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Improved API documentation (copied from SFML)
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@@ -33,8 +33,6 @@
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#include <string.h>
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////////////////////////////////////////////////////////////
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/// Construct a new TCP socket
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////////////////////////////////////////////////////////////
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sfTcpSocket* sfTcpSocket_Create(void)
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{
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@@ -42,8 +40,6 @@ sfTcpSocket* sfTcpSocket_Create(void)
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}
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////////////////////////////////////////////////////////////
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/// Destroy an existing TCP socket
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////////////////////////////////////////////////////////////
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void sfTcpSocket_Destroy(sfTcpSocket* socket)
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{
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@@ -51,9 +47,6 @@ void sfTcpSocket_Destroy(sfTcpSocket* socket)
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}
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////////////////////////////////////////////////////////////
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/// Change the blocking state of a TCP socket.
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/// The default behaviour of a socket is blocking
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////////////////////////////////////////////////////////////
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void sfTcpSocket_SetBlocking(sfTcpSocket* socket, sfBool blocking)
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{
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@@ -61,8 +54,6 @@ void sfTcpSocket_SetBlocking(sfTcpSocket* socket, sfBool blocking)
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}
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////////////////////////////////////////////////////////////
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/// Get the blocking state of the socket
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////////////////////////////////////////////////////////////
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sfBool sfTcpSocket_IsBlocking(const sfTcpSocket* socket)
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{
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@@ -70,8 +61,6 @@ sfBool sfTcpSocket_IsBlocking(const sfTcpSocket* socket)
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}
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////////////////////////////////////////////////////////////
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/// Get the port to which a socket is bound locally
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////////////////////////////////////////////////////////////
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unsigned short sfTcpSocket_GetLocalPort(const sfTcpSocket* socket)
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{
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@@ -79,8 +68,6 @@ unsigned short sfTcpSocket_GetLocalPort(const sfTcpSocket* socket)
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}
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////////////////////////////////////////////////////////////
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/// Get the address of the connected peer of a socket
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////////////////////////////////////////////////////////////
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sfIpAddress sfTcpSocket_GetRemoteAddress(const sfTcpSocket* socket)
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{
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@@ -94,8 +81,6 @@ sfIpAddress sfTcpSocket_GetRemoteAddress(const sfTcpSocket* socket)
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}
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////////////////////////////////////////////////////////////
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/// Get the port of the connected peer to which a socket is connected
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////////////////////////////////////////////////////////////
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unsigned short sfTcpSocket_GetRemotePort(const sfTcpSocket* socket)
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{
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@@ -103,8 +88,6 @@ unsigned short sfTcpSocket_GetRemotePort(const sfTcpSocket* socket)
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}
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////////////////////////////////////////////////////////////
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/// Connect a TCP socket to another computer on a specified port
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////////////////////////////////////////////////////////////
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sfSocketStatus sfTcpSocket_Connect(sfTcpSocket* socket, sfIpAddress host, unsigned short port, sfUint32 timeout)
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{
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@@ -116,8 +99,6 @@ sfSocketStatus sfTcpSocket_Connect(sfTcpSocket* socket, sfIpAddress host, unsign
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}
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////////////////////////////////////////////////////////////
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/// Disconnect a connect from its remote peer
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////////////////////////////////////////////////////////////
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void sfTcpSocket_Disconnect(sfTcpSocket* socket)
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{
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@@ -125,8 +106,6 @@ void sfTcpSocket_Disconnect(sfTcpSocket* socket)
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}
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////////////////////////////////////////////////////////////
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/// Send an array of bytes to the host (must be connected first)
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////////////////////////////////////////////////////////////
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sfSocketStatus sfTcpSocket_Send(sfTcpSocket* socket, const char* data, size_t size)
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{
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@@ -136,8 +115,6 @@ sfSocketStatus sfTcpSocket_Send(sfTcpSocket* socket, const char* data, size_t si
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}
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////////////////////////////////////////////////////////////
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/// Receive an array of bytes from the host (must be connected first)
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////////////////////////////////////////////////////////////
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sfSocketStatus sfTcpSocket_Receive(sfTcpSocket* socket, char* data, size_t maxSize, size_t* sizeReceived)
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{
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@@ -155,8 +132,6 @@ sfSocketStatus sfTcpSocket_Receive(sfTcpSocket* socket, char* data, size_t maxSi
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}
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////////////////////////////////////////////////////////////
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/// Send a packet of data to the host (must be connected first)
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////////////////////////////////////////////////////////////
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sfSocketStatus sfTcpSocket_SendPacket(sfTcpSocket* socket, sfPacket* packet)
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{
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@@ -167,8 +142,6 @@ sfSocketStatus sfTcpSocket_SendPacket(sfTcpSocket* socket, sfPacket* packet)
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}
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////////////////////////////////////////////////////////////
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/// Receive a packet from the host (must be connected first)
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////////////////////////////////////////////////////////////
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sfSocketStatus sfTcpSocket_ReceivePacket(sfTcpSocket* socket, sfPacket* packet)
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{
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