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Update enumerations to match SFML 3
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@@ -142,10 +142,10 @@ typedef enum
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sfKeyF14, ///< The F14 key
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sfKeyF15, ///< The F15 key
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sfKeyPause, ///< The Pause key
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sfKeyCount, ///< Keep last -- the total number of keyboard keys
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} sfKeyCode;
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CSFML_WINDOW_API const unsigned int sfKeyCount; ///< The total number of keyboard keys
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////////////////////////////////////////////////////////////
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/// \brief Scancodes
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@@ -310,10 +310,10 @@ typedef enum
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sfScanLaunchApplication2, //!< Keyboard Launch Application 2 key
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sfScanLaunchMail, //!< Keyboard Launch Mail key
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sfScanLaunchMediaSelect, //!< Keyboard Launch Media Select key
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sfScancodeCount //!< Keep last -- the total number of scancodes
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} sfScancode;
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CSFML_WINDOW_API const unsigned int sfScancodeCount; //!< The total number of scancodes
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////////////////////////////////////////////////////////////
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/// \brief Check if a key is pressed
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@@ -39,15 +39,15 @@
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////////////////////////////////////////////////////////////
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typedef enum
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{
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sfMouseLeft, ///< The left mouse button
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sfMouseRight, ///< The right mouse button
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sfMouseMiddle, ///< The middle (wheel) mouse button
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sfMouseXButton1, ///< The first extra mouse button
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sfMouseXButton2, ///< The second extra mouse button
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sfMouseButtonCount ///< Keep last -- the total number of mouse buttons
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sfMouseLeft, ///< The left mouse button
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sfMouseRight, ///< The right mouse button
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sfMouseMiddle, ///< The middle (wheel) mouse button
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sfMouseButtonExtra1, ///< The first extra mouse button
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sfMouseButtonExtra2, ///< The second extra mouse button
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} sfMouseButton;
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CSFML_WINDOW_API const unsigned int sfMouseButtonCount; ///< The total number of mouse buttons
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////////////////////////////////////////////////////////////
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/// \brief Mouse wheels
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///
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@@ -45,10 +45,10 @@ typedef enum
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sfSensorGravity, ///< Measures the direction and intensity of gravity, independent of device acceleration (m/s^2)
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sfSensorUserAcceleration, ///< Measures the direction and intensity of device acceleration, independent of the gravity (m/s^2)
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sfSensorOrientation, ///< Measures the absolute 3D orientation (degrees)
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sfSensorCount ///< Keep last -- the total number of sensor types
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} sfSensorType;
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CSFML_WINDOW_API const unsigned int sfSensorCount; ///< The total number of sensor types
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////////////////////////////////////////////////////////////
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/// \brief Check if a sensor is available on the underlying platform
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