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Removed sfShader_unbind
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@@ -359,7 +359,6 @@ CSFML_GRAPHICS_API void sfShader_setCurrentTextureParameter(sfShader* shader, co
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/// sfWindow_setActive(window, sfTrue);
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/// sfShader_bind(shader);
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/// ... render OpenGL geometry ...
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/// sfShader_unbind(shader);
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/// \endcode
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///
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/// \param shader Shader to bind
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@@ -367,18 +366,6 @@ CSFML_GRAPHICS_API void sfShader_setCurrentTextureParameter(sfShader* shader, co
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////////////////////////////////////////////////////////////
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CSFML_GRAPHICS_API void sfShader_bind(const sfShader* shader);
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////////////////////////////////////////////////////////////
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/// \brief Unbind a shader (deactivate it)
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///
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/// This function is normally for internal use only, unless
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/// you want to use the shader with a custom OpenGL rendering
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/// instead of a SFML drawable.
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///
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/// \param shader Shader to unbind
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///
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////////////////////////////////////////////////////////////
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CSFML_GRAPHICS_API void sfShader_unbind(const sfShader* shader);
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////////////////////////////////////////////////////////////
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/// \brief Tell whether or not the system supports shaders
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///
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