Use .hpp as file extension for C++ headers

This commit is contained in:
Chris Thrasher committed 2024-08-25 10:11:32 -06:00
1 parent c5158c77b4
commit e2e5ef1d31
91 files changed
+180 -180

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+6 -6
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@@ -8,23 +8,23 @@ set(SRC
${SRCROOT}/Listener.cpp ${SRCROOT}/Listener.cpp
${INCROOT}/Listener.h ${INCROOT}/Listener.h
${SRCROOT}/Music.cpp ${SRCROOT}/Music.cpp
${SRCROOT}/MusicStruct.h ${SRCROOT}/MusicStruct.hpp
${INCROOT}/Music.h ${INCROOT}/Music.h
${SRCROOT}/Sound.cpp ${SRCROOT}/Sound.cpp
${SRCROOT}/SoundStruct.h ${SRCROOT}/SoundStruct.hpp
${INCROOT}/Sound.h ${INCROOT}/Sound.h
${SRCROOT}/SoundBuffer.cpp ${SRCROOT}/SoundBuffer.cpp
${SRCROOT}/SoundBufferStruct.h ${SRCROOT}/SoundBufferStruct.hpp
${INCROOT}/SoundBuffer.h ${INCROOT}/SoundBuffer.h
${SRCROOT}/SoundBufferRecorder.cpp ${SRCROOT}/SoundBufferRecorder.cpp
${SRCROOT}/SoundBufferRecorderStruct.h ${SRCROOT}/SoundBufferRecorderStruct.hpp
${INCROOT}/SoundBufferRecorder.h ${INCROOT}/SoundBufferRecorder.h
${SRCROOT}/SoundRecorder.cpp ${SRCROOT}/SoundRecorder.cpp
${SRCROOT}/SoundRecorderStruct.h ${SRCROOT}/SoundRecorderStruct.hpp
${INCROOT}/SoundRecorder.h ${INCROOT}/SoundRecorder.h
${INCROOT}/SoundStatus.h ${INCROOT}/SoundStatus.h
${SRCROOT}/SoundStream.cpp ${SRCROOT}/SoundStream.cpp
${SRCROOT}/SoundStreamStruct.h ${SRCROOT}/SoundStreamStruct.hpp
${INCROOT}/SoundStream.h ${INCROOT}/SoundStream.h
${INCROOT}/Types.h ${INCROOT}/Types.h
) )
+2 -2
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@@ -26,8 +26,8 @@
// Headers // Headers
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
#include <CSFML/Audio/Music.h> #include <CSFML/Audio/Music.h>
#include <CSFML/Audio/MusicStruct.h> #include <CSFML/Audio/MusicStruct.hpp>
#include <CSFML/Internal.h> #include <CSFML/Internal.hpp>
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
@@ -28,7 +28,7 @@
// Headers // Headers
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
#include <SFML/Audio/Music.hpp> #include <SFML/Audio/Music.hpp>
#include <CSFML/CallbackStream.h> #include <CSFML/CallbackStream.hpp>
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
+2 -2
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@@ -26,8 +26,8 @@
// Headers // Headers
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
#include <CSFML/Audio/Sound.h> #include <CSFML/Audio/Sound.h>
#include <CSFML/Audio/SoundStruct.h> #include <CSFML/Audio/SoundStruct.hpp>
#include <CSFML/Internal.h> #include <CSFML/Internal.hpp>
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
+3 -3
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@@ -26,9 +26,9 @@
// Headers // Headers
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
#include <CSFML/Audio/SoundBuffer.h> #include <CSFML/Audio/SoundBuffer.h>
#include <CSFML/Audio/SoundBufferStruct.h> #include <CSFML/Audio/SoundBufferStruct.hpp>
#include <CSFML/CallbackStream.h> #include <CSFML/CallbackStream.hpp>
#include <CSFML/Internal.h> #include <CSFML/Internal.hpp>
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
+2 -2
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@@ -26,8 +26,8 @@
// Headers // Headers
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
#include <CSFML/Audio/SoundBufferRecorder.h> #include <CSFML/Audio/SoundBufferRecorder.h>
#include <CSFML/Audio/SoundBufferRecorderStruct.h> #include <CSFML/Audio/SoundBufferRecorderStruct.hpp>
#include <CSFML/Internal.h> #include <CSFML/Internal.hpp>
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
@@ -28,7 +28,7 @@
// Headers // Headers
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
#include <SFML/Audio/SoundBufferRecorder.hpp> #include <SFML/Audio/SoundBufferRecorder.hpp>
#include <CSFML/Audio/SoundBufferStruct.h> #include <CSFML/Audio/SoundBufferStruct.hpp>
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
File renamed without changes.
+2 -2
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@@ -26,8 +26,8 @@
// Headers // Headers
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
#include <CSFML/Audio/SoundRecorder.h> #include <CSFML/Audio/SoundRecorder.h>
#include <CSFML/Audio/SoundRecorderStruct.h> #include <CSFML/Audio/SoundRecorderStruct.hpp>
#include <CSFML/Internal.h> #include <CSFML/Internal.hpp>
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
+2 -2
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@@ -26,8 +26,8 @@
// Headers // Headers
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
#include <CSFML/Audio/SoundStream.h> #include <CSFML/Audio/SoundStream.h>
#include <CSFML/Audio/SoundStreamStruct.h> #include <CSFML/Audio/SoundStreamStruct.hpp>
#include <CSFML/Internal.h> #include <CSFML/Internal.hpp>
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
File renamed without changes.
