Improved internal macros

This commit is contained in:
Laurent Gomila committed 2012-02-04 11:01:37 +01:00
1 parent 0c5afa3483
commit c40961bac3
18 files changed
+275 -190

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+12 -12
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@@ -56,21 +56,21 @@ void sfSound_Destroy(sfSound* sound)
////////////////////////////////////////////////////////////
void sfSound_Play(sfSound* sound)
{
CSFML_CALL(sound, Play())
CSFML_CALL(sound, Play());
}
////////////////////////////////////////////////////////////
void sfSound_Pause(sfSound* sound)
{
CSFML_CALL(sound, Pause())
CSFML_CALL(sound, Pause());
}
////////////////////////////////////////////////////////////
void sfSound_Stop(sfSound* sound)
{
CSFML_CALL(sound, Stop())
CSFML_CALL(sound, Stop());
}
@@ -79,7 +79,7 @@ void sfSound_SetBuffer(sfSound* sound, const sfSoundBuffer* buffer)
{
if (buffer)
{
CSFML_CALL(sound, SetBuffer(buffer->This))
CSFML_CALL(sound, SetBuffer(buffer->This));
sound->Buffer = buffer;
}
}
@@ -88,7 +88,7 @@ void sfSound_SetBuffer(sfSound* sound, const sfSoundBuffer* buffer)
////////////////////////////////////////////////////////////
const sfSoundBuffer* sfSound_GetBuffer(const sfSound* sound)
{
CSFML_CHECK_RETURN(sound, NULL)
CSFML_CHECK_RETURN(sound, NULL);
return sound->Buffer;
}
@@ -97,14 +97,14 @@ const sfSoundBuffer* sfSound_GetBuffer(const sfSound* sound)
////////////////////////////////////////////////////////////
void sfSound_SetLoop(sfSound* sound, sfBool loop)
{
CSFML_CALL(sound, SetLoop(loop == sfTrue))
CSFML_CALL(sound, SetLoop(loop == sfTrue));
}
////////////////////////////////////////////////////////////
sfBool sfSound_GetLoop(const sfSound* sound)
{
CSFML_CALL_RETURN(sound, GetLoop(), sfFalse)
CSFML_CALL_RETURN(sound, GetLoop(), sfFalse);
}
@@ -120,21 +120,21 @@ sfSoundStatus sfSound_GetStatus(const sfSound* sound)
////////////////////////////////////////////////////////////
void sfSound_SetPitch(sfSound* sound, float pitch)
{
CSFML_CALL(sound, SetPitch(pitch))
CSFML_CALL(sound, SetPitch(pitch));
}
////////////////////////////////////////////////////////////
void sfSound_SetVolume(sfSound* sound, float volume)
{
CSFML_CALL(sound, SetVolume(volume))
CSFML_CALL(sound, SetVolume(volume));
}
////////////////////////////////////////////////////////////
void sfSound_SetPosition(sfSound* sound, float x, float y, float z)
{
CSFML_CALL(sound, SetPosition(sf::Vector3f(x, y, z)))
CSFML_CALL(sound, SetPosition(sf::Vector3f(x, y, z)));
}
@@ -169,14 +169,14 @@ void sfSound_SetPlayingOffset(sfSound* sound, sfTime timeOffset)
////////////////////////////////////////////////////////////
float sfSound_GetPitch(const sfSound* sound)
{
CSFML_CALL_RETURN(sound, GetPitch(), 0.f)
CSFML_CALL_RETURN(sound, GetPitch(), 0.f);
}
////////////////////////////////////////////////////////////
float sfSound_GetVolume(const sfSound* sound)
{
CSFML_CALL_RETURN(sound, GetVolume(), 0.f)
CSFML_CALL_RETURN(sound, GetVolume(), 0.f);
}