Removed sfShader_unbind

This commit is contained in:
Laurent Gomila committed 2012-10-20 23:44:01 +02:00
1 parent 53f5e263a2
commit cc8637f65c
2 files changed
-20

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-13
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@@ -359,7 +359,6 @@ CSFML_GRAPHICS_API void sfShader_setCurrentTextureParameter(sfShader* shader, co
/// sfWindow_setActive(window, sfTrue); /// sfWindow_setActive(window, sfTrue);
/// sfShader_bind(shader); /// sfShader_bind(shader);
/// ... render OpenGL geometry ... /// ... render OpenGL geometry ...
/// sfShader_unbind(shader);
/// \endcode /// \endcode
/// ///
/// \param shader Shader to bind /// \param shader Shader to bind
@@ -367,18 +366,6 @@ CSFML_GRAPHICS_API void sfShader_setCurrentTextureParameter(sfShader* shader, co
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfShader_bind(const sfShader* shader); CSFML_GRAPHICS_API void sfShader_bind(const sfShader* shader);
////////////////////////////////////////////////////////////
/// \brief Unbind a shader (deactivate it)
///
/// This function is normally for internal use only, unless
/// you want to use the shader with a custom OpenGL rendering
/// instead of a SFML drawable.
///
/// \param shader Shader to unbind
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfShader_unbind(const sfShader* shader);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Tell whether or not the system supports shaders /// \brief Tell whether or not the system supports shaders
/// ///
-7
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@@ -224,13 +224,6 @@ void sfShader_bind(const sfShader* shader)
} }
////////////////////////////////////////////////////////////
void sfShader_unbind(const sfShader* shader)
{
CSFML_CALL(shader, unbind());
}
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
sfBool sfShader_isAvailable(void) sfBool sfShader_isAvailable(void)
{ {