@@ -28,7 +28,7 @@
// Headers // Headers
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
#include <SFML/Audio/Sound.hpp> #include <SFML/Audio/Sound.hpp>
#include <CSFML/Audio/SoundBufferStruct.h> #include <CSFML/Audio/SoundBufferStruct.hpp>
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
File renamed without changes.
File renamed without changes.
+16 -16
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@@ -8,65 +8,65 @@ set(SRC
${SRCROOT}/BlendMode.cpp ${SRCROOT}/BlendMode.cpp
${INCROOT}/BlendMode.h ${INCROOT}/BlendMode.h
${SRCROOT}/CircleShape.cpp ${SRCROOT}/CircleShape.cpp
${SRCROOT}/CircleShapeStruct.h ${SRCROOT}/CircleShapeStruct.hpp
${INCROOT}/CircleShape.h ${INCROOT}/CircleShape.h
${SRCROOT}/Color.cpp ${SRCROOT}/Color.cpp
${INCROOT}/Color.h ${INCROOT}/Color.h
${SRCROOT}/ConvertRenderStates.hpp ${SRCROOT}/ConvertRenderStates.hpp
${SRCROOT}/ConvertTransform.hpp ${SRCROOT}/ConvertTransform.hpp
${SRCROOT}/ConvexShape.cpp ${SRCROOT}/ConvexShape.cpp
${SRCROOT}/ConvexShapeStruct.h ${SRCROOT}/ConvexShapeStruct.hpp
${INCROOT}/ConvexShape.h ${INCROOT}/ConvexShape.h
${SRCROOT}/Font.cpp ${SRCROOT}/Font.cpp
${SRCROOT}/FontStruct.h ${SRCROOT}/FontStruct.hpp
${INCROOT}/Font.h ${INCROOT}/Font.h
${INCROOT}/FontInfo.h ${INCROOT}/FontInfo.h
${INCROOT}/Glyph.h ${INCROOT}/Glyph.h
${SRCROOT}/Image.cpp ${SRCROOT}/Image.cpp
${SRCROOT}/ImageStruct.h ${SRCROOT}/ImageStruct.hpp
${INCROOT}/Image.h ${INCROOT}/Image.h
${SRCROOT}/Rect.cpp ${SRCROOT}/Rect.cpp
${INCROOT}/Rect.h ${INCROOT}/Rect.h
${SRCROOT}/RectangleShape.cpp ${SRCROOT}/RectangleShape.cpp
${SRCROOT}/RectangleShapeStruct.h ${SRCROOT}/RectangleShapeStruct.hpp
${INCROOT}/RectangleShape.h ${INCROOT}/RectangleShape.h
${SRCROOT}/RenderStates.cpp ${SRCROOT}/RenderStates.cpp
${SRCROOT}/RenderTexture.cpp ${SRCROOT}/RenderTexture.cpp
${SRCROOT}/RenderTextureStruct.h ${SRCROOT}/RenderTextureStruct.hpp
${INCROOT}/RenderTexture.h ${INCROOT}/RenderTexture.h
${SRCROOT}/RenderWindow.cpp ${SRCROOT}/RenderWindow.cpp
${SRCROOT}/RenderWindowStruct.h ${SRCROOT}/RenderWindowStruct.hpp
${INCROOT}/RenderWindow.h ${INCROOT}/RenderWindow.h
${SRCROOT}/Shader.cpp ${SRCROOT}/Shader.cpp
${SRCROOT}/ShaderStruct.h ${SRCROOT}/ShaderStruct.hpp
${INCROOT}/Shader.h ${INCROOT}/Shader.h
${SRCROOT}/Shape.cpp ${SRCROOT}/Shape.cpp
${SRCROOT}/ShapeStruct.h ${SRCROOT}/ShapeStruct.hpp
${INCROOT}/Shape.h ${INCROOT}/Shape.h
${SRCROOT}/Sprite.cpp ${SRCROOT}/Sprite.cpp
${SRCROOT}/SpriteStruct.h ${SRCROOT}/SpriteStruct.hpp
${INCROOT}/Sprite.h ${INCROOT}/Sprite.h
${SRCROOT}/Text.cpp ${SRCROOT}/Text.cpp
${SRCROOT}/TextStruct.h ${SRCROOT}/TextStruct.hpp
${INCROOT}/Text.h ${INCROOT}/Text.h
${SRCROOT}/Texture.cpp ${SRCROOT}/Texture.cpp
${SRCROOT}/TextureStruct.h ${SRCROOT}/TextureStruct.hpp
${INCROOT}/Texture.h ${INCROOT}/Texture.h
${SRCROOT}/Transform.cpp ${SRCROOT}/Transform.cpp
${INCROOT}/Transform.h ${INCROOT}/Transform.h
${SRCROOT}/Transformable.cpp ${SRCROOT}/Transformable.cpp
${SRCROOT}/TransformableStruct.h ${SRCROOT}/TransformableStruct.hpp
${INCROOT}/Transformable.h ${INCROOT}/Transformable.h
${INCROOT}/Types.h ${INCROOT}/Types.h
${INCROOT}/Vertex.h ${INCROOT}/Vertex.h
${SRCROOT}/VertexArray.cpp ${SRCROOT}/VertexArray.cpp
${SRCROOT}/VertexArrayStruct.h ${SRCROOT}/VertexArrayStruct.hpp
${INCROOT}/VertexArray.h ${INCROOT}/VertexArray.h
${INCROOT}/VertexBuffer.h ${INCROOT}/VertexBuffer.h
${SRCROOT}/VertexBuffer.cpp ${SRCROOT}/VertexBuffer.cpp
${SRCROOT}/VertexBufferStruct.h ${SRCROOT}/VertexBufferStruct.hpp
${SRCROOT}/View.cpp ${SRCROOT}/View.cpp
${SRCROOT}/ViewStruct.h ${SRCROOT}/ViewStruct.hpp
${INCROOT}/View.h ${INCROOT}/View.h
) )
+2 -2
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@@ -26,10 +26,10 @@
// Headers // Headers
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
#include <CSFML/Graphics/CircleShape.h> #include <CSFML/Graphics/CircleShape.h>
#include <CSFML/Graphics/CircleShapeStruct.h> #include <CSFML/Graphics/CircleShapeStruct.hpp>
