Remove trailing whitespace

This commit is contained in:
Chris Thrasher committed 2024-02-19 22:55:18 +00:00
1 parent 2493f13baa
commit e67340f1c5
2 files changed
+13 -13

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+10 -10
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@@ -14,7 +14,7 @@
/// ///
/// #include <SFML/Audio.h> /// #include <SFML/Audio.h>
/// #include <SFML/Graphics.h> /// #include <SFML/Graphics.h>
/// ///
/// int main() /// int main()
/// { /// {
/// sfVideoMode mode = {800, 600, 32}; /// sfVideoMode mode = {800, 600, 32};
@@ -37,7 +37,7 @@
/// return EXIT_FAILURE; /// return EXIT_FAILURE;
/// sprite = sfSprite_create(); /// sprite = sfSprite_create();
/// sfSprite_setTexture(sprite, texture, true); /// sfSprite_setTexture(sprite, texture, true);
/// ///
/// /* Create a graphical text to display */ /// /* Create a graphical text to display */
/// font = sfFont_createFromFile("arial.ttf"); /// font = sfFont_createFromFile("arial.ttf");
/// if (!font) /// if (!font)
@@ -46,7 +46,7 @@
/// sfText_setString(text, "Hello SFML"); /// sfText_setString(text, "Hello SFML");
/// sfText_setFont(text, font); /// sfText_setFont(text, font);
/// sfText_setCharacterSize(text, 50); /// sfText_setCharacterSize(text, 50);
/// ///
/// /* Load a music to play */ /// /* Load a music to play */
/// music = sfMusic_createFromFile("nice_music.ogg"); /// music = sfMusic_createFromFile("nice_music.ogg");
/// if (!music) /// if (!music)
@@ -54,7 +54,7 @@
/// ///
/// /* Play the music */ /// /* Play the music */
/// sfMusic_play(music); /// sfMusic_play(music);
/// ///
/// /* Start the game loop */ /// /* Start the game loop */
/// while (sfRenderWindow_isOpen(window)) /// while (sfRenderWindow_isOpen(window))
/// { /// {
@@ -65,20 +65,20 @@
/// if (event.type == sfEvtClosed) /// if (event.type == sfEvtClosed)
/// sfRenderWindow_close(window); /// sfRenderWindow_close(window);
/// } /// }
/// ///
/// /* Clear the screen */ /// /* Clear the screen */
/// sfRenderWindow_clear(window, sfBlack); /// sfRenderWindow_clear(window, sfBlack);
/// ///
/// /* Draw the sprite */ /// /* Draw the sprite */
/// sfRenderWindow_drawSprite(window, sprite, NULL); /// sfRenderWindow_drawSprite(window, sprite, NULL);
/// ///
/// /* Draw the text */ /// /* Draw the text */
/// sfRenderWindow_drawText(window, text, NULL); /// sfRenderWindow_drawText(window, text, NULL);
/// ///
/// /* Update the window */ /// /* Update the window */
/// sfRenderWindow_display(window); /// sfRenderWindow_display(window);
/// } /// }
/// ///
/// /* Cleanup resources */ /// /* Cleanup resources */
/// sfMusic_destroy(music); /// sfMusic_destroy(music);
/// sfText_destroy(text); /// sfText_destroy(text);
@@ -86,7 +86,7 @@
/// sfSprite_destroy(sprite); /// sfSprite_destroy(sprite);
/// sfTexture_destroy(texture); /// sfTexture_destroy(texture);
/// sfRenderWindow_destroy(window); /// sfRenderWindow_destroy(window);
/// ///
/// return EXIT_SUCCESS; /// return EXIT_SUCCESS;
/// } /// }
/// \endcode /// \endcode
+3 -3
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@@ -1,6 +1,6 @@
# CSFML NuGet Packages # CSFML NuGet Packages
This directory contains all the files needed to build and package the native CSFML libraries for [SFML.Net](github.com/SFML/SFML.Net). This directory contains all the files needed to build and package the native CSFML libraries for [SFML.Net](github.com/SFML/SFML.Net).
**All scripts must be run from the directory they are located in**. **All scripts must be run from the directory they are located in**.
That means that your current working directory (`$PWD`) must be the same where the script is. That means that your current working directory (`$PWD`) must be the same where the script is.
All build scripts follow the same routine: All build scripts follow the same routine:
@@ -11,11 +11,11 @@ All build scripts follow the same routine:
* `build.win.ps1` * `build.win.ps1`
* A [PowerShell](https://github.com/PowerShell/PowerShell) script to build Windows native libraries. By default, both `win-x86` and `win-x64` are built. To build only one specific Runtime Identifier, pass it to the script as a parameter (`./build.win.ps1 win-x64`) * A [PowerShell](https://github.com/PowerShell/PowerShell) script to build Windows native libraries. By default, both `win-x86` and `win-x64` are built. To build only one specific Runtime Identifier, pass it to the script as a parameter (`./build.win.ps1 win-x64`)
You must have Visual Studio 2019, cmake, and the Windows SDK 10 installed to run this script. You must have Visual Studio 2019, cmake, and the Windows SDK 10 installed to run this script.
* `build.linux.sh` * `build.linux.sh`
* A [Bash](https://www.gnu.org/software/bash/) script to build libraries for a generic Linux distribution. The [Runtime Identifier](https://docs.microsoft.com/en-us/dotnet/core/rid-catalog) of the linux distribution must be specified as a parameter to the script. * A [Bash](https://www.gnu.org/software/bash/) script to build libraries for a generic Linux distribution. The [Runtime Identifier](https://docs.microsoft.com/en-us/dotnet/core/rid-catalog) of the linux distribution must be specified as a parameter to the script.
This generic script doesn't install any of its dependencies. As such, you must have cmake and make installed, as well as all [SFML Dependencies](https://www.sfml-dev.org/tutorials/2.6/compile-with-cmake.php#installing-dependencies) available to cmake. This generic script doesn't install any of its dependencies. As such, you must have cmake and make installed, as well as all [SFML Dependencies](https://www.sfml-dev.org/tutorials/2.6/compile-with-cmake.php#installing-dependencies) available to cmake.
* `build.macos.sh` * `build.macos.sh`