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Added missing sfShader_isGeometryAvailable(void) function
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@@ -236,3 +236,10 @@ sfBool sfShader_isAvailable(void)
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{
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return sf::Shader::isAvailable() ? sfTrue : sfFalse;
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}
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////////////////////////////////////////////////////////////
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sfBool sfShader_isGeometryAvailable(void)
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{
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return sf::Shader::isGeometryAvailable() ? sfTrue : sfFalse;
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}
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