#include <SFML/Graphics/Color.hpp> #include <SFML/Graphics/Color.hpp>
#include <CSFML/Graphics/ConvertTransform.hpp> #include <CSFML/Graphics/ConvertTransform.hpp>
#include <CSFML/Internal.h> #include <CSFML/Internal.hpp>
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
@@ -28,7 +28,7 @@
// Headers // Headers
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
#include <SFML/Graphics/CircleShape.hpp> #include <SFML/Graphics/CircleShape.hpp>
#include <CSFML/Graphics/TextureStruct.h> #include <CSFML/Graphics/TextureStruct.hpp>
#include <CSFML/Graphics/Transform.h> #include <CSFML/Graphics/Transform.h>
+1 -1
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@@ -26,7 +26,7 @@
// Headers // Headers
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
#include <CSFML/Graphics/Color.h> #include <CSFML/Graphics/Color.h>
#include <CSFML/Internal.h> #include <CSFML/Internal.hpp>
#include <algorithm> #include <algorithm>
+2 -2
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@@ -30,8 +30,8 @@
#include <CSFML/Graphics/RenderStates.h> #include <CSFML/Graphics/RenderStates.h>
#include <SFML/Graphics/RenderStates.hpp> #include <SFML/Graphics/RenderStates.hpp>
#include <CSFML/Graphics/ConvertTransform.hpp> #include <CSFML/Graphics/ConvertTransform.hpp>
#include <CSFML/Graphics/TextureStruct.h> #include <CSFML/Graphics/TextureStruct.hpp>
#include <CSFML/Graphics/ShaderStruct.h> #include <CSFML/Graphics/ShaderStruct.hpp>
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
+2 -2
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@@ -26,10 +26,10 @@
// Headers // Headers
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
#include <CSFML/Graphics/ConvexShape.h> #include <CSFML/Graphics/ConvexShape.h>
#include <CSFML/Graphics/ConvexShapeStruct.h> #include <CSFML/Graphics/ConvexShapeStruct.hpp>
#include <SFML/Graphics/Color.hpp> #include <SFML/Graphics/Color.hpp>
#include <CSFML/Graphics/ConvertTransform.hpp> #include <CSFML/Graphics/ConvertTransform.hpp>
#include <CSFML/Internal.h> #include <CSFML/Internal.hpp>
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
@@ -28,7 +28,7 @@
// Headers // Headers
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
#include <SFML/Graphics/ConvexShape.hpp> #include <SFML/Graphics/ConvexShape.hpp>
#include <CSFML/Graphics/TextureStruct.h> #include <CSFML/Graphics/TextureStruct.hpp>
#include <CSFML/Graphics/Transform.h> #include <CSFML/Graphics/Transform.h>
+3 -3
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@@ -26,9 +26,9 @@
// Headers // Headers
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
#include <CSFML/Graphics/Font.h> #include <CSFML/Graphics/Font.h>
#include <CSFML/Graphics/FontStruct.h> #include <CSFML/Graphics/FontStruct.hpp>
#include <CSFML/Internal.h> #include <CSFML/Internal.hpp>
#include <CSFML/CallbackStream.h> #include <CSFML/CallbackStream.hpp>
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
@@ -28,8 +28,8 @@
// Headers // Headers
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
#include <SFML/Graphics/Font.hpp> #include <SFML/Graphics/Font.hpp>
#include <CSFML/Graphics/TextureStruct.h> #include <CSFML/Graphics/TextureStruct.hpp>
#include <CSFML/CallbackStream.h> #include <CSFML/CallbackStream.hpp>
#include <map> #include <map>
+4 -4
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@@ -26,10 +26,10 @@
// Headers // Headers
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
#include <CSFML/Graphics/Image.h> #include <CSFML/Graphics/Image.h>
#include <CSFML/Graphics/ImageStruct.h> #include <CSFML/Graphics/ImageStruct.hpp>
#include <CSFML/System/BufferStruct.h> #include <CSFML/System/BufferStruct.hpp>
#include <CSFML/Internal.h> #include <CSFML/Internal.hpp>
#include <CSFML/CallbackStream.h> #include <CSFML/CallbackStream.hpp>
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
File renamed without changes.
