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Updated CSFML to match the blending mode changes
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@@ -32,16 +32,54 @@
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////////////////////////////////////////////////////////////
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/// \brief Available blending modes for drawing
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/// \brief Enumeration of the blending factors
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///
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////////////////////////////////////////////////////////////
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typedef enum
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{
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sfBlendAlpha, ///< Pixel = Src * a + Dest * (1 - a)
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sfBlendAdd, ///< Pixel = Src + Dest
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sfBlendMultiply, ///< Pixel = Src * Dest
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sfBlendNone ///< No blending
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sfBlendFactorZero, ///< (0, 0, 0, 0)
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sfBlendFactorOne, ///< (1, 1, 1, 1)
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sfBlendFactorSrcColor, ///< (src.r, src.g, src.b, src.a)
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sfBlendFactorOneMinusSrcColor, ///< (1, 1, 1, 1) - (src.r, src.g, src.b, src.a)
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sfBlendFactorDstColor, ///< (dst.r, dst.g, dst.b, dst.a)
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sfBlendFactorOneMinusDstColor, ///< (1, 1, 1, 1) - (dst.r, dst.g, dst.b, dst.a)
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sfBlendFactorSrcAlpha, ///< (src.a, src.a, src.a, src.a)
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sfBlendFactorOneMinusSrcAlpha, ///< (1, 1, 1, 1) - (src.a, src.a, src.a, src.a)
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sfBlendFactorDstAlpha, ///< (dst.a, dst.a, dst.a, dst.a)
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sfBlendFactorOneMinusDstAlpha ///< (1, 1, 1, 1) - (dst.a, dst.a, dst.a, dst.a)
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} sfBlendFactor;
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////////////////////////////////////////////////////////////
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/// \brief Enumeration of the blending equations
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///
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////////////////////////////////////////////////////////////
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typedef enum
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{
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sfBlendEquationAdd, ///< Pixel = Src * SrcFactor + Dst * DstFactor
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sfBlendEquationSubtract ///< Pixel = Src * SrcFactor - Dst * DstFactor
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} sfBlendEquation;
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////////////////////////////////////////////////////////////
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/// \brief Blending mode for drawing
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///
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////////////////////////////////////////////////////////////
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typedef struct
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{
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sfBlendFactor colorSrcFactor; ///< Source blending factor for the color channels
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sfBlendFactor colorDstFactor; ///< Destination blending factor for the color channels
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sfBlendEquation colorEquation; ///< Blending equation for the color channels
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sfBlendFactor alphaSrcFactor; ///< Source blending factor for the alpha channel
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sfBlendFactor alphaDstFactor; ///< Destination blending factor for the alpha channel
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sfBlendEquation alphaEquation; ///< Blending equation for the alpha channel
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} sfBlendMode;
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CSFML_GRAPHICS_API const sfBlendMode sfBlendAlpha; ///< Blend source and dest according to dest alpha
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CSFML_GRAPHICS_API const sfBlendMode sfBlendAdd; ///< Add source to dest
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CSFML_GRAPHICS_API const sfBlendMode sfBlendMultiply; ///< Multiply source and dest
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CSFML_GRAPHICS_API const sfBlendMode sfBlendNone; ///< Overwrite dest with source
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#endif // SFML_BLENDMODE_H
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