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Removed sfShader_unbind
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@@ -224,13 +224,6 @@ void sfShader_bind(const sfShader* shader)
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}
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////////////////////////////////////////////////////////////
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void sfShader_unbind(const sfShader* shader)
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{
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CSFML_CALL(shader, unbind());
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}
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////////////////////////////////////////////////////////////
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sfBool sfShader_isAvailable(void)
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{
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