+1 -1
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@@ -27,7 +27,7 @@
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
#include <CSFML/Graphics/Rect.h> #include <CSFML/Graphics/Rect.h>
#include <SFML/Graphics/Rect.hpp> #include <SFML/Graphics/Rect.hpp>
#include <CSFML/Internal.h> #include <CSFML/Internal.hpp>
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
+2 -2
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@@ -26,10 +26,10 @@
// Headers // Headers
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
#include <CSFML/Graphics/RectangleShape.h> #include <CSFML/Graphics/RectangleShape.h>
#include <CSFML/Graphics/RectangleShapeStruct.h> #include <CSFML/Graphics/RectangleShapeStruct.hpp>
#include <SFML/Graphics/Color.hpp> #include <SFML/Graphics/Color.hpp>
#include <CSFML/Graphics/ConvertTransform.hpp> #include <CSFML/Graphics/ConvertTransform.hpp>
#include <CSFML/Internal.h> #include <CSFML/Internal.hpp>
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
@@ -28,7 +28,7 @@
// Headers // Headers
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
#include <SFML/Graphics/RectangleShape.hpp> #include <SFML/Graphics/RectangleShape.hpp>
#include <CSFML/Graphics/TextureStruct.h> #include <CSFML/Graphics/TextureStruct.hpp>
#include <CSFML/Graphics/Transform.h> #include <CSFML/Graphics/Transform.h>
+11 -11
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@@ -26,18 +26,18 @@
// Headers // Headers
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
#include <CSFML/Graphics/RenderTexture.h> #include <CSFML/Graphics/RenderTexture.h>
#include <CSFML/Graphics/RenderTextureStruct.h> #include <CSFML/Graphics/RenderTextureStruct.hpp>
#include <CSFML/Graphics/SpriteStruct.h> #include <CSFML/Graphics/SpriteStruct.hpp>
#include <CSFML/Graphics/TextStruct.h> #include <CSFML/Graphics/TextStruct.hpp>
#include <CSFML/Graphics/ShapeStruct.h> #include <CSFML/Graphics/ShapeStruct.hpp>
#include <CSFML/Graphics/CircleShapeStruct.h> #include <CSFML/Graphics/CircleShapeStruct.hpp>
#include <CSFML/Graphics/ConvexShapeStruct.h> #include <CSFML/Graphics/ConvexShapeStruct.hpp>
#include <CSFML/Graphics/RectangleShapeStruct.h> #include <CSFML/Graphics/RectangleShapeStruct.hpp>
#include <CSFML/Graphics/VertexArrayStruct.h> #include <CSFML/Graphics/VertexArrayStruct.hpp>
#include <CSFML/Graphics/VertexBufferStruct.h> #include <CSFML/Graphics/VertexBufferStruct.hpp>
#include <CSFML/Graphics/ConvertRenderStates.hpp> #include <CSFML/Graphics/ConvertRenderStates.hpp>
#include <CSFML/Internal.h> #include <CSFML/Internal.hpp>
#include <CSFML/Window/ContextSettingsInternal.h> #include <CSFML/Window/ContextSettingsInternal.hpp>
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
@@ -28,8 +28,8 @@
// Headers // Headers
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
#include <SFML/Graphics/RenderTexture.hpp> #include <SFML/Graphics/RenderTexture.hpp>
#include <CSFML/Graphics/TextureStruct.h> #include <CSFML/Graphics/TextureStruct.hpp>
#include <CSFML/Graphics/ViewStruct.h> #include <CSFML/Graphics/ViewStruct.hpp>
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
+14 -14
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@@ -25,22 +25,22 @@
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
// Headers // Headers
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
#include <CSFML/ConvertEvent.h> #include <CSFML/ConvertEvent.hpp>
#include <CSFML/Graphics/CircleShapeStruct.h> #include <CSFML/Graphics/CircleShapeStruct.hpp>
#include <CSFML/Graphics/ConvertRenderStates.hpp> #include <CSFML/Graphics/ConvertRenderStates.hpp>
#include <CSFML/Graphics/ConvexShapeStruct.h> #include <CSFML/Graphics/ConvexShapeStruct.hpp>
#include <CSFML/Graphics/ImageStruct.h> #include <CSFML/Graphics/ImageStruct.hpp>
#include <CSFML/Graphics/RectangleShapeStruct.h> #include <CSFML/Graphics/RectangleShapeStruct.hpp>
#include <CSFML/Graphics/RenderWindow.h> #include <CSFML/Graphics/RenderWindow.h>
#include <CSFML/Graphics/RenderWindowStruct.h> #include <CSFML/Graphics/RenderWindowStruct.hpp>
#include <CSFML/Graphics/ShapeStruct.h> #include <CSFML/Graphics/ShapeStruct.hpp>
#include <CSFML/Graphics/SpriteStruct.h> #include <CSFML/Graphics/SpriteStruct.hpp>
#include <CSFML/Graphics/TextStruct.h> #include <CSFML/Graphics/TextStruct.hpp>
#include <CSFML/Graphics/VertexArrayStruct.h> #include <CSFML/Graphics/VertexArrayStruct.hpp>
#include <CSFML/Graphics/VertexBufferStruct.h> #include <CSFML/Graphics/VertexBufferStruct.hpp>
#include <CSFML/Internal.h> #include <CSFML/Internal.hpp>
#include <CSFML/Window/ContextSettingsInternal.h> #include <CSFML/Window/ContextSettingsInternal.hpp>
#include <CSFML/Window/CursorStruct.h> #include <CSFML/Window/CursorStruct.hpp>
#include <SFML/Window/Touch.hpp> #include <SFML/Window/Touch.hpp>
@@ -28,7 +28,7 @@
// Headers // Headers
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
#include <SFML/Graphics/RenderWindow.hpp> #include <SFML/Graphics/RenderWindow.hpp>
#include <CSFML/Graphics/ViewStruct.h> #include <CSFML/Graphics/ViewStruct.hpp>
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
+4 -4
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@@ -26,11 +26,11 @@
// Headers // Headers
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
#include <CSFML/Graphics/Shader.h> #include <CSFML/Graphics/Shader.h>
#include <CSFML/Graphics/ShaderStruct.h> #include <CSFML/Graphics/ShaderStruct.hpp>
#include <CSFML/Graphics/TextureStruct.h> #include <CSFML/Graphics/TextureStruct.hpp>
#include <CSFML/Graphics/ConvertTransform.hpp> #include <CSFML/Graphics/ConvertTransform.hpp>
#include <CSFML/Internal.h> #include <CSFML/Internal.hpp>
#include <CSFML/CallbackStream.h> #include <CSFML/CallbackStream.hpp>
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
File renamed without changes.
