHECK_RETURN(socket, sfSocketError)
|
||||
CSFML_CHECK_RETURN(socket, sfSocketError);
|
||||
|
||||
// Convert the address
|
||||
sf::IpAddress receiver(address.Address);
|
||||
|
||||
@@ -47,12 +47,12 @@ void sfMutex_Destroy(sfMutex* mutex)
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfMutex_Lock(sfMutex* mutex)
|
||||
{
|
||||
CSFML_CALL(mutex, Lock())
|
||||
CSFML_CALL(mutex, Lock());
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfMutex_Unlock(sfMutex* mutex)
|
||||
{
|
||||
CSFML_CALL(mutex, Unlock())
|
||||
CSFML_CALL(mutex, Unlock());
|
||||
}
|
||||
@@ -47,5 +47,5 @@ void sfContext_Destroy(sfContext* context)
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfContext_SetActive(sfContext* context, sfBool active)
|
||||
{
|
||||
CSFML_CALL(context, SetActive(active == sfTrue))
|
||||
CSFML_CALL(context, SetActive(active == sfTrue));
|
||||
}
|
||||
+14
-14
@@ -101,14 +101,14 @@ sfBool sfWindow_IsOpen(const sfWindow* window)
|
||||
////////////////////////////////////////////////////////////
|
||||
unsigned int sfWindow_GetWidth(const sfWindow* window)
|
||||
{
|
||||
CSFML_CALL_RETURN(window, GetWidth(), 0)
|
||||
CSFML_CALL_RETURN(window, GetWidth(), 0);
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
unsigned int sfWindow_GetHeight(const sfWindow* window)
|
||||
{
|
||||
CSFML_CALL_RETURN(window, GetHeight(), 0)
|
||||
CSFML_CALL_RETURN(window, GetHeight(), 0);
|
||||
}
|
||||
|
||||
|
||||
@@ -174,84 +174,84 @@ sfBool sfWindow_WaitEvent(sfWindow* window, sfEvent* event)
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfWindow_EnableVerticalSync(sfWindow* window, sfBool enabled)
|
||||
{
|
||||
CSFML_CALL(window, EnableVerticalSync(enabled == sfTrue))
|
||||
CSFML_CALL(window, EnableVerticalSync(enabled == sfTrue));
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfWindow_ShowMouseCursor(sfWindow* window, sfBool show)
|
||||
{
|
||||
CSFML_CALL(window, ShowMouseCursor(show == sfTrue))
|
||||
CSFML_CALL(window, ShowMouseCursor(show == sfTrue));
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfWindow_SetPosition(sfWindow* window, int left, int top)
|
||||
{
|
||||
CSFML_CALL(window, SetPosition(left, top))
|
||||
CSFML_CALL(window, SetPosition(left, top));
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfWindow_SetSize(sfWindow* window, unsigned int width, unsigned int height)
|
||||
{
|
||||
CSFML_CALL(window, SetSize(width, height))
|
||||
CSFML_CALL(window, SetSize(width, height));
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfWindow_SetTitle(sfWindow* window, const char* title)
|
||||
{
|
||||
CSFML_CALL(window, SetTitle(title))
|
||||
CSFML_CALL(window, SetTitle(title));
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfWindow_Show(sfWindow* window, sfBool show)
|
||||
{
|
||||
CSFML_CALL(window, Show(show == sfTrue))
|
||||
CSFML_CALL(window, Show(show == sfTrue));
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfWindow_EnableKeyRepeat(sfWindow* window, sfBool enabled)
|
||||
{
|
||||
CSFML_CALL(window, EnableKeyRepeat(enabled == sfTrue))
|
||||
CSFML_CALL(window, EnableKeyRepeat(enabled == sfTrue));
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfWindow_SetIcon(sfWindow* window, unsigned int width, unsigned int height, const sfUint8* pixels)
|
||||
{
|
||||
CSFML_CALL(window, SetIcon(width, height, pixels))
|
||||
CSFML_CALL(window, SetIcon(width, height, pixels));
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
sfBool sfWindow_SetActive(sfWindow* window, sfBool active)
|
||||
{
|
||||
CSFML_CALL_RETURN(window, SetActive(active == sfTrue), sfFalse)
|
||||
CSFML_CALL_RETURN(window, SetActive(active == sfTrue), sfFalse);
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfWindow_Display(sfWindow* window)
|
||||
{
|
||||
CSFML_CALL(window, Display())
|
||||
CSFML_CALL(window, Display());
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfWindow_SetFramerateLimit(sfWindow* window, unsigned int limit)
|
||||
{
|
||||
CSFML_CALL(window, SetFramerateLimit(limit))
|
||||
CSFML_CALL(window, SetFramerateLimit(limit));
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfWindow_SetJoystickThreshold(sfWindow* window, float threshold)
|
||||
{
|
||||
CSFML_CALL(window, SetJoystickThreshold(threshold))
|
||||
CSFML_CALL(window, SetJoystickThreshold(threshold));
|
||||
}
|
||||
|
||||
|
||||
|
||||
Reference in new issue
Block a user