Improved API documentation (copied from SFML)

This commit is contained in:
Laurent Gomila committed 2011-09-02 20:15:45 +02:00
1 parent c84a787d0a
commit d734c9df5c
50 files changed
+1606 -1478

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@@ -33,7 +33,7 @@
////////////////////////////////////////////////////////////
/// Create a new clock and start it
/// \brief Create a new clock and start it
///
/// \return A new sfClock object
///
@@ -41,37 +41,43 @@
CSFML_API sfClock* sfClock_Create(void);
////////////////////////////////////////////////////////////
/// Copy an existing clock
/// \brief Create a new clock by copying an existing one
///
/// \param clock : Clock to copy
/// \param clock Clock to copy
///
/// \return Copied object
/// \return A new sfClock object which is a copy of \a clock
///
////////////////////////////////////////////////////////////
CSFML_API sfClock* sfClock_Copy(sfClock* clock);
////////////////////////////////////////////////////////////
/// Destroy an existing clock
/// \brief Destroy a clock
///
/// \param clock : Clock to delete
/// \param clock Clock to destroy
///
////////////////////////////////////////////////////////////
CSFML_API void sfClock_Destroy(sfClock* clock);
////////////////////////////////////////////////////////////
/// Get the time elapsed for a clock
/// \brief Get the time elapsed in a clock
///
/// \param clock : Clock to get time from
/// This function returns the time elapsed since the last call
/// to sfClock_Reset (or the construction of the object if
/// sfClock_Reset has not been called).
///
/// \return Elapsed time, in milliseconds
/// \param clock Clock object
///
/// \return Time elapsed, in milliseconds
///
////////////////////////////////////////////////////////////
CSFML_API sfUint32 sfClock_GetTime(const sfClock* clock);
////////////////////////////////////////////////////////////
/// Restart a clock
/// \brief Restart a clock
///
/// \param clock : Clock to restart
/// This function puts the time counter back to zero.
///
/// \param clock Clock object
///
////////////////////////////////////////////////////////////
CSFML_API void sfClock_Reset(sfClock* clock);
+7 -7
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@@ -33,7 +33,7 @@
////////////////////////////////////////////////////////////
/// Create a new mutex
/// \brief Create a new mutex
///
/// \return A new sfMutex object
///
@@ -41,25 +41,25 @@
CSFML_API sfMutex* sfMutex_Create(void);
////////////////////////////////////////////////////////////
/// Destroy an existing mutex
/// \brief Destroy a mutex
///
/// \param mutex : Mutex to delete
/// \param mutex Mutex to destroy
///
////////////////////////////////////////////////////////////
CSFML_API void sfMutex_Destroy(sfMutex* mutex);
////////////////////////////////////////////////////////////
/// Lock a mutex
/// \brief Lock a mutex
///
/// \param mutex : Mutex to lock
/// \param mutex Mutex object
///
////////////////////////////////////////////////////////////
CSFML_API void sfMutex_Lock(sfMutex* mutex);
////////////////////////////////////////////////////////////
/// Unlock a mutex
/// \brief Unlock a mutex
///
/// \param mutex : Mutex to unlock
/// \param mutex Mutex object
///
////////////////////////////////////////////////////////////
CSFML_API void sfMutex_Unlock(sfMutex* mutex);
+5 -2
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@@ -32,9 +32,12 @@
////////////////////////////////////////////////////////////
/// Make the current thread sleep for a given duration
/// \brief Make the current thread sleep for a given duration
///
/// \param duration : Time to sleep, in milliseconds
/// sfSleep is the best way to block a program or one of its
/// threads, as it doesn't consume any CPU power.
///
/// \param duration Time to sleep, in milliseconds
///
////////////////////////////////////////////////////////////
CSFML_API void sfSleep(sfUint32 duration);
+37 -14
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@@ -33,45 +33,68 @@
////////////////////////////////////////////////////////////
/// Construct a new thread from a function pointer
/// \brief Create a new thread from a function pointer
///
/// \param function : Entry point of the thread
/// \param userData : Data to pass to the thread function
/// Note: this does *not* run the thread, use sfThread_Launch.
///
/// \param function Entry point of the thread
/// \param userData Custom data to pass to the thread function
///
/// \return A new sfThread object
///
////////////////////////////////////////////////////////////
CSFML_API sfThread* sfThread_Create(void (*function)(void*), void* userData);
////////////////////////////////////////////////////////////
/// Destroy an existing thread
/// \brief Destroy a thread
///
/// \param thread : Thread to delete
/// This function calls sfThread_Wait, so that the internal thread
/// cannot survive after the sfThread object is destroyed.
///
/// \param thread Thread to destroy
///
////////////////////////////////////////////////////////////
CSFML_API void sfThread_Destroy(sfThread* thread);
////////////////////////////////////////////////////////////
/// Run a thread
/// \brief Run a thread
///
/// \param thread : Thread to launch
/// This function starts the entry point passed to the
/// thread's constructor, and returns immediately.
/// After this function returns, the thread's function is
/// running in parallel to the calling code.
///
/// \param thread Thread object
///
////////////////////////////////////////////////////////////
CSFML_API void sfThread_Launch(sfThread* thread);
////////////////////////////////////////////////////////////
/// Wait until a thread finishes
/// \brief Wait until a thread finishes
///
/// \param thread : Thread to wait for
/// This function will block the execution until the
/// thread's function ends.
/// Warning: if the thread function never ends, the calling
/// thread will block forever.
/// If this function is called from its owner thread, it
/// returns without doing anything.
///
/// \param thread Thread object
///
////////////////////////////////////////////////////////////
CSFML_API void sfThread_Wait(sfThread* thread);
////////////////////////////////////////////////////////////
/// Terminate a thread
/// Terminating a thread with this function is not safe,
/// you should rather try to make the thread function
/// terminate by itself
/// \brief Terminate a thread
///
/// \param thread : Thread to terminate
/// This function immediately stops the thread, without waiting
/// for its function to finish.
/// Terminating a thread with this function is not safe,
/// and can lead to local variables not being destroyed
/// on some operating systems. You should rather try to make
/// the thread function terminate by itself.
///
/// \param thread Thread object
///
////////////////////////////////////////////////////////////
CSFML_API void sfThread_Terminate(sfThread* thread);