+2 -2
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@@ -26,10 +26,10 @@
// Headers // Headers
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
#include <CSFML/Graphics/Shape.h> #include <CSFML/Graphics/Shape.h>
#include <CSFML/Graphics/ShapeStruct.h> #include <CSFML/Graphics/ShapeStruct.hpp>
#include <SFML/Graphics/Color.hpp> #include <SFML/Graphics/Color.hpp>
#include <CSFML/Graphics/ConvertTransform.hpp> #include <CSFML/Graphics/ConvertTransform.hpp>
#include <CSFML/Internal.h> #include <CSFML/Internal.hpp>
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
@@ -29,7 +29,7 @@
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
#include <CSFML/Graphics/Shape.h> #include <CSFML/Graphics/Shape.h>
#include <SFML/Graphics/Shape.hpp> #include <SFML/Graphics/Shape.hpp>
#include <CSFML/Graphics/TextureStruct.h> #include <CSFML/Graphics/TextureStruct.hpp>
#include <CSFML/Graphics/Transform.h> #include <CSFML/Graphics/Transform.h>
+2 -2
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@@ -26,11 +26,11 @@
// Headers // Headers
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
#include <CSFML/Graphics/Sprite.h> #include <CSFML/Graphics/Sprite.h>
#include <CSFML/Graphics/SpriteStruct.h> #include <CSFML/Graphics/SpriteStruct.hpp>
#include <SFML/Graphics/Color.hpp> #include <SFML/Graphics/Color.hpp>
#include <SFML/Graphics/Image.hpp> #include <SFML/Graphics/Image.hpp>
#include <CSFML/Graphics/ConvertTransform.hpp> #include <CSFML/Graphics/ConvertTransform.hpp>
#include <CSFML/Internal.h> #include <CSFML/Internal.hpp>
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
@@ -28,7 +28,7 @@
// Headers // Headers
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
#include <SFML/Graphics/Sprite.hpp> #include <SFML/Graphics/Sprite.hpp>
#include <CSFML/Graphics/TextureStruct.h> #include <CSFML/Graphics/TextureStruct.hpp>
#include <CSFML/Graphics/Transform.h> #include <CSFML/Graphics/Transform.h>
+2 -2
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@@ -26,11 +26,11 @@
// Headers // Headers
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
#include <CSFML/Graphics/Text.h> #include <CSFML/Graphics/Text.h>
#include <CSFML/Graphics/TextStruct.h> #include <CSFML/Graphics/TextStruct.hpp>
#include <CSFML/Graphics/Font.h> #include <CSFML/Graphics/Font.h>
#include <SFML/Graphics/Color.hpp> #include <SFML/Graphics/Color.hpp>
#include <CSFML/Graphics/ConvertTransform.hpp> #include <CSFML/Graphics/ConvertTransform.hpp>
#include <CSFML/Internal.h> #include <CSFML/Internal.hpp>
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
@@ -28,7 +28,7 @@
// Headers // Headers
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
#include <SFML/Graphics/Text.hpp> #include <SFML/Graphics/Text.hpp>
#include <CSFML/Graphics/FontStruct.h> #include <CSFML/Graphics/FontStruct.hpp>
#include <CSFML/Graphics/Rect.h> #include <CSFML/Graphics/Rect.h>
#include <CSFML/Graphics/Transform.h> #include <CSFML/Graphics/Transform.h>
#include <string> #include <string>
+6 -6
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@@ -26,12 +26,12 @@
// Headers // Headers
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
#include <CSFML/Graphics/Texture.h> #include <CSFML/Graphics/Texture.h>
#include <CSFML/Graphics/TextureStruct.h> #include <CSFML/Graphics/TextureStruct.hpp>
#include <CSFML/Graphics/ImageStruct.h> #include <CSFML/Graphics/ImageStruct.hpp>
#include <CSFML/Graphics/RenderWindowStruct.h> #include <CSFML/Graphics/RenderWindowStruct.hpp>
#include <CSFML/Window/WindowStruct.h> #include <CSFML/Window/WindowStruct.hpp>
#include <CSFML/Internal.h> #include <CSFML/Internal.hpp>
#include <CSFML/CallbackStream.h> #include <CSFML/CallbackStream.hpp>
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
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+1 -1
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@@ -28,7 +28,7 @@
#include <CSFML/Graphics/Transform.h> #include <CSFML/Graphics/Transform.h>
#include <SFML/Graphics/Transform.hpp> #include <SFML/Graphics/Transform.hpp>
#include <CSFML/Graphics/ConvertTransform.hpp> #include <CSFML/Graphics/ConvertTransform.hpp>
#include <CSFML/Internal.h> #include <CSFML/Internal.hpp>
#include <cstring> #include <cstring>
+2 -2
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@@ -26,9 +26,9 @@
// Headers // Headers
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
#include <CSFML/Graphics/Transformable.h> #include <CSFML/Graphics/Transformable.h>
#include <CSFML/Graphics/TransformableStruct.h> #include <CSFML/Graphics/TransformableStruct.hpp>
#include <CSFML/Graphics/ConvertTransform.hpp> #include <CSFML/Graphics/ConvertTransform.hpp>
#include <CSFML/Internal.h> #include <CSFML/Internal.hpp>
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
+2 -2
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@@ -26,8 +26,8 @@
// Headers // Headers
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
#include <CSFML/Graphics/VertexArray.h> #include <CSFML/Graphics/VertexArray.h>
#include <CSFML/Graphics/VertexArrayStruct.h> #include <CSFML/Graphics/VertexArrayStruct.hpp>
#include <CSFML/Internal.h> #include <CSFML/Internal.hpp>
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
+2 -2
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@@ -26,8 +26,8 @@
// Headers // Headers
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
#include <CSFML/Graphics/VertexBuffer.h> #include <CSFML/Graphics/VertexBuffer.h>
#include <CSFML/Graphics/VertexBufferStruct.h> #include <CSFML/Graphics/VertexBufferStruct.hpp>
#include <CSFML/Internal.h> #include <CSFML/Internal.hpp>
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
+2 -2
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@@ -26,8 +26,8 @@
// Headers // Headers
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
#include <CSFML/Graphics/View.h> #include <CSFML/Graphics/View.h>
#include <CSFML/Graphics/ViewStruct.h> #include <CSFML/Graphics/ViewStruct.hpp>
#include <CSFML/Internal.h> #include <CSFML/Internal.hpp>
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
File renamed without changes.
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+7 -7
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@@ -6,29 +6,29 @@ set(SRCROOT ${PROJECT_SOURCE_DIR}/src/CSFML/Network)
set(SRC set(SRC
${INCROOT}/Export.h ${INCROOT}/Export.h
${SRCROOT}/Ftp.cpp ${SRCROOT}/Ftp.cpp
${SRCROOT}/FtpStruct.h ${SRCROOT}/FtpStruct.hpp
${INCROOT}/Ftp.h ${INCROOT}/Ftp.h
${SRCROOT}/Http.cpp ${SRCROOT}/Http.cpp
${SRCROOT}/HttpStruct.h ${SRCROOT}/HttpStruct.hpp
${INCROOT}/Http.h ${INCROOT}/Http.h
${SRCROOT}/IpAddress.cpp ${SRCROOT}/IpAddress.cpp
${INCROOT}/IpAddress.h ${INCROOT}/IpAddress.h
${SRCROOT}/Packet.cpp ${SRCROOT}/Packet.cpp
${SRCROOT}/PacketStruct.h ${SRCROOT}/PacketStruct.hpp
${INCROOT}/Packet.h ${INCROOT}/Packet.h
${SRCROOT}/SocketSelector.cpp ${SRCROOT}/SocketSelector.cpp
${SRCROOT}/SocketSelectorStruct.h ${SRCROOT}/SocketSelectorStruct.hpp
${INCROOT}/SocketSelector.h ${INCROOT}/SocketSelector.h
${INCROOT}/SocketStatus.h ${INCROOT}/SocketStatus.h
${SRCROOT}/TcpListener.cpp ${SRCROOT}/TcpListener.cpp
${SRCROOT}/TcpListenerStruct.h ${SRCROOT}/TcpListenerStruct.hpp
${INCROOT}/TcpListener.h ${INCROOT}/TcpListener.h
${SRCROOT}/TcpSocket.cpp ${SRCROOT}/TcpSocket.cpp
${SRCROOT}/TcpSocketStruct.h ${SRCROOT}/TcpSocketStruct.hpp
${INCROOT}/TcpSocket.h ${INCROOT}/TcpSocket.h
${INCROOT}/Types.h ${INCROOT}/Types.h
${SRCROOT}/UdpSocket.cpp ${SRCROOT}/UdpSocket.cpp
${SRCROOT}/UdpSocketStruct.h ${SRCROOT}/UdpSocketStruct.hpp
${INCROOT}/UdpSocket.h ${INCROOT}/UdpSocket.h
) )
+2 -2
View File
@@ -26,10 +26,10 @@
// Headers // Headers
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
#include <CSFML/Network/Ftp.h> #include <CSFML/Network/Ftp.h>
#include <CSFML/Network/FtpStruct.h> #include <CSFML/Network/FtpStruct.hpp>
#include <SFML/Network/IpAddress.hpp> #include <SFML/Network/IpAddress.hpp>
#include <SFML/System/String.hpp> #include <SFML/System/String.hpp>
#include <CSFML/Internal.h> #include <CSFML/Internal.hpp>
#include <string.h> #include <string.h>
#include <CSFML/Char32.hpp> #include <CSFML/Char32.hpp>
File renamed without changes.
+2 -2
View File
@@ -26,8 +26,8 @@
// Headers // Headers
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
#include <CSFML/Network/Http.h> #include <CSFML/Network/Http.h>
#include <CSFML/Network/HttpStruct.h> #include <CSFML/Network/HttpStruct.hpp>
#include <CSFML/Internal.h> #include <CSFML/Internal.hpp>
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
File renamed without changes.
+2 -2
View File
@@ -26,8 +26,8 @@
// Headers // Headers
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
#include <CSFML/Network/Packet.h> #include <CSFML/Network/Packet.h>
#include <CSFML/Network/PacketStruct.h> #include <CSFML/Network/PacketStruct.hpp>
#include <CSFML/Internal.h> #include <CSFML/Internal.hpp>
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
File renamed without changes.
+5 -5
View File
@@ -26,11 +26,11 @@
// Headers // Headers
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
#include <CSFML/Network/SocketSelector.h> #include <CSFML/Network/SocketSelector.h>
#include <CSFML/Network/SocketSelectorStruct.h> #include <CSFML/Network/SocketSelectorStruct.hpp>
#include <CSFML/Network/TcpListenerStruct.h> #include <CSFML/Network/TcpListenerStruct.hpp>
#include <CSFML/Network/TcpSocketStruct.h> #include <CSFML/Network/TcpSocketStruct.hpp>
#include <CSFML/Network/UdpSocketStruct.h> #include <CSFML/Network/UdpSocketStruct.hpp>
#include <CSFML/Internal.h> #include <CSFML/Internal.hpp>
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
+3 -3
View File
@@ -26,9 +26,9 @@
// Headers // Headers
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
#include <CSFML/Network/TcpListener.h> #include <CSFML/Network/TcpListener.h>
#include <CSFML/Network/TcpListenerStruct.h> #include <CSFML/Network/TcpListenerStruct.hpp>
#include <CSFML/Network/TcpSocketStruct.h> #include <CSFML/Network/TcpSocketStruct.hpp>
#include <CSFML/Internal.h> #include <CSFML/Internal.hpp>
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
+3 -3
View File
@@ -26,10 +26,10 @@
// Headers // Headers
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
#include <CSFML/Network/TcpSocket.h> #include <CSFML/Network/TcpSocket.h>
#include <CSFML/Network/TcpSocketStruct.h> #include <CSFML/Network/TcpSocketStruct.hpp>
#include <CSFML/Network/PacketStruct.h> #include <CSFML/Network/PacketStruct.hpp>
#include <SFML/Network/IpAddress.hpp> #include <SFML/Network/IpAddress.hpp>
#include <CSFML/Internal.h> #include <CSFML/Internal.hpp>
#include <string.h> #include <string.h>
File renamed without changes.
+3 -3
View File
@@ -26,10 +26,10 @@
// Headers // Headers
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
#include <CSFML/Network/UdpSocket.h> #include <CSFML/Network/UdpSocket.h>
#include <CSFML/Network/UdpSocketStruct.h> #include <CSFML/Network/UdpSocketStruct.hpp>
#include <CSFML/Network/PacketStruct.h> #include <CSFML/Network/PacketStruct.hpp>
#include <SFML/Network/IpAddress.hpp> #include <SFML/Network/IpAddress.hpp>
#include <CSFML/Internal.h> #include <CSFML/Internal.hpp>
#include <string.h> #include <string.h>
File renamed without changes.
+2 -2
View File
@@ -26,8 +26,8 @@
// Headers // Headers
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
#include <CSFML/System/Buffer.h> #include <CSFML/System/Buffer.h>
#include <CSFML/System/BufferStruct.h> #include <CSFML/System/BufferStruct.hpp>
#include <CSFML/Internal.h> #include <CSFML/Internal.hpp>
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
File renamed without changes.
+2 -2
View File
@@ -9,10 +9,10 @@ set(SRC
${SRCROOT}/Alloc.cpp ${SRCROOT}/Alloc.cpp
${INCROOT}/Alloc.h ${INCROOT}/Alloc.h
${SRCROOT}/Buffer.cpp ${SRCROOT}/Buffer.cpp
${SRCROOT}/BufferStruct.h ${SRCROOT}/BufferStruct.hpp
${INCROOT}/Buffer.h ${INCROOT}/Buffer.h
${SRCROOT}/Clock.cpp ${SRCROOT}/Clock.cpp
${SRCROOT}/ClockStruct.h ${SRCROOT}/ClockStruct.hpp
${INCROOT}/Clock.h ${INCROOT}/Clock.h
${INCROOT}/InputStream.h ${INCROOT}/InputStream.h
${SRCROOT}/Sleep.cpp ${SRCROOT}/Sleep.cpp
+2 -2
View File
@@ -26,9 +26,9 @@
// Headers // Headers
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
#include <CSFML/System/Clock.h> #include <CSFML/System/Clock.h>
#include <CSFML/System/ClockStruct.h> #include <CSFML/System/ClockStruct.hpp>
#include <SFML/System/Time.hpp> #include <SFML/System/Time.hpp>
#include <CSFML/Internal.h> #include <CSFML/Internal.hpp>
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
File renamed without changes.
+1 -1
View File
@@ -28,7 +28,7 @@
#include <CSFML/System/Sleep.h> #include <CSFML/System/Sleep.h>
#include <SFML/System/Sleep.hpp> #include <SFML/System/Sleep.hpp>
#include <SFML/System/Time.hpp> #include <SFML/System/Time.hpp>
#include <CSFML/Internal.h> #include <CSFML/Internal.hpp>
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
+5 -5
View File
@@ -9,10 +9,10 @@ set(SRC
${SRCROOT}/Clipboard.cpp ${SRCROOT}/Clipboard.cpp
${INCROOT}/Cursor.h ${INCROOT}/Cursor.h
${SRCROOT}/Cursor.cpp ${SRCROOT}/Cursor.cpp
${SRCROOT}/CursorStruct.h ${SRCROOT}/CursorStruct.hpp
${SRCROOT}/Context.cpp ${SRCROOT}/Context.cpp
${SRCROOT}/ContextSettingsInternal.h ${SRCROOT}/ContextSettingsInternal.hpp
${SRCROOT}/ContextStruct.h ${SRCROOT}/ContextStruct.hpp
${INCROOT}/Context.h ${INCROOT}/Context.h
${INCROOT}/Event.h ${INCROOT}/Event.h
${SRCROOT}/Joystick.cpp ${SRCROOT}/Joystick.cpp
@@ -33,8 +33,8 @@ set(SRC
${INCROOT}/Vulkan.h ${INCROOT}/Vulkan.h
${SRCROOT}/Window.cpp ${SRCROOT}/Window.cpp
${SRCROOT}/WindowBase.cpp ${SRCROOT}/WindowBase.cpp
${SRCROOT}/WindowStruct.h ${SRCROOT}/WindowStruct.hpp
${SRCROOT}/WindowBaseStruct.h ${SRCROOT}/WindowBaseStruct.hpp
${INCROOT}/Window.h ${INCROOT}/Window.h
${INCROOT}/WindowBase.h ${INCROOT}/WindowBase.h
${INCROOT}/WindowHandle.h ${INCROOT}/WindowHandle.h
+1 -1
View File
@@ -28,7 +28,7 @@
#include <SFML/System/String.hpp> #include <SFML/System/String.hpp>
#include <CSFML/Window/Clipboard.h> #include <CSFML/Window/Clipboard.h>
#include <SFML/Window/Clipboard.hpp> #include <SFML/Window/Clipboard.hpp>
#include <CSFML/Internal.h> #include <CSFML/Internal.hpp>
#include <string> #include <string>
+3 -3
View File
@@ -26,9 +26,9 @@
// Headers // Headers
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
#include <CSFML/Window/Context.h> #include <CSFML/Window/Context.h>
#include <CSFML/Window/ContextStruct.h> #include <CSFML/Window/ContextStruct.hpp>
#include <CSFML/Internal.h> #include <CSFML/Internal.hpp>
#include <CSFML/Window/ContextSettingsInternal.h> #include <CSFML/Window/ContextSettingsInternal.hpp>
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
File renamed without changes.
+2 -2
View File
@@ -26,8 +26,8 @@
// Headers // Headers
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
#include <CSFML/Window/Cursor.h> #include <CSFML/Window/Cursor.h>
#include <CSFML/Window/CursorStruct.h> #include <CSFML/Window/CursorStruct.hpp>
#include <CSFML/Internal.h> #include <CSFML/Internal.hpp>
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
File renamed without changes.
+1 -1
View File
@@ -27,7 +27,7 @@
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
#include <CSFML/Window/Joystick.h> #include <CSFML/Window/Joystick.h>
#include <SFML/Window/Joystick.hpp> #include <SFML/Window/Joystick.hpp>
#include <CSFML/Internal.h> #include <CSFML/Internal.hpp>
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
+1 -1
View File
@@ -27,7 +27,7 @@
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
#include <CSFML/Window/Keyboard.h> #include <CSFML/Window/Keyboard.h>
#include <SFML/Window/Keyboard.hpp> #include <SFML/Window/Keyboard.hpp>
#include <CSFML/Internal.h> #include <CSFML/Internal.hpp>
#include <SFML/System/String.hpp> #include <SFML/System/String.hpp>
#include <string.h> #include <string.h>
+3 -3
View File
@@ -26,10 +26,10 @@
// Headers // Headers
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
#include <CSFML/Window/Mouse.h> #include <CSFML/Window/Mouse.h>
#include <CSFML/Window/WindowBaseStruct.h> #include <CSFML/Window/WindowBaseStruct.hpp>
#include <CSFML/Window/WindowStruct.h> #include <CSFML/Window/WindowStruct.hpp>
#include <SFML/Window/Mouse.hpp> #include <SFML/Window/Mouse.hpp>
#include <CSFML/Internal.h> #include <CSFML/Internal.hpp>
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
+1 -1
View File
@@ -27,7 +27,7 @@
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
#include <CSFML/Window/Sensor.h> #include <CSFML/Window/Sensor.h>
#include <SFML/Window/Sensor.hpp> #include <SFML/Window/Sensor.hpp>
#include <CSFML/Internal.h> #include <CSFML/Internal.hpp>
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
+3 -3
View File
@@ -27,9 +27,9 @@
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
#include <CSFML/Window/Touch.h> #include <CSFML/Window/Touch.h>
#include <SFML/Window/Touch.hpp> #include <SFML/Window/Touch.hpp>
#include <CSFML/Window/WindowBaseStruct.h> #include <CSFML/Window/WindowBaseStruct.hpp>
#include <CSFML/Window/WindowStruct.h> #include <CSFML/Window/WindowStruct.hpp>
#include <CSFML/Internal.h> #include <CSFML/Internal.hpp>
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
+1 -1
View File
@@ -27,7 +27,7 @@
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
#include <CSFML/Window/VideoMode.h> #include <CSFML/Window/VideoMode.h>
#include <SFML/Window/VideoMode.hpp> #include <SFML/Window/VideoMode.hpp>
#include <CSFML/Internal.h> #include <CSFML/Internal.hpp>
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
+5 -5
View File
@@ -26,11 +26,11 @@
// Headers // Headers
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
#include <CSFML/Window/Window.h> #include <CSFML/Window/Window.h>
#include <CSFML/Window/WindowStruct.h> #include <CSFML/Window/WindowStruct.hpp>
#include <CSFML/Internal.h> #include <CSFML/Internal.hpp>
#include <CSFML/Window/ContextSettingsInternal.h> #include <CSFML/Window/ContextSettingsInternal.hpp>
#include <CSFML/Window/CursorStruct.h> #include <CSFML/Window/CursorStruct.hpp>
#include <CSFML/ConvertEvent.h> #include <CSFML/ConvertEvent.hpp>
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
+4 -4
View File
@@ -26,11 +26,11 @@
// Headers // Headers
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
#include <CSFML/Window/WindowBase.h> #include <CSFML/Window/WindowBase.h>
#include <CSFML/Window/WindowBaseStruct.h> #include <CSFML/Window/WindowBaseStruct.hpp>
#include <CSFML/Internal.h> #include <CSFML/Internal.hpp>
#include <CSFML/Window/CursorStruct.h> #include <CSFML/Window/CursorStruct.hpp>
#include <SFML/Window/VideoMode.hpp> #include <SFML/Window/VideoMode.hpp>
#include <CSFML/ConvertEvent.h> #include <CSFML/ConvertEvent.hpp>
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
File renamed without changes.
File renamed